PEAK
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1.9.0
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Changelog

1.9.0 - THE HALLOWEEN UPDATE 🎃

  • Trick-or-treat! From October 1 to November 7, every campfire you light with your cat beside you gives you 2 Halloween cosmetics, with a pop of candy corn and bats. Reaching the Peak together counts too. Collect all 10 and they're yours to keep forever, even after Halloween:
    • Jack-o'-Lantern Eyes (they glow)
    • Witch Hat
    • Pumpkin Hat (a little carved jack-o'-lantern with a warm glow)
    • Devil Horns
    • Bat Wings (they flap)
    • Vampire Cape (black and blood-red, it sways)
    • Ghostly Fur (pale, with little ghosts drifting off it)
    • Bone Collar with a skull charm
    • Tail Lantern (a tiny glowing pumpkin hanging from the tail)
    • Bat Swarm trail
  • Hex the witch's cat, a new Halloween-only wild cat: jet black with a purple shimmer and lime-green eyes, trailing little ghosts. Hex only comes out at night - if you see one, feed it to rescue it and adopt Hexes any time after.
  • The Cat Journal has a page for Hex, and Warrior Mode's Clan has a spot for it.
  • New config option Halloween: Auto (October 1 - November 7), On or Off.
  • Halloween items and Hex need everyone on 1.9.0; older players still see your cat without its Halloween look.

1.8.1 - Bug fixes

  • Jobs stick now. A cat's job carries over from the airport to the island (and back), and Clan cats remember theirs between games.
  • Scouts won't lead you into trouble. They skip cursed luggage, respawn chests and luggage that's already open.
  • Hunters only bring safe food. No more random mushrooms or anything that curses, poisons, heats, chills or warps you.
  • Hunters drop their catch only when they're standing on the ground, not mid-climb (no more food falling off cliffs).
  • Scouts listen to Stay, Sit and Go There, and don't run off while perched on your shoulder.
  • Medic and Cozy cats keep working while a friend is carrying your cat.
  • Wild strays:
    • There's never a second copy of a stray when the host changes mid-run.
    • Strays no longer pass out from the desert heat or snow before you find them.
    • The curious stray sits still instead of flickering while it watches your food.
    • You can't hand a stray items it would then be stuck holding.
    • Rescuing a stray when you're at the cat limit still unlocks it in your journal (you get a message instead of a cat over the limit).
  • The journal only counts an adoption when it actually happens.
  • Fixed the Job tab sometimes showing blank rows, and the arrows on empty rows changing the job.
  • Torn Ear on a Sand Cat no longer shrinks one big ear to normal size.
  • Adopt cards pop in in order again when some breeds are still hidden.

1.8.0 - THE WILD UPDATE (4K downloads - thank you!)

  • WILD CATS OF THE MOUNTAIN: five wild breeds hide along the route in their home biomes - the Ocelot in the Tropics, the Snow Leopard kitten in the Alpine, the Sand Cat in the Mesa, the Ember Cat in the Caldera, and the legendary Starlight Cat at the Peak
  • Wild strays keep their distance and bolt if you walk up empty-handed - hold out some food and they creep closer. Feed one to rescue it: it's yours, and that breed joins your adopt panel for good
  • The Ember Cat smoulders with glowing cracks and drifting embers; the Starlight Cat twinkles with stars
  • CAT JOURNAL (new button in the cat panel): every breed, how many you've adopted, where and when you rescued each wild cat - and silhouettes of the ones still out there
  • CAT JOBS (Customize > Job): give each cat a job that helps on the climb
  • Hunter: catches you something to eat every few minutes
  • Medic: stay close and it slowly heals your injuries and poison
  • Scout: sniffs out unopened luggage nearby and leads you to it
  • Cozy: stay close and it keeps you warm

