RadiantDamageGear
Provide more gear options for players who wish to increase their lightning damage bonus.
Last updated | 2 years ago |
Total downloads | 2149 |
Total rating | 1 |
Categories | |
Dependency string | ehaugw-RadiantDamageGear-4.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at January 05, 2023. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than November 08, 2022.
Summary
What's the purpose of "Radiant Damage Gear"?
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
Manual Installation
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Ensure that you are opted in to the default-mono branch.
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Ensure that BepInEx is installed.
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Make sure all dependencies are installed. The mod depends on these and will not work without them!
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Uninstall previous versions of the mod.
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Download "RadiantDamageGear.zip".
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Move "RadiantDamageGear.zip" into the "Outward" game folder.
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Right click "RadiantDamageGear.zip" and click "Extract Here".
Manual Uninstallation
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Version 1.0.0 and onwards
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "RadiantDamageGear" folder.
Features
"Radiant Damage Gear" does the following changes to the listed items:
White Priest Robes
- +10% Holy Damage bonus.
Novice Robes
- +5% Holy Damage bonus.
Novice Hat
- +5% Holy Damage bonus.
Wolf Plate Helm
- +5% Holy Damage bonus.
Wolf Plate Armor
- +5% Holy Damage bonus.
Wolf Shield
- +5% Holy Damage bonus.
Krypteia Armor
- Lightning damage bonus has been changed to Holy Damage bonus.
Krypteia Boots
- Lightning damage bonus has been changed to Holy Damage bonus.
Krypteia Mask
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Axe
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Claymore
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Greataxe
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Greathammer
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Halberd
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Knuckles
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Mace
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Shield
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Spear
- Lightning damage bonus has been changed to Holy Damage bonus.
Palladium Sword
- Lightning damage bonus has been changed to Holy Damage bonus.
Patch notes
Other mods by ehaugw (this list may be outdated)
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- Remove alchemy loopholes that obliterates the game economy.
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- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
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- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
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- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
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- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
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- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
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- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
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- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
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- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.