
PalParty
Palworld party overlay with clickable invites, create/join controls, leader kick management, multilingual text, diagnostics and live native map markers.PalParty
PalParty adds lightweight client-side parties to Palworld. Party members are kept in sync through normal global chat and shown using Palworld's native player map data. Version 0.4.11 fixes cross-client chat delivery through Palworld's actual player-controller chat RPC and repairs the pending-invitation flow.
Requirements
- Palworld Steam on Windows
- Thunderstore Mod Manager or r2modmanPlus
unreal_shimloader- Server setting
bAllowClientMod=True - Every player who wants party features and map markers must install this package
The dedicated server does not need this client display mod. Players without the mod can still join and play, but they cannot use party commands or see party markers.
Commands
In-game interface
Press Y in-game to open or close the clickable overlay. It contains:
- the online-player list with an
Nodig uitbutton; - an invitation inbox with
AccepterenandWeigerenbuttons; - the party roster with leader status and a leader-only
Kickbutton; - party creation/joining, leaving and marker controls.
Open the native Palworld map with M. Party markers are supplied through the map's own player data and are refreshed with the game's map refresh.
Use these in the normal Palworld global chat. Use !party, not /party, because Palworld treats slash commands as admin commands.
!party create <code>
!party join <code>
!party invite <code> <player name>
!party accept <code>
!party decline <code>
!party list
!party kick <player name>
!party leave
!party toggle
!party help
Example:
!party create Vikings
!party join Vikings
!party list
The player who creates the party becomes leader. Only the leader can use !party kick <player name>. The mod writes chat confirmations when a party is created, joined, left, or a player is kicked. An invitation does not add a player immediately: the invited player must open Y → Uitnodigingen and click Accepteren first.
Map markers
The mod keeps the party player's native map transform and player name. The marker is refreshed through Palworld's map function, so the position follows the game's own map refresh rate. Open or refresh the map if a marker has not appeared yet.
Important limitation
This is a client-side party protocol. Party membership is synchronized through chat and is not server-authoritative. A player who does not have the mod cannot be added to the roster, and a kicked player can use !party join <code> again if the leader allows it. A future Windows server package could make membership authoritative.
Configuration
The package includes PalParty/Scripts/config.lua. PalParty also has safe settings embedded in main.lua, so a config-path problem can no longer stop the mod from loading.
Enabled: enable or disable party map filteringShowNames: keep names on party markersShowOwnMarker: leave the local player's own marker aloneChatConfirmations: send party confirmations to global chatLanguage:auto,nl,en,de,frores;autodetects the process locale when availableDebug: write extra diagnostics toUE4SS.logandPalParty.logLogFileName: name of the built-in diagnostic log file
The built-in log is written beside the shimloader configuration when available, or otherwise to %LOCALAPPDATA%\\PalParty.log. It records startup, keybind registration, UI creation, clicks, chat commands, map marker calls and caught errors.
To force a language, edit PalParty/Scripts/config.lua in the profile and change the setting, for example Language = "en" or Language = "de". The party commands themselves stay the same in every language.