Decompiled source of Flagellant Trainer v1.1.0
plugins/enough.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace enough; [BepInPlugin("NNNP.enough", "notEnough", "1.0.0")] public class notEnough : BaseUnityPlugin { [HarmonyPatch(typeof(Character), "ReceiveHit", new Type[] { typeof(Object), typeof(DamageList), typeof(Vector3), typeof(Vector3), typeof(float), typeof(float), typeof(Character), typeof(float), typeof(bool) })] public static class CharacterPatches { [HarmonyPatch("ReceiveHit")] [HarmonyPostfix] public static void Character_ReceiveHit_Postfix(Character __instance, ref DamageList _damage, ref DamageList __state) { if (!((CharacterKnowledge)__instance.Inventory.SkillKnowledge).IsItemLearned(-55004)) { return; } DamageList val = _damage.Clone(); for (int i = 0; i < val.Count; i++) { if (val != null && val.Contains((Types)5)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("Burn", 60f, __instance); } if (val != null && val.Contains((Types)2)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("Curse", 60f, __instance); } if (val != null && val.Contains((Types)3)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("Doom", 60f, __instance); } if (val != null && val.Contains((Types)1)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("Haunted", 60f, __instance); } if (val != null && val.Contains((Types)4)) { __instance.StatusEffectMngr.AddStatusEffectBuildUp("Chill", 60f, __instance); } } } } public const string GUID = "NNNP.enough"; public const string NAME = "notEnough"; public const string VERSION = "1.0.0"; internal static ManualLogSource Log; public static ConfigEntry<bool> ExampleConfig; internal void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogMessage((object)"Hello Banana from notEnough 1.0.0!"); Harmony val = new Harmony("com.NNNP.Trasmute"); val.PatchAll(typeof(CharacterPatches)); } internal void Update() { } }
plugins/FlaVFX2.dll
Decompiled 8 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace GregVX2; [BepInPlugin("NNNP.Gregvx", "gregvx", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Weapon))] public static class TrainerPatches { [HarmonyPatch("OnEquip")] [HarmonyPostfix] public static void AwakePostfix(Weapon __instance, Character _char) { if ((Object)(object)__instance != (Object)null && ((Item)__instance).ItemID == 2020200 && _char.m_name == "Gregory") { ((Component)((Component)_char).transform.Find("StatusManager")).GetComponent<StatusEffectManager>().AddStatusEffect("HexesC"); } } } public const string GUID = "NNNP.Gregvx"; public const string NAME = "gregvx"; public const string VERSION = "1.0.0"; internal static ManualLogSource Log; public static ConfigEntry<bool> ExampleConfig; internal void Awake() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogMessage((object)"Hello world from gregvx 1.0.0!"); ExampleConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("ExampleCategory", "ExampleSetting", false, "This is an example setting."); new Harmony("NNNP.Gregvx").PatchAll(); } }
plugins/rptwk.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace raptupdate; [BepInPlugin("raptupdate.nnnp", "UpdtRapt", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(StatusEffectManager), "ProcessUpdate", new Type[] { })] public class StatusEffectManager_thing { [HarmonyPostfix] public static void Postfix(StatusEffectManager __instance) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) Character character = __instance.m_character; if (!