
PalParty
Client-side Palworld parties with chat confirmations, roster, leader kick and live native map markers.PalParty
PalParty adds lightweight client-side parties to Palworld. Party members are kept in sync through normal global chat and shown using Palworld's native player map data.
Requirements
- Palworld Steam on Windows
- Thunderstore Mod Manager or r2modmanPlus
unreal_shimloader- Server setting
bAllowClientMod=True - Every player who wants party features and map markers must install this package
The dedicated server does not need this client display mod. Players without the mod can still join and play, but they cannot use party commands or see party markers.
Commands
Use these in the normal Palworld global chat. Use !party, not /party, because Palworld treats slash commands as admin commands.
!party create <code>
!party join <code>
!party list
!party kick <player name>
!party leave
!party toggle
!party help
Example:
!party create Vikings
!party join Vikings
!party list
The player who creates the party becomes leader. Only the leader can use !party kick <player name>. The mod writes chat confirmations when a party is created, joined, left, or a player is kicked.
Map markers
The mod keeps the party player's native map transform and player name. The marker is refreshed through Palworld's map function, so the position follows the game's own map refresh rate. Open or refresh the map if a marker has not appeared yet.
Important limitation
This is a client-side party protocol. Party membership is synchronized through chat and is not server-authoritative. A player who does not have the mod cannot be added to the roster, and a kicked player can use !party join <code> again if the leader allows it. A future Windows server package could make membership authoritative.
Configuration
The config file is installed as PalParty/Scripts/config.lua in the active profile.
Enabled: enable or disable party map filteringShowNames: keep names on party markersShowOwnMarker: leave the local player's own marker aloneChatConfirmations: send party confirmations to global chatDebug: write extra diagnostics toUE4SS.log