1.7.1

  • BUG FIXES
  • Cat sounds work in multiplayer again - meows, chirps, the "left behind" cry and more were silent for other players since 1.4.0
  • Cats no longer get stuck forever next to an opened Feline Luggage with a yarn ball still inside (or yarn they can't reach) - they now go back to following you
  • Warrior Mode: other players' Clan cats save their growth and looks and get their warrior names while on the ground, not just when held
  • The leader's "-star" naming ceremony now plays
  • Your Clan cat can't be summoned twice while it's in your backpack, a slot, or coming along from the airport
  • Pressing Enter to save a Clan cat's new name no longer summons it too
  • Commands no longer make climbing cats let go of the wall
  • Cats told to Stay or Nap aren't left behind at the last biome after being rescued
  • "Go there" walks don't wander off climbing after you, and emotes don't cancel them
  • Cats no longer hop off cliffs or climb walls chasing a friend or a toy, and don't loop trying to cuddle a cat they can't reach
  • Late joiners see opened Feline Luggage as open; no second luggage after a host change; luggage never spawns inside a player
  • Cats resting on raised floors (like the photo booth) no longer flicker; last-resort rescues never land inside you
  • Esc closes the command wheel without opening the pause menu; the cat treat shows the eating ring; the laser dot no longer blinks when held still

1.7.0

  • NEW BREED: the MAINE COON (Moose) - a big fluffy gentle giant with lynx-tufted ears, a bushy tail and a brown tabby coat with a white bib
  • FELINE LUGGAGE! A suitcase with a cat face and cat ears - one by the crashed plane and one at the campfire at the top of every biome. Hold to open: two cat things inside
  • LASER POINTER: hold use to shine it - every cat nearby chases the red dot and pounces on it (everyone sees the beam)
  • FEATHER WAND: wave it near a cat and it bats at the feathers
  • YARN BALL: throw it and cats chase it and swat it around
  • CAT TREAT: feed it to a cat and it's good as new - every status gone, even injury and curse (a scout only gets a nibble)

1.6.0

  • CAT COMMANDS! Hold V (controller: hold D-pad left) for the command wheel, point at a command and let go:
  • Come (runs to you - from anywhere), Follow, Stay, Sit, Nap, and Go there (sends your cat to the spot you're looking at)
  • Look at one of your cats to command just that one, otherwise all your cats listen
  • A cat told to Stay waits right where it is - perfect for tricky climbs - and never gets "rescued" away from its spot
  • CATS HANG OUT TOGETHER: when cats meet they sniff noses, groom each other, play-fight and chase each other around
  • Sleepy cats curl up next to a cat that's already asleep - cuddle piles at camp!
  • Fixed: the shoulder-ride prompt showing as "LOC: ride on shoulders"
  • Fixed: cats on raised floors (like the lobby's photo booth) thinking they were falling, then getting "rescued" into a trap under the floor - they now know any floor they're standing on, and rescues always land on your level

1.5.0

  • WARRIOR MODE - one switch for everything Warrior Cats (cat panel > Settings, off by default). Tap the little arrow to turn each part on or off:
  • Naming ceremonies: your cat's name grows up with it - Smokeykit > Smokeypaw > Smokeyheart - with a ceremony (chime, sparkles, "Smokeykit is now Smokeypaw!") at each step. Reach the Peak together to earn a leader's name: -star
  • Ages in moons: "Smokeypaw (7 moons)" - apprentice at 6 moons, warrior at 12
  • StarClan ghosts: ghost cats shimmer with stars and walk with StarClan while they wait at the statue
  • Clan-born kits: newly adopted cats come with their own Warrior markings (and keep them)
  • Clan speak: fresh-kill, Clanmates, StarClan - prompts and messages in Clan words
  • YOUR CLAN: in Warrior Mode the adopt page is your own Clan - one lasting cat per breed, shown on its banner with its warrior name, rank and a live portrait wearing its real markings and accessories
  • No naming or age picking - just pick your cat and summon it. It comes back exactly as you left it (name, age, markings, accessories, collar), in any lobby, and keeps growing up from game to game
  • Rename it, set its age (kit / apprentice / warrior), reset its markings or start it over - all from the adopt page
  • Your Clan is saved in its own file, separate from your normal cats' looks
  • Your cat's real name is never changed - switch Warrior Mode off and everything goes back to normal
  • Kittens grow up much faster from food: every meal is a real step up (about 8 meals from kit to warrior) - food is rare on the mountain!

