Palworld
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Date Uploaded
4 days ago
Downloads
123
Size
14KB
Dependency string
Darudge-PalParty-0.1.0

PalParty

PalParty adds lightweight, client-side parties to Palworld. Players can create or join a party using chat commands. Party members are shown with Palworld's own map player marker and player name, including when they are not in the same guild.

Requirements

  • Palworld Steam on Windows
  • Thunderstore Mod Manager or r2modmanPlus
  • unreal_shimloader (installed automatically)
  • A server that allows client mods: bAllowClientMod=True

Every player who wants to see the party markers must install this package in their own profile. The dedicated server does not need this client display mod.

Commands

Use these in the normal Palworld chat:

/party create <code>
/party join <code>
/party invite <player name>
/party accept [code]
/party leave
/party list
/party toggle
/party help

Example:

/party create Vikings
/party invite Robin

Robin then uses:

/party accept Vikings

The party code is intentionally simple for the first release. Party membership is synchronized by the normal in-game chat stream, so do not use it as a security or moderation system. A future server-authoritative release can replace this protocol without changing the map integration.

Configuration

The config file is installed as PalParty/Scripts/config.lua in the active profile.

  • Enabled: enable or disable party map filtering
  • ShowNames: keep player names on party markers
  • ShowOwnMarker: do not alter the local player's own marker
  • Debug: write extra diagnostics to UE4SS.log

Compatibility

PalParty does not edit saves, guilds, inventory, player stats, fog-of-war, or gameplay rules. It only filters Palworld's existing GetPlayerInfoForMap result using the party roster learned from chat.

Major Palworld or UE4SS updates may require a hook update. Test the mod on a copy of the profile before using it on a public server.

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