((CharacterKnowledge)character.Inventory.SkillKnowledge).IsItemLearned(-55006)) { return; } PlayerCharacterStats component = ((Component)((Component)__instance).transform.parent).GetComponent<PlayerCharacterStats>(); StatStack val = ((CharacterStats)component).m_impactResistance.AddRawStack(new StatStack("ires2", 0f, (Tag[])null)); StatStack val2 = ((CharacterStats)component).m_resistanceModifiers.AddRawStack(new StatStack("dres2", 0f, (Tag[])null)); StatStack val3 = ((CharacterStats)component).m_damageModifiers.AddMultiplierStack(new StatStack("dup2", 0f, (Tag[])null)); StatStack val4 = ((CharacterStats)component).m_impactModifier.AddMultiplierStack(new StatStack("iup2", 0f, (Tag[])null)); foreach (StatusEffect status in __instance.Statuses) { foreach (Tag inheritedTag in status.InheritedTags) { if (inheritedTag.TagName == "Hex") { val.EffectiveValue += 8.2f; val2.EffectiveValue += 8.2f; val3.EffectiveValue += 0.1f; val4.EffectiveValue += 0.1f; } } } foreach (StatusEffect status2 in __instance.Statuses) { foreach (Tag inheritedTag2 in status2.InheritedTags) { if ((inheritedTag2.TagName == "Hex" && status2.HasEnded) || (Object)(object)status2 == (Object)null) { val.EffectiveValue -= 8.2f; val2.EffectiveValue -= 8.2f; val3.EffectiveValue -= 0.1f; val4.EffectiveValue -= 0.1f; } } } } } public const string GUID = "raptupdate.nnnp"; public const string NAME = "UpdtRapt"; public const string VERSION = "1.0.0"; internal static ManualLogSource Log; public static ConfigEntry<bool> ExampleConfig; internal void Awake() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogMessage((object)"Hello Ananas from UpdtRapt 1.0.0!"); ExampleConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("ExampleCategory", "ExampleSetting", false, "This is an example setting."); new Harmony("raptupdate.nnnp").PatchAll(); } }
plugins/soku.dll
Decompiled 8 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using SideLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace sokushin; [BepInPlugin("NNNP.sk", "sk", "1.0.0")] public class sokus : BaseUnityPlugin { public const string GUID = "NNNP.sk"; public const string NAME = "sk"; public const string VERSION = "1.0.0"; internal static ManualLogSource Log; public static ConfigEntry<bool> ExampleConfig; internal void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogMessage((object)"Hello watermelon from sk 1.0.0!"); SL.OnPacksLoaded += OnPacksLoadedSetup; } private void OnPacksLoadedSetup() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown Log.LogMessage((object)"sk onpackloadedstup actually loaded"); Transform transform = ((Component)ResourcesPrefabManager.Instance.GetItemPrefab(-55007)).transform; Transform effectsTrans = transform.Find("PassiveHungry"); Transform effectsTrans2 = transform.Find("PassiveStarve"); ((Component)((Component)transform).transform).GetComponent<NeedPassiveSkill>().ListenedNeed = (Need)0; NeedLevelEffects value = new NeedLevelEffects { EffectsTrans = effectsTrans, NeedThreshold = new Vector2(0f, 50f), m_active = false }; NeedLevelEffects value2 = new NeedLevelEffects { EffectsTrans = effectsTrans2, NeedThreshold = new Vector2(50f, 75f), m_active = false }; NeedLevelEffects[] needEffects = ((Component)((Component)transform).transform).GetComponent<NeedPassiveSkill>().NeedEffects; needEffects.SetValue(value, 0); needEffects.SetValue(value2, 1); } }
plugins/WDoSkin.dll
Decompiled 8 months agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using SideLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace SkinHa; [BepInPlugin("NNNP.SkiHa", "SkinHarmony", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string GUID = "NNNP.SkiHa"; public const string NAME = "SkinHarmony"; public const string VERSION = "1.0.0"; internal static ManualLogSource Log; public static ConfigEntry<bool> ExampleConfig; internal void Awake() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogMessage((object)"Hello world from SkinHarmony 