PEAK
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Latest version
3.1.0
Last Updated
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1.4K
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893KB
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Changelog

The format is based on Keep a Changelog.

[3.1.0]

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[3.0.1]

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[3.0.0]

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[2.0.8]

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Changed

  • Configuration schema 17 now upgrades directly to current schema 20.
  • Host selected Level_* scene is retained when PLL performs no map processing.
  • TowerStacker file provenance starts once at the first published layout identity boundary instead of during every PLL startup.

Fixed

  • A normal upgrade from public PLL 1.28.1 no longer disables PLL during Plugin.Awake with Configuration schema '17' is unsupported.
  • A fallible final owner, including light volume resource restoration, can no longer strand a run permanently in Releasing.
  • Final release failures no longer mask earlier published, unpublished, or rollback cleanup failures.
  • A Peak bestow cleanup failure no longer skips checkpoint cleanup.
  • Remove Old and No Sky Props alone no longer force PEAK's native Level_* flight into WilIsland.

Removed

  • Global LoadingScreenHandler.LoadSceneProcess Level_* replacement.
  • Unpublished schema 19 migration.
  • MapRun.releaseComplete and TryFinishRelease retry shaped state.
  • Duplicate pending release environment, generation hash, and retired state resets.
  • Dead ReleasedSlotRetirement.ResetReleasedState and ViewBatchSynchronization.ResetReleasedState methods.
  • Startup fingerprint plan/job/source wrappers, cross path revalidation, and the 18 file existence preflight.
  • Duplicate native base release.

 


[2.0.7]

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[2.0.6]

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[2.0.5]

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[2.0.4]

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[2.0.3]

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[2.0.2]

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[2.0.1]

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[2.0.0]

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[1.30.1]

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[1.30.0]

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[1.29.7]

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[1.29.6]

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[1.29.5]

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[1.29.4]

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[1.29.3]

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[1.29.2]

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[1.29.1]

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[1.29.0]

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[1.28.1]

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  • Previous-checkpoint quicksave input now classifies the canonical immediately previous published slot before reading RespawnChest.IsSpent or requiring the already-resolved previous-statue result to be non-null. Nadir and a registered semantic Peak checkpoint supply neutral false to PEAK's RunProgress evaluation. The Peak checkpoint authority is Peak.ScoutStatue, not Campfire or RespawnChest, so no previous RespawnChest is required for that semantic checkpoint. Installed PEAK 2.2's RunProgress constructor discards the boolean; no checkpoint state is persisted.
  • An ordinary previous checkpoint still supplies its exact RespawnChest.IsSpent value to that evaluation. A missing ordinary previous RespawnChest now fails an explicit invariant instead of being dereferenced. The quicksave finalizer returns the original exception, so SaveNow failures still propagate to the transition owner rather than being suppressed.

 


[1.28.0]

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[1.27.0]

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[1.26.0]

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[1.25.0]

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[1.24.0]

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[1.23.0]

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[1.22.0]

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[1.21.0]

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[1.20.0]

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[1.19.0]

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[1.18.1]

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[1.18.0]

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[1.17.2]

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[1.17.1]

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[1.17.0]

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[1.16.2]

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[1.16.1]

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[1.16.0]

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[1.15.2]

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[1.15.1]

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[1.15.0]

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[1.14.3]

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[1.14.2]

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[1.14.1]

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[1.14.0]

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[1.13.1]

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[1.13.0]

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[1.12.3]

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[1.12.2]

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[1.12.1]

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[1.12.0]

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[1.11.0]

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[1.10.2]

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[1.10.1]

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[1.10.0]

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[1.9.1]

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[1.9.0]

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[1.8.1]

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[1.8.0]

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[1.7.1]

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[1.7.0]

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  • Legacy .pllbundle ingress, public/manual content registration, and PLLBundleManifest support.

 


[1.6.2]

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Fixed

  • Boarding-pass layout controls were updated.
  • PLL Creator's Unity Editor integration was patched.
  • Future-segment colliders are temporarily disabled during terrain processing and restored afterward.

 


[1.6.1]

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Fixed

  • Creator setup now isolates Unity's stock TutorialInfo scripts into an Editor-only named assembly before importing PEAK's Assembly-CSharp provider.
  • Remaining project Assembly-CSharp conflicts now identify the source scripts that require a named assembly definition.
  • Creator setup now replaces its pending transaction record through a real backup path accepted by Unity's Windows Mono runtime.

 


[1.6.0]

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Added

  • An installable hidden PLL Creator Unity Package Manager package with automatic local PEAK discovery and no generated files under Assets.
  • PLLFinalGeneration for deferred final-phase roots containing the supported exact PropSpawner capability.
  • PLLForceSpawner for exact-name native-prop families with occurrence-owned generation and cleanup.