1.4.0

  • CATS COPY YOUR EMOTES! Wave and your cat waves back, dance and it dances with you - all your cats in sync
  • Every emote has a cat version: dance, sit-up dance, wave, salute, clap, flex, thumbs up, cheer, punch, shrug, think, head-shake "no", sassy turn-away, panic zoomies, sad flop, sit, play dead - and a real cat BACKFLIP
  • Your cats stop, face you and join in (with a little chirp or trill); cats in your arms or on your shoulders wave a paw
  • Everyone sees it - no extra network traffic. Turn it off with Fun / CatsCopyEmotes in the config

1.3.1

  • BUG FIXES
  • Kittens actually grow up over time now (they only grew when you fed them)
  • Cats that were ghosts when a run ended come back with you to the airport (they used to be lost)
  • Cats coming along between the airport and the island retry if the host was busy, instead of vanishing
  • Ghost cats keep their markings when they're revived
  • Giving a cat an item can't lose it any more if someone picks the cat up at the same moment
  • Taking a cat off your shoulders on a wall no longer teleports it back to where you put it on
  • Several cats placed next to you at once (revive, rescue, catch-up) no longer land on the same spot and get flung
  • Cats tucked in a backpack rest instead of getting hungry and cold
  • The cat menu won't pop open while you're typing in chat or have another menu / the emote wheel open
  • Players on an older PeakCats get a heads-up, and markings aren't sent to them (they'd silently fail)
  • Less stutter: changing markings, name tags with [Warrior] prefixes and cat icons no longer make garbage every frame
  • Controller players see [LT] in the feed / give prompts
  • Hardened against modified clients (fake feeding, bad spawn positions)

1.3.0

  • WARRIOR MARKINGS - free for every cat! Paint up to 4 layers on any coat (Customize > Markings)
  • 14 Warrior patterns: Thunderstripes, River Ripples, Sky Dapples, Shadow Mask, Windflecks, StarClan Paws, Moonstone Blaze, Frost Chest, Flame Tips, Tortoiseshell, Clanstripe, Leader's Crescent, Battle Scars and the Dark Forest Saddle
  • Every layer is fully tweakable: 16 Clan colours, shade, size, strength, softness and variation - or roll a Random Warrior look
  • Markings wrap properly round the body, legs, tail and face on every breed, and sit on top of special pelts
  • NEW CUSTOMIZE MENU: a live 3D preview of your cat you can drag (or right-stick) to spin, next to a slim list of slots - try on locked items to see them before you unlock them
  • Accessories / Markings tabs (Y on controller to switch)
  • Everyone sees your cat's markings, and they come along from the airport to the island
  • Your cats remember their looks: dress up Smokey, and next time you adopt Smokey (same name + breed) in any lobby, its accessories and markings come back
  • Fixed: menus causing little stutters while open

1.2.1

  • BUG FIXES
  • Ghost cats now leave their skeleton behind (bone-white, lying on its side where your cat was)
  • Shoulder riding: your cat sits ON your shoulder - face forward, back half hanging down behind, tail swishing (it used to sit inside you)
  • Cats hop off the top of ropes and vines instead of hanging there
  • Your cats come with you from the airport to the island (and back) - they turn up next to you once you wake up on the beach
  • Closed eyes no longer show the pupils through the lids
  • Cats keep their owner if you disconnect and rejoin
  • Fixed an item dupe/loss when holding a cat, and meals / food effects being lost on pickup
  • Food: antidote stops poison, hot/cold cancel out, invincibility works like it does for scouts, used-up food can't be fed, you only feed the cat you're looking at
  • Climbing: no more flip-flopping on slopes, cats never get stuck climbing, and they let go of ropes that lead nowhere
  • Cats won't nap next to lava, ignore food they can't reach, and wake properly at dawn
  • Look-at highlight covers the whole cat (collar, cosmetics, carried item)
  • Lots of multiplayer hardening (spawn/give/destroy requests checked by the host)

