PEAK
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
last year
Downloads
11.3K
Size
139KB

HazardChaos (PEAK) – v0.1.2

Spawns Dynamite, Tornado, and Tumbleweed dynamically near the player, moves the tornado on its own, and shows a spawn timer overlay. The mod runs only in Level scenes (e.g., Level_1) — not in Airport/Title/Pretitle.

Features

Spawns near the player (forward cone, ground raycast, optional line-of-sight, collision-safe).

Only spawns when you’re in a Photon room and MasterClient (host).

Tornado movement with periodic retargeting; fallback init if TornadoSpawner is missing.

Overlay UI (top-left) with next spawn attempt, active scene, block reason & live count.

Controls (Hotkeys) Hotkey Action Note F6 Spawn Tornado near player host only F7 Spawn Dynamite near player host only F8 Spawn Tumbleweed near player host only F9 Toggle overlay UI on/off local

Default Settings (from code) Spawning

Spawning.SpawnIntervalSec = 15.0 s (global interval between spawn attempts)

Spawning.MaxSimultaneous = 3 (total hazards alive at once, all types combined)

Lifetimes (TTL)

TTL.DynamiteTTL = 20.0 s

TTL.TornadoTTL = 12.0 s

TTL.TumbleweedTTL = 10.0 s

Weights (probabilities)

Weights.ChanceDynamite = 0.45

Weights.ChanceTornado = 0.30

Weights.ChanceTumbleweed = 0.25

Weights are normalized automatically. Higher weight ⇒ spawns more often.

Tornado Movement

Tornado.MoveSpeed = 6.0 m/s

Tornado.RetargetSeconds = 3.0 s

UI

UI.SpawnTimerUI = true (overlay enabled)

UI.ToggleKey = F9

Configuration (file)

Path: BepInEx/config/com.hazardchaos.mod.cfg

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.