1.0.0!"); ExampleConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("ExampleCategory", "ExampleSetting", false, "This is an example setting."); new Harmony("NNNP.SkiHa").PatchAll(); SL.OnPacksLoaded += OnPacksLoadedSetup; } private void OnPacksLoadedSetup() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown Transform val = ((Component)ResourcesPrefabManager.Instance.GetItemPrefab(-55005)).transform.Find("Effects"); Transform val2 = ((Component)((Component)val).GetComponent<ShootBlast>().BaseBlast).transform.Find("Effects"); WD wD = ((Component)((Component)val2).transform).gameObject.AddComponent<WD>(); ((WeaponDamage)wD).WeaponDamageMult = 0.2f; ((WeaponDamage)wD).WeaponKnockbackMult = -1f; ((PunctualDamage)wD).Damages = (DamageType[])(object)new DamageType[1] { new DamageType((Types)0, 0f) }; ((Effect)wD).SyncType = (SyncTypes)2; } } public class WD : WeaponDamage { public override void ActivateLocally(Character _targetCharacter, object[] _infos) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) ((PunctualDamage)this).m_startPos = (Vector3)_infos[0]; ((PunctualDamage)this).m_dir = (Vector3)_infos[1]; if (!((Object)(object)_targetCharacter != (Object)null) || _targetCharacter.IsDead || _targetCharacter.IsUndyingDead) { return; } ((PunctualDamage)this).tmpTags.Clear(); ((PunctualDamage)this).m_tempList.Clear(); ((PunctualDamage)this).m_knockback = 0f; if (((PunctualDamage)this).DamageAmplifiedByOwner && Object.op_Implicit((Object)(object)((Effect)this).SourceCharacter) && Object.op_Implicit((Object)(object)((Effect)this).SourceCharacter.Stats)) { if (Object.op_Implicit((Object)(object)((Effect)this).m_parentItem)) { ((PunctualDamage)this).tmpTags.AddRange(((Effect)this).m_parentItem.Tags); } if ((Object)(object)((Effect)this).m_parentItem != (Object)(object)((Effect)this).SourceSynchronizer) { EffectSynchronizer sourceSynchronizer = ((Effect)this).SourceSynchronizer; Item val = (Item)(object)((sourceSynchronizer is Item) ? sourceSynchronizer : null); if ((Object)(object)val != (Object)null) { ((PunctualDamage)this).tmpTags.AddRange(val.Tags); } } EffectSynchronizer parentSynchronizer = ((Effect)this).ParentSynchronizer; StatusEffect val2 = (StatusEffect)(object)((parentSynchronizer is StatusEffect) ? parentSynchronizer : null); if ((Object)(object)val2 != (Object)null) { ((PunctualDamage)this).tmpTags.AddRange(val2.InheritedTags); } ((Effect)this).SourceCharacter.Stats.GetAmplifiedDamage((IList<Tag>)((PunctualDamage)this).tmpTags, ref ((PunctualDamage)this).m_tempList); } Weapon val3 = ((PunctualDamage)this).BuildDamage(_targetCharacter, ref ((PunctualDamage)this).m_tempList, ref ((PunctualDamage)this).m_knockback); if ((Object)(object)val3 != (Object)null) { ((PunctualDamage)this).tmpTags.AddRange(((Item)val3).Tags); if ((Object)(object)((Effect)this).OwnerCharacter.LeftHandWeapon != (Object)null) { ((WeaponDamage)this).BuildDamage(((EffectSynchronizer)base.m_attackSkill).OwnerCharacter.LeftHandWeapon, _targetCharacter, true, ref ((PunctualDamage)this).m_tempList, ref ((PunctualDamage)this).m_knockback); } } for (int i = 0; i < base.m_attackSkill.RequiredWeaponTypes.Count; i++) { if ((Object)(object)((EffectSynchronizer)base.m_attackSkill).OwnerCharacter.CurrentWeapon != (Object)null && ((EffectSynchronizer)base.m_attackSkill).OwnerCharacter.CurrentWeapon.Type == base.m_attackSkill.RequiredWeaponTypes[i]) { ((WeaponDamage)this).BuildDamage(((EffectSynchronizer)base.m_attackSkill).OwnerCharacter.CurrentWeapon, _targetCharacter, true, ref ((PunctualDamage)this).m_tempList, ref ((PunctualDamage)this).m_knockback); } } DamageList val4 = ((PunctualDamage)this).DealHit(_targetCharacter); val3.ProcessDamageDealt(val4); } }