1.2.0

  • THE BIG CLIMB UPDATE
  • Shoulder riding: put your cat on your shoulders (right-click / LT while holding it, or X) and climb hands-free; X or hold Tab / D-pad down to take it off
  • Cats climb ropes and vines right behind you, following your exact path
  • Ghost cats: if you die, your cat's bones stay behind and its ghost flies up to the scout statue and waits on its shoulder - revive and it comes back with you
  • Loyal cats: pass out and your cat rushes to your side and waits until you're back up
  • Survives the whole mountain: keeps clear of lava (and runs when the Kiln's lava rises), hates water, digs its claws in against the wind
  • Never lost: cats that fall off the world or get left behind land on their feet next to you
  • Summit Kitty! Reach the Peak with your cat for a celebration, and your cat's name goes on the end screen
  • 30 cat customizations (Customize page in the cat panel): 10 per cat you've taken to the Peak together - the last 10 are Warrior-cat themed
  • [Warrior] name prefix in your own colour for taking 3 cats to the Peak; your unlocks are tied to your Steam account and travel with r2modman's profile export
  • Cats now sleep at night and stay awake in the day

1.1.0

  • Collars! Pick one when adopting: red, pink, sky blue, mint, sunshine, lavender, black or rainbow, each with a little gold bell
  • Campfire naps: rest at a lit campfire and your cats curl up by the flames and doze off, purring
  • Cats eat like scouts: every food gives exactly the same hunger and effects it gives you (Big Lollipop sugar rush then drowsy crash, energy drinks, bonus stamina shown as a yellow strip)
  • Cats refuse mushrooms, cactus, mandrake, aloe and scorchberries (configurable) - give those to them to carry instead
  • Status fixes: food drowsiness no longer gets wiped, heat/poison/drowsy wear off at the same rates as yours, hunger follows the ascent's hunger rate

1.0.2

  • Removed leftover developer debug hotkeys and their network messages (they could have been misused to hurt other players' cats).

1.0.1

  • Removed a development-only Mac/Wine input helper that was accidentally included. PeakCats uses only Unity and PEAK's own systems (no native code).

1.0.0

First public release (not published).

  • 8 cats (white, black, ginger tabby, calico, tuxedo, grey, siamese, fluffy tabby kitten) with their own personalities and voices.
  • Hand-made cartoon cat model with fur, moving eyes, blinks, happy squints, whiskers and fully procedural animation.
  • Physics-based cats that wander, sit, groom, stretch, loaf, curl up to sleep, bat at things and follow their owner.
  • Expert climbers: they crawl up cliffs after you, handle corners and overhangs, jump ledges and gaps, and catch up if left behind.
  • Kittens grow into adults (30% bigger) over 30 minutes of play; petting and feeding help.
  • Pick cats up (they sit in your arms), pet them (your hand strokes them, they purr and knead), throw them (they land on their feet).
  • Feed cats any food: they get its real effects. Give cats items to carry on their back (real weight on their bar).
  • A status bar just like yours: stamina, injury, hunger, cold, heat, poison, drowsiness, weight. Cats pass out when it's full.
  • Help climbing cats up by reaching toward them, like pulling up a friend.
  • Adopt panel (C, or hold View/Select on a controller) with names up to 18 characters.
  • Full multiplayer sync; everyone in the lobby needs the mod.
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