SideLoader
API and Mod Development Toolkit for Outward.
| Last updated | 3 years ago |
| Total downloads | 318660 |
| Total rating | 27 |
| Categories | Libraries Utility |
| Dependency string | sinai-dev-SideLoader-3.8.4 |
| Dependants | 287 other packages depend on this package |
This mod requires the following mods to function
README
Outward SideLoader
The Outward SideLoader is an API and a mod development toolkit for creating and editing custom content.
Please view the SideLoader Docs for full documentation on SideLoader.
Latest changes
3.8.4
- Fixed a bug with custom Status Effect icons when applied from C#
3.8.3
- [SL Menu] Added "Paste Player Position" and "Paste Player Rotation" buttons for Vector3 values
3.8.2
- [SL Menu] Fixed an issue caused by closing an inspector tab in the SL Menu
3.8.1
- [SL Menu] Fixed an issue with the SL Menu where some members would be cut off at the bottom of the scroll view
- [SL Menu] Removed a leftover debug log
3.8.0
- Updated the SL Menu interface
- Got rid of the page system on the main inspector
- Updated AutoCompletes to be more responsive and less laggy
enum-type editors to use the new AutoCompleter instead of a dropdown
- Fixed some error spam that could happen with certain blasts with SplitableSoundSource components
3.7.13
- Fixed an issue with multiple templates editing the same original item
3.7.12
- Fix visibility mistake on SL_AttackTypeCondition
3.7.11
- Fixed a bug with AffectStat effects which have no duration set
3.7.10
- Added
SL_AffectStat.Duration - Improved logging when there are errors in the XML document
- Improved XML serialization efficiency
3.7.9
- Skill Tree rows are now sorted before being applied to avoid issues with skill dependencies
3.7.8
- Fixed an issue with certain blasts and projectiles having incorrect positions for some reason
3.7.7
- Fixed a mistake with custom statuses and imbues where their icons were not being applied in some cases
3.7.6
- Fixed cooldown reduction on equipment being flipped when generated from the template item
3.7.5
- Fixed an issue with custom characters not receiving status buildup from attacks
3.7.4
- Fixed a bug with custom characters not taking damage in some situations
3.7.3
- Fixed an issue with item visuals
3.7.2
- Fixed some exceptions with XML serialization after the DE update
3.7.1
- Updated for the Definitive Edition
3.7.0
- Custom Keybindings will no longer trigger when the Chat Panel is focused.
- All keybindings will now be revealed in the in-game Keybind menu (including hidden vanilla keybinds).
- Made some parts of the
ContentTemplateclassprotected internalinstead ofpublicwhich were supposed to be for internal use only.
3.6.11
- Fixed an issue with item visuals not being set correctly
3.6.10
- Fixed an issue with custom keybindings
3.6.7
- Fixed an issue with the ExtraQuickslots mod.
3.6.6
- Fixed an issue when setting a different
ResourcesPrefabPathfor item visuals than what the item originally had - Added
SL_AnimationOverrideeffect
3.6.5
- Added
SL_Quest.OnQuestLoadedhelper event
3.6.4
- Added
CustomQuestsC# helper for creating customQuestEvents - Fixed a minor issue with
SL_QuestProgressnot creating theQuestTreegraph correctly
3.6.3
- Added
SL_QuestandSL_QuestProgress(just small helpers, proper quest support requires manual C# code)
3.6.2
- Added new Item templates:
SL_SelfFilledItemContainer,SL_GatherableandSL_TreasureChest - Added new ItemSpawn template:
SL_ItemContainerSpawn - Added a method to
SL_DropTableto turn it into aDropableand apply it to aGameObject - It is now possible to set custom item visuals on items which didn't have any original visuals, either by setting the ResourcesPrefabPath, or SL will create a new empty visual.
- Fixed a niche bug with
TemplateDependancySolver - Fixed
CustomKeybindingstrying to set up keybindings after they've already been set up (harmless log spam)
3.6.1
- Fixed a bug with custom SkillTree icons not being loaded until hovered over
3.6.0
- Added C#
AnimationOverrideandCustomAnimationsclasses for custom animation override support.
Installation (manual)
For a manual installation, do the following
- Create the folder(s):
Outward\BepInEx\plugins\SideLoader\. - Extract the archive into a folder. Do not extract into the Outward game folder.
- Move the contents of the
plugins\folder from the archive into theBepInEx\plugins\SideLoaderfolder you created. - It should look like
Outward\BepInEx\plugins\SideLoader\SideLoader.dll, etc - Launch the game, you should see a new keybinding in your in-game keybindings for the SideLoader menu.