Changed

  • Creator setup now installs from the released .tgz; bootstrap.ps1 and the generated creator project were removed from the user workflow.
  • The boarding-pass layout row uses native dropdown item visuals, an auto-hiding scrollbar, compact padding, and a left-hand Order checkbox.
  • Native first-segment placement derives the four-player formation from authored structural Terrain/Map mesh support instead of generated prop output.

Fixed

  • Fog patches no longer publish stale origins while a new flight is still preparing its fog binding.
  • Plane and player relocation no longer select generated or airborne prop colliders in Roots, Tropics, or other native starts.

Unsupported

  • Item-domain PLLForceSpawner names are rejected because PEAK detaches room-owned item output; native props containing another ISpawner are also rejected.

 


[1.5.1]

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Changed

  • Boarding-pass layout controls now occupy PEAK's native white ascent panel and use its custom-run selector styling.
  • Creator bootstrap accepts installed Unity patch releases from PEAK's detected major.minor editor stream.

Fixed

  • Offline quicksave continuation transfers saved layout selection directly into the active flight snapshot instead of routing it through resettable terminal UI state.
  • The layout dropdown and Order toggle no longer overlap or extend beneath the boarding-pass border.

 


[1.5.0]

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Added

  • A native scrolling boarding-pass layout dropdown and adjacent per-flight Layout Order toggle.
  • Deterministic Generative Map layouts over native and eligible custom biomes.
  • Per-custom-biome Favorites, Overwrites, Before, After, and Spawn Chance configuration files.
  • Exact-BiomeId custom configuration lookup APIs.
  • A separate Unity creator SDK and .pll packaging project for the current pre-authored biome schema.

Changed

  • Layout mode now resolves in the order registered/order toggle, Generative Map, InfiniteMap, then PEAK's live base order.
  • Cloned native segments run surviving active configuration steps under a per-occurrence seed before PEAK's generation steps.
  • The host configuration, layout identity, quicksave identity, and generation epoch include Generative Map and effective custom-biome configuration.

Fixed

  • Future flights no longer inherit the preceding flight's Layout Order toggle override.
  • Reused native generation no longer leaves nearby generated Photon views untracked or duplicates stale per-occurrence output.
  • Creator publication restores the prior bundle and report together when either destination cannot be replaced.

 


[1.4.1]

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Fixed

  • The layout selector now uses PEAK's text-bearing custom-options style and occupies the boarding pass's native footer instead of failing on the icon-only run button.
  • Configuration schema replacement is staged and atomically committed; an unchanged configuration is no longer rewritten during startup.

 


[1.4.0]

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Added

  • Host-selectable registered layouts on PEAK's boarding pass.
  • DeployLayout and deterministic ModifyLayout APIs.
  • Forceload and ForceloadElement inactive world-root preparation APIs.
  • PllContentRegistry, bundle-element definitions, and stable segment, element, and layout identities.
  • Deterministic Overwrites, Before, After, and Favorites layout resolution.
  • Prerequisites / Guarantee Campfire Loot.
  • Patches / Patch bridges.

Changed

  • Layout edits and InfiniteMap expansion now resolve metadata once over the final logical sequence.
  • The host synchronizes selected layout identity, layout-registry revision, campfire-loot behavior, and bridge-patch behavior.
  • Legacy PLL quicksaves use their original layout-revision serialization; a legacy revision rejection leaves the save intact.
  • Runtime compatibility checks bind to the capabilities used instead of an independent PEAK member inventory.
  • The public README now documents installation, configuration, layout registration, inert content loading, and custom-biome contracts.

Fixed

  • Cloned Caldera containers no longer retain duplicate generated The Kiln output.
  • Regenerated Beach bridges retain PEAK's non-damaging collision callback behavior.
  • Required campfire roots regenerate when their player-scaled Campfire food output is incomplete.
  • Custom segment IDs cannot collide with published native segment IDs.
  • Peak cannot appear before later layout tokens.
  • Unselected named layouts no longer abort the selected map because their live content is unavailable.

 


[1.3.0]

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Added

  • Custom biome API (Will be made automatic in next release).

Changed

  • The default LayoutOrder.
  • Peak is documented and enforced as the native attachment that must directly follow Volcano.
  • Custom segments.
  • PLL quick saves.

 


[1.2.0]

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Added

  • Lazy Features.
  • Ambiance Correction.
  • Sound Correction.
  • Begin Index for Infinite Map.
  • No Plane.

Changed

  • Prop Generation.
  • Object Relocation.
  • Spawn and Plane.

Removed

  • Lazy Baking.

 


[1.1.0]

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Added

  • Remove Old Optimization.
  • Winnable.
  • Peak at end.
  • Water follows Beach.
  • Relocate Plane.
  • Relocate Start.
  • Lazy Generation.
  • Fogless.
  • No Water.

Changed

  • Prop Generation.
  • Beach Segment.

 


[1.0.0]

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Added

  • Initial Aeralis Foundation: PEAKLevelLoader Library.

 


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