PEAK
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Peak Stage Warp — AERX

Choose a loaded area after entering a map. The host switches the active area and teleports the whole team using the game's native segment-warp API.

Controls and menu integration

Key Action
F10 Open/close the area-selection panel
F11 Request a warp to the configured destination

Open the game's pause menu, then Mod Settings / ModConfig, and select 区域传送. Rebind the panel key, selected-destination key, and six optional per-area hotkeys there. Settings apply immediately. Per-area keys default to None. Keyboard and mouse buttons 0–4 are supported; gamepad bindings are not implemented.

The panel shows the areas loaded for the current map: Shore; Tropics or Roots; Alpine or Mesa; Caldera or Gloom; The Kiln or The Citadel; and Peak. Unavailable destinations are disabled. Warp confirmation is enabled by default and can be changed in the settings.

Host and multiplayer behavior

Only the host can execute warps. Every warp affects the whole team and changes active map areas, fog, progress, and native item spawning. Repeated or backward warps follow the game's own item-spawn behavior. It does not provide arbitrary coordinates, other map pools, or access to alternate biomes that are not loaded in the current map.

Warping is blocked while loading, dead/fully unconscious, already warping, or rebinding keys. There is a three-second warp interval. The selection panel uses native window handling to release the cursor and block gameplay input.

Installation

Install with a Thunderstore-compatible mod manager and launch Modded. Requires BepInEx, PEAKLib.ModConfig 1.8.2, PEAKLib.Core and PEAKLib.UI; dependencies are declared in the package. ModConfig Enhance is optional. Remove any manually installed copy of PeakStageWarp.dll before switching to this package.

Configuration: BepInEx/config/local.peak.stagewarp.cfg.

Compatibility and validation

Built against PEAK 2.6.b and the installed ModConfig APIs. Compilation, dependency/member references and 25 route/index/availability checks passed. Actual UI, teleport landing and multiplayer synchronization have not yet been tested in game. Try a separate test session first. The interface is currently in Chinese.

中文说明

作者:AERX。进入地图后按 F10 选区,由房主切换区域并传送全队。按暂停 → 模组设置 → 区域传送,可自由设置打开面板、选定目标和各区的快捷键。默认 F11 请求传送,需点击确认。显示当前地图实际区域名称,支持火山/熔炉及雾沼/城塞路线。此功能会改变区域、进度、雾和物品生成状态。已编译并检查接口,实际传送及多人同步待验证。

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