Community rebuild of Snosz-TerrainCustomiser 0.3.2 for current PEAK (verified v2.6.b): custom biome maps work again, with old-save, multiplayer and storm fixes. | 地形定制器 0.3.2 社区修复重建版,适配当前 PEAK,含旧存档、联机与风暴修复。
Clients got no storms: on multiplayer custom maps the host could be caught in an Alpine snowstorm or Roots windstorm while a client saw no storm, not even the event. Fixed two causes of mismatched network IDs: the identity map of generated objects is now published before the ID list (before, a client that finished generating first never actually used hierarchy-path matching), and the game's own scene objects are no longer renumbered (a client that activated one early refused the host's ID). As a safety net, the host also publishes every storm start and stop by hierarchy path, and a client that missed the game's own toggle applies the host's state within a few seconds (new setting Multiplayer/EnableStormSync, on by default).
Storm shelter still let wind through: the upwind check now casts three rays instead of one (chest, head, and one tilted slightly up); any hit on terrain counts as shelter. While sheltered, the wind factor and climbing-stamina multiplier left over from being exposed are reset. A bake that failed, or a scene with no light volume, no longer counts as "baked" and no longer switches the raycast fallback off. The log states whether the fallback is active on this machine.
Campfire save errors: fixed the NRE when saving at the first campfire on a custom map (the variant had no previous scout statue), and the NRE on every campfire when TerrainRandomiser is installed, which stopped the quicksave from being written.
Diagnostics: on map load every storm zone is logged with its path and network ID, and every storm start/stop and every correction is logged as a [TC] Storm line, so host and client logs can be compared directly.
中文
客机没有风暴:联机自定义图里,主机遇到高山暴风雪或森蕈大风时,客机可能一直没有风暴,连事件都不出现。修了两处网络 ID 对不上的原因:生成物的身份表改为先于下标表发出(以前客机先生成完时,按层级路径对号这一步实际上从未生效);游戏自带的场景物件不再被重新编号(客机提前激活了它时,会拒收主机给的 ID)。另外加了一层兜底:主机会把每次风暴开始和停止按层级路径广播,客机没收到游戏自己的切换时,几秒内按主机状态补上(新配置 Multiplayer/EnableStormSync,默认开)。