Even In Arcadia Stage
My best aproximation of the Even In Arcadia Stage by the band Sleep TokenSleep Token Even In Arcadia Stage
This is my best aproximation of the Even In Arcadia Stage by the band Sleep Token from their 2025 Tour.

Features
Reactive Lights
Includes reactive spotlights, strobe lights, and ambient lights that flash or change color depending on what drums are hit, including an RGB Cycle Mode

Options Panel
The map comes with a custom settings panel to turn each group of lights on or off, with other settings like RGB cycle on the ambient lights. You can also change how many of said lights are in the map.
Other settings include a simple ambient fog, and also the tentacle size on the eldritch horror floating in the sky, ammong other things.

Customizable Screens
As long as the name matches, the mp4's included with the map can be replaced with anything you want, kust keep in mind that bigger mp4's might not load or take a really long time to do so.

Between figuring out what exactly i wanted to build, researching how to do certain things, getting lost in extras that are in the map but aren't accessible for now, and just remaking a bunch of systems related to the lights so that the map ran at more than 15 fps, this map took me about 2 months working on it about 4 hours a day.
I'd like to thank Moth for general testing and some pointers, and Fencil for framerate testing, and especially Zinga since he was not only the one that made the sick ass trailler you saw in the discord announcement post (if you didn't see it, join the commissions server and it'll be pinned in my releases channel), but also the person that put up with my bs and tested the most versions, often a build a day.
If you liked how the map turned up, go give all of the people mentioned above some love by commissioning a track from them (rip fencil).
If you'd like to have the entire project for this map, hit me up on discord. I'll send you a copy. Just keep in mind that i might answer some questions, but the map will be mostly as is, and also, this map was built on the Meta Branch of Unreal Engine 5.4, so you'll need to get your hands on it in order for it to work.
AI and Asset origin
The map is mostly built out of FAB Assets that i modified and coded myself. If you're AI sensitive, the 2D Moon was touched up by AI, and the rings around the Zinga charter can were generated, then touched up by me to make it somewhat seamless.
The rest of the map was developed using AI as a research resource since google absolutely sucks and having something condense multiple pages of stackoverflow and unreal forums is really useful and convenient.
