PeakImposter
Among-Us style traitor mode for PEAK: a hidden imposter with the ritual dagger, a sheriff who can pass judgement, protection phase, cooldown and campfire re-rolls.Changelog
1.0.4
- The role intro now plays on every campfire re-roll. So far the intro with the passport photos only played at the start of the run, and re-rolls only showed a text banner. Suggested on the feedback tracker.
- New setting
IntroOnRerollunder[5 - Display], on by default. Turn it off to get the old text banner on re-rolls. Each player decides this for themselves. - On a re-roll the intro only shows players who are alive, since dead players take no part in the draw. If you are dead yourself at that moment, you get the text banner instead.
HideGameUiDuringIntronow applies to re-roll intros as well.- Ceasefire at the campfire. From lighting a biome campfire until the new roles are
drawn, nobody can be stabbed, and with
SheriffRespectsProtection(on by default) the sheriff cannot judge either. Every imposter loses their dagger at that moment - also those drawn as imposter again, who get a fresh one after the new protection phase. This way nobody can strike in the chaos around the campfire, and the inventory gives nothing away. The corner badge shows CEASEFIRE for everyone. - The campfire redraw no longer gets skipped. Before, it was dropped when fewer than
MinPlayerswere alive afterRerollWaitForRevives, and the same imposter and sheriff simply carried on - with a sheriff who might already know whom to judge. Now the host still waits for revives first, but then draws among everyone alive: two living players are enough.MinPlayersonly applies to the start of the run. If only one player is left, the draw is postponed until someone is revived, and the ceasefire lasts until then. - New setting
CeasefireAtCampfireunder[3 - Campfire], on by default. Only the host's setting counts. - The mod's texts no longer have a dark outline by default, only plain text.
HudOutlinenow defaults to0. If you already ran an earlier version, your config still has the old value0.12- set it to0yourself if you want plain text.
1.0.3
- Fixed: the sheriff had no judgements left after the first campfire. Every re-roll
cleared the sheriff's judgements right after handing them out, so the new sheriff of every
biome after the first started with 0, no matter what
SheriffShotswas set to. The first sheriff of a run was not affected. The new sheriff now gets the fullSheriffShotsfor their biome again. Thanks for the report and the log.
1.0.2
- Imposters now know each other. With more than one imposter, every imposter sees who their fellow imposters are: in the role intro their photos stay on screen next to your own, marked in red; their names appear in the role text - also on campfire re-rolls, where there is only text - and they stay listed in the corner badge for the whole biome. Scouts and the sheriff never see any of this. Suggested on the feedback tracker, because imposters kept stabbing each other.
- The role text for several imposters said "reach the summit - alone", which pushed them to get rid of each other. It now tells them to work together, matching the actual win condition: the imposters win when no scout escapes.
- New setting
ShowFellowImpostersunder[5 - Display], on by default. - New debug key F6 (
DebugKeyDummies): simulate a full role assignment with dummy players, so the intro, fellow imposters and the sheriff can be checked without other players. Roles are drawn across you and the dummies like in a real round, respectingImposterCountand the sheriff settings, and everyone only learns what their role allows. Campfire re-rolls include the dummies, and the sheriff can pass judgement on them.DebugDummyCountsets how many dummies,DebugForceRolewhich role you get yourself. The simulation only runs while you are alone in the lobby, so it can never interfere with a real round. - Fixed: a player could lose their role on a slower PC. PEAK lets network messages through while the loading screen is still up, so the role could arrive before that player's own run start - which then wiped it. They saw no intro and no badge, while the host still treated them as imposter. A role that arrived during the current level now survives, and the role card and corner badge wait until the loading screen is gone.
- The log output (
BepInEx/LogOutput.log) is now English, like the config and the in-game texts. Logs attached to bug reports were partly German before.
1.0.1
Nothing added, only changed.
- The config file is now fully English. Section headers and every description were still German, which did not match the mod's own texts or the other mods.
- If you already ran 1.0.0, the section names changed (
[1 - Spielregeln]is now[1 - Rules]and so on). BepInEx writes the new sections with default values and leaves the old ones behind as dead text, so any settings you changed need setting again. You can safely deleteBepInEx/config/com.bananegame.peakimposter.cfgand let it be rebuilt. - The README listed English config sections that did not exist under those names, and listed them out of order. Both fixed.
1.0.0
First release.
- Hidden Imposter with the ritual dagger, drawn by the host and told to every player through a role intro that shows the passport photos of the whole group.
- Protection phase of 3 minutes from the start of the run, enforced on both the attacker's and the victim's side. The dagger only appears once it is over, so nobody can tell from the inventory when it arrived.
- 60 second cooldown after every hit; the dagger is never consumed.
- The two vanilla tells are suppressed: the ritual buff that clears everyone else's status, and the feed indicator for the dagger.
- Sheriff: one random scout gets an ordinary guidebook that only they can read as a ledger of every living scout. Name the imposter and the imposter dies; condemn an innocent and the sheriff turns to stone. The book costs no inventory space and cannot be dropped.
- Campfire re-rolls: every campfire that advances the biome draws a new imposter, drops consolation supplies for the group and hands out one guaranteed valuable item when scouts survived the biome. Whoever came through — imposter alone or the scouts — gets their afflictions cleared and full stamina.
- End-of-run reveal at the side of the screen: who won, every imposter with their stab count, every sheriff with their number of correct calls.
- English and German, switchable in the config; everything else is configurable too, from timings and rarities to HUD position, scale and hotkeys.
