using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ThankYou")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ThankYou")]
[assembly: AssemblyTitle("ThankYou")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ThankYou
{
public class CrouchSync : MonoBehaviourPun, IOnEventCallback
{
public void OnEnable()
{
PhotonNetwork.AddCallbackTarget((object)this);
}
public void OnDisable()
{
PhotonNetwork.RemoveCallbackTarget((object)this);
}
public void OnEvent(EventData photonEvent)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (photonEvent.Code == Plugin.ModEventCodes.CrouchSoundEvent)
{
object customData = photonEvent.CustomData;
if (customData is Vector3)
{
Vector3 position = (Vector3)customData;
Plugin.PlayCrouchSound(position);
}
}
}
}
public class ModConfig
{
public readonly ConfigEntry<float> SFXVolume;
public readonly ConfigEntry<float> SFXRange;
public readonly ConfigEntry<float> MinRepeatGap;
public ModConfig(ConfigFile cfg)
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Expected O, but got Unknown
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
cfg.SaveOnConfigSet = false;
SFXVolume = cfg.Bind<float>("General", "Crouch Volume", 0.67f, new ConfigDescription("Volume of the crouch sound.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
SFXRange = cfg.Bind<float>("General", "Crouch Sound Range", 40f, new ConfigDescription("Maximum distance the crouch sound can be heard from.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 200f), Array.Empty<object>()));
MinRepeatGap = cfg.Bind<float>("General", "Min Repeat Gap", 0.33f, new ConfigDescription("Minimum seconds before the same character can trigger the sound again.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 5f), Array.Empty<object>()));
ClearOrphanedEntries(cfg);
cfg.Save();
cfg.SaveOnConfigSet = true;
}
private static void ClearOrphanedEntries(ConfigFile cfg)
{
((Dictionary<ConfigDefinition, string>)AccessTools.Property(typeof(ConfigFile), "OrphanedEntries").GetValue(cfg)).Clear();
}
}
[BepInPlugin("ThankYou", "ThankYou", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
internal static class ModEventCodes
{
internal static readonly byte CrouchSoundEvent = 77;
}
public const string Id = "ThankYou";
internal static SFX_Instance ThankYou;
internal static SFX_Instance YwSound;
internal static CrouchSync syncInstance;
private readonly Harmony harmony = new Harmony("ThankYou");
private readonly Dictionary<int, bool> lastCrouchState = new Dictionary<int, bool>();
private readonly Dictionary<int, float> lastPlayTime = new Dictionary<int, float>();
private const int SFXLimit = 10;
internal static ManualLogSource Log { get; private set; }
internal static Plugin Instance { get; private set; }
internal static ModConfig BoundConfig { get; private set; }
private void Awake()
{
if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this)
{
Object.Destroy((Object)(object)this);
return;
}
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
BoundConfig = new ModConfig(((BaseUnityPlugin)this).Config);
GetSyncInstance();
LoadThankYou();
Log.LogInfo((object)"ThankYou loaded.");
}
private void Update()
{
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)ThankYou == (Object)null || ThankYou.clips == null || ThankYou.clips.Length == 0)
{
return;
}
Object[] array;
try
{
array = Object.FindObjectsByType(typeof(Character), (FindObjectsSortMode)0);
}
catch (Exception arg)
{
Log.LogError((object)$"Failed to enumerate characters: {arg}");
return;
}
HashSet<int> hashSet = new HashSet<int>();
Object[] array2 = array;
foreach (Object obj in array2)
{
Character val = (Character)(object)((obj is Character) ? obj : null);
if ((Object)(object)val == (Object)null)
{
continue;
}
int instanceID = ((Object)val).GetInstanceID();
hashSet.Add(instanceID);
if (!val.IsLocal)
{
continue;
}
bool isCrouching;
Vector3 center;
try
{
isCrouching = val.data.isCrouching;
center = val.Center;
}
catch
{
continue;
}
if (!(lastCrouchState.TryGetValue(instanceID, out var value) && value) && isCrouching)
{
float time = Time.time;
float value2;
float num = (lastPlayTime.TryGetValue(instanceID, out value2) ? value2 : (-999f));
