using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using SideLoader;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OutwardModTemplate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OutwardModTemplate")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace PowerAdjustmentLearn;
[BepInPlugin("PowerAdjustmentLearn", "PowerAdjustmentLearn", "1.0.0")]
public class PowerAdjustmentLearn : BaseUnityPlugin
{
public const string GUID = "PowerAdjustmentLearn";
public const string NAME = "PowerAdjustmentLearn";
public const string VERSION = "1.0.0";
internal static ManualLogSource Log;
public const int PowerAdjustmentID = -35115;
public Skill PowerAdjustmentSkill;
internal void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogMessage((object)"Hello world from PowerAdjustmentLearn 1.0.0!");
SL.OnSceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded()
{
try
{
foreach (Character value in CharacterManager.Instance.Characters.Values)
{
if (!value.IsAI && (Object)(object)value.Inventory != (Object)null && !value.Inventory.LearnedSkill((Item)(object)PowerAdjustmentSkill))
{
value.Inventory.ReceiveSkillReward(-35115);
}
}
}
catch (Exception arg)
{
Log.LogMessage((object)$"Exception during PowerAdjustmentLearn.OnSceneLoaded: {arg}");
}
}
}