Decompiled source of Remove Exalted Life Drain v1.4.0

RemoveExaltedLifeDrain.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RemoveExaltedLifeDrain")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Removes the life drain effect from the Exalted status in Outward")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RemoveExaltedLifeDrain")]
[assembly: AssemblyTitle("RemoveExaltedLifeDrain")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RemoveExaltedLifeDrain
{
	[BepInPlugin("com.removeexaltedlifedrain.mod", "Remove Exalted Life Drain", "1.4.0")]
	public class RemoveExaltedLifeDrainMod : BaseUnityPlugin
	{
		public static RemoveExaltedLifeDrainMod Instance;

		private void Awake()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			new Harmony("com.removeexaltedlifedrain.mod").PatchAll();
			((BaseUnityPlugin)this).Logger.LogMessage((object)"Remove Exalted Life Drain Mod v1.4.0 loaded successfully!");
		}

		public static void Log(string message)
		{
			if ((Object)(object)Instance != (Object)null)
			{
				((BaseUnityPlugin)Instance).Logger.LogMessage((object)("[ExaltedLifeDrain] " + message));
			}
		}
	}
	[HarmonyPatch(typeof(Character), "Update")]
	public class Character_Update_Patch
	{
		private static float lastCheckTime;

		private static void Postfix(Character __instance)
		{
			if (Time.time - lastCheckTime < 0.5f)
			{
				return;
			}
			lastCheckTime = Time.time;
			if (!((Object)(object)__instance != (Object)null) || !__instance.IsLocalPlayer || !((Object)(object)__instance.StatusEffectMngr != (Object)null))
			{
				return;
			}
			try
			{
				List<StatusEffect> statuses = __instance.StatusEffectMngr.Statuses;
				if (statuses == null || statuses.Count <= 0)
				{
					return;
				}
				List<StatusEffect> list = new List<StatusEffect>();
				foreach (StatusEffect item in statuses)
				{
					if ((Object)(object)item != (Object)null && item.IdentifierName != null)
					{
						string text = item.IdentifierName.ToLower();
						if (text.Contains("life drain") || text.Contains("lifedrain") || text.Contains("life_drain"))
						{
							list.Add(item);
						}
					}
				}
				foreach (StatusEffect item2 in list)
				{
					try
					{
						__instance.StatusEffectMngr.CleanseStatusEffect(item2);
						RemoveExaltedLifeDrainMod.Log("Removed life drain effect: " + item2.IdentifierName);
					}
					catch (Exception ex)
					{
						RemoveExaltedLifeDrainMod.Log("Error removing " + item2.IdentifierName + ": " + ex.Message);
					}
				}
			}
			catch (Exception ex2)
			{
				RemoveExaltedLifeDrainMod.Log("Error in Character_Update: " + ex2.Message);
			}
		}
	}
	[HarmonyPatch(typeof(StatusEffect), "Update")]
	public class StatusEffect_Update_Patch
	{
		private static bool Prefix(StatusEffect __instance)
		{
			if ((Object)(object)__instance != (Object)null && __instance.IdentifierName != null)
			{
				string text = __instance.IdentifierName.ToLower();
				if (text.Contains("life drain") || text.Contains("lifedrain") || text.Contains("life_drain"))
				{
					return false;
				}
			}
			return true;
		}
	}
}