using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OutwardModTemplate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OutwardModTemplate")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace RespawnableUniques;
[BepInPlugin("johbenji.respawnableUniques", "Respawnable Uniques", "1.0.0")]
public class RespawnableUniquesPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(EnvironmentSave), "ApplyData")]
private class resetParameters
{
private static void Postfix(ref bool __result, string ___AreaName)
{
if ((Object)(object)manager == (Object)null)
{
manager = QuestEventManager.Instance;
}
Character[] array = CharacterManager.Instance.Characters.ValuesArray.Where((Character x) => x.IsLocalPlayer).ToArray();
Character[] array2 = array;
foreach (Character val in array2)
{
if (val.IsLocalPlayer)
{
updateQEDictionary(manager);
resetUniqueQuestEvent();
}
}
}
}
public const string GUID = "johbenji.respawnableUniques";
public const string NAME = "Respawnable Uniques";
public const string VERSION = "1.0.0";
internal static ManualLogSource Log;
public static ConfigEntry<bool> ExampleConfig;
public static Dictionary<string, string> questEvents = new Dictionary<string, string>();
public static QuestEventManager manager;
private List<string> uniqueDEEnemies = new List<string>
{
"AccursedWendigoDeath", "AnnoyingTroglodyteDeath", "ArmoredThugDeath", "ArmyOfTheAncestorsDeath", "BlackStekosaurDeath", "BurningSandroseHorrorDeath", "ChromaticElementalDeath", "CrackedGargoyleDeath", "DesertCrusherDeath", "ExecutionerBugDeath",
"GlacialTuanosaurDeath", "GoldenMatriarchDeath", "GrandmotherMedyseDeath", "GreaterGrotesqueDeath", "KaziteCaptainDeath", "LightningBladeDancerDeath", "LiquidCooledGolemDeath", "PrototypeLightningGolemDeath", "QuartzElementalDeath", "RustedGolemDeath",
"SheWhoSpeaksDeath", "TheLastAcolyteDeath", "TroglodyteArchmageDeath", "VileIlluminatorDeath", "VirulentHivemanDeath", "VolcanicSlugDeath", "General_RoyalHunter", "SideQuests_GreenLord", "SideQuests_RedLichWendigoKilled", "SideQuests_BossGolemGarden"
};
internal void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("johbenji.respawnableUniques").PatchAll();
foreach (string uniqueDEEnemy in uniqueDEEnemies)
{
questEvents.Add(uniqueDEEnemy, null);
}
}
private static void updateQEDictionary(QuestEventManager questEventManager)
{
IList<QuestEventData> currentQuestEvents = questEventManager.CurrentQuestEvents;
foreach (QuestEventData item in currentQuestEvents)
{
if (questEvents.ContainsKey(item.Name))
{
questEvents[item.Name] = item.m_signatureUID;
}
}
}
public static void displayQEDictionary()
{
if (questEvents == null)
{
return;
}
foreach (string key in questEvents.Keys)
{
Log.LogMessage((object)("QuestName=" + key + ", Quest UID=" + questEvents[key]));
}
}
public static void resetUniqueQuestEvent()
{
foreach (KeyValuePair<string, string> questEvent in questEvents)
{
if (questEvent.Value != null && !(questEvent.Value == ""))
{
string value = questEvent.Value;
int eventCurrentStack = manager.GetEventCurrentStack(value);
if (eventCurrentStack != 0)
{
manager.ReduceEventStack(value, eventCurrentStack, true);
}
}
}
}
}