using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using SideLoader;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OutwardModTemplate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OutwardModTemplate")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ColorPicker;
[BepInPlugin("ColorPicker.thing", "ColorPicker", "1.0.0")]
public class ColorPicker : BaseUnityPlugin
{
public const string GUID = "ColorPicker.thing";
public const string NAME = "ColorPicker";
public const string VERSION = "1.0.0";
internal static ManualLogSource Log;
public static ConfigEntry<bool> ExampleConfig;
internal void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
SL.OnPacksLoaded += SL_OnPacksLoaded;
}
private void SL_OnPacksLoaded()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
Log.LogMessage((object)"SL_OnPacksLoaded :: ColorPicker... Modifying Prefabs!");
Item itemPrefab = ResourcesPrefabManager.Instance.GetItemPrefab(-23033);
UpdateColorAndPS(itemPrefab, new Color(0f, 0f, 0f), new Color(0f, 0f, 0f, 0f));
Item itemPrefab2 = ResourcesPrefabManager.Instance.GetItemPrefab(-23034);
UpdateColorAndPS(itemPrefab2, new Color(0f, 0f, 0f), new Color(0f, 0.2f, 0f, 0f));
}
private void UpdateColorAndPS(Item Item, Color LightColor, Color PSColor)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
UpdateLightComponentsOnItem(Item.GetItemVisual(), LightColor);
UpdateParticleSystemComponentsOnItem(Item.GetItemVisual(), PSColor);
}
private void UpdateLightComponentsOnItem(Transform ItemVisual, Color LightColor)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
Light[] componentsInChildren = ((Component)ItemVisual).GetComponentsInChildren<Light>();
foreach (Light val in componentsInChildren)
{
val.color = LightColor;
}
}
private void UpdateParticleSystemComponentsOnItem(Transform ItemVisual, Color PSColor)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
ParticleSystem[] componentsInChildren = ((Component)ItemVisual).GetComponentsInChildren<ParticleSystem>();
foreach (ParticleSystem val in componentsInChildren)
{
if (!(((Object)((Component)val).gameObject.transform).name == "ItemHighlight"))
{
ParticleSystem val2 = val;
if ((Object)(object)val2 != (Object)null)
{
MainModule main = val2.main;
((MainModule)(ref main)).startColor = MinMaxGradient.op_Implicit(PSColor);
}
}
}
}
}