if (time - num >= BoundConfig.MinRepeatGap.Value)
{
RaiseCrouchSoundEvent(center);
lastPlayTime[instanceID] = time;
}
}
lastCrouchState[instanceID] = isCrouching;
}
CleanupMissingCharacters(hashSet);
}
private void CleanupMissingCharacters(HashSet<int> seenIds)
{
List<int> list = null;
foreach (int key in lastCrouchState.Keys)
{
if (!seenIds.Contains(key))
{
if (list == null)
{
list = new List<int>();
}
list.Add(key);
}
}
if (list == null)
{
return;
}
foreach (int item in list)
{
lastCrouchState.Remove(item);
lastPlayTime.Remove(item);
}
}
internal static void PlayCrouchSound(Vector3 position)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
SFX_Instance val;
if ((Object)(object)YwSound != (Object)null && Random.Range(0, 100) == 0)
{
val = YwSound;
}
else
{
if (!((Object)(object)ThankYou != (Object)null))
{
return;
}
val = ThankYou;
}
val.settings.volume = BoundConfig.SFXVolume.Value;
val.settings.range = BoundConfig.SFXRange.Value;
val.Play(position);
}
private void RaiseCrouchSoundEvent(Vector3 position)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
if (PhotonNetwork.OfflineMode)
{
PlayCrouchSound(position);
return;
}
PhotonNetwork.RaiseEvent(ModEventCodes.CrouchSoundEvent, (object)position, new RaiseEventOptions
{
Receivers = (ReceiverGroup)1
}, SendOptions.SendReliable);
}
internal static CrouchSync GetSyncInstance()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)syncInstance != (Object)null)
{
return syncInstance;
}
syncInstance = Object.FindFirstObjectByType<CrouchSync>();
if ((Object)(object)syncInstance == (Object)null)
{
syncInstance = new GameObject("CrouchSync Listener Instance").AddComponent<CrouchSync>();
Object.DontDestroyOnLoad((Object)(object)((Component)syncInstance).gameObject);
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)"Created CrouchSync listener instance.");
}
}
return syncInstance;
}
private void LoadThankYou()
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Expected O, but got Unknown
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string[] files = Directory.GetFiles(directoryName, "*.wav");
string text = files.FirstOrDefault((string f) => Path.GetFileNameWithoutExtension(f).Equals("yw", StringComparison.OrdinalIgnoreCase));
if (text != null)
{
try
{
AudioClip val = LoadAudioClip(text);
if ((Object)(object)val != (Object)null)
{
YwSound = ScriptableObject.CreateInstance<SFX_Instance>();
YwSound.clips = (AudioClip[])(object)new AudioClip[1] { val };
YwSound.settings = new SFX_Settings
{
volume = BoundConfig.SFXVolume.Value,
range = BoundConfig.SFXRange.Value
};
Log.LogInfo((object)"Loaded yw sound.");
}
}
catch (Exception ex)
{
Log.LogError((object)("Failed to load yw sound: " + ex.Message));
}
}
List<string> list = files.Where((string f) => !Path.GetFileNameWithoutExtension(f).Equals("yw", StringComparison.OrdinalIgnoreCase)).Take(10).ToList();
if (list.Count == 0)
{
Log.LogWarning((object)("No .wav files found in " + directoryName));
return;
}
List<AudioClip> list2 = new List<AudioClip>();
foreach (string item in list)
{
try
{
AudioClip val2 = LoadAudioClip(item);
if ((Object)(object)val2 != (Object)null)
{
list2.Add(val2);
}
}
catch (Exception ex2)
{
Log.LogError((object)("Failed to load sound file " + item + ": " + ex2.Message));
}
}
if (list2.Count == 0)
{
Log.LogError((object)"No crouch audio clips were loaded.");
return;
}
ThankYou = ScriptableObject.CreateInstance<SFX_Instance>();
ThankYou.clips = list2.ToArray();
ThankYou.settings = new SFX_Settings
{
volume = BoundConfig.SFXVolume.Value,
range = BoundConfig.SFXRange.Value
};
Log.LogInfo((object)$"Created crouch SFX with {list2.Count} clip(s).");
}
private AudioClip LoadAudioClip(string filePath)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Invalid comparison between Unknown and I4
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Invalid comparison between Unknown and I4
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(new Uri(filePath).AbsoluteUri, (AudioType)20);
try
{
UnityWebRequestAsyncOperation val = audioClip.SendWebRequest();
while (!((AsyncOperation)val).isDone)
{
}
if ((int)audioClip.result == 2 || (int)audioClip.result == 3)
{
Log.LogError((object)("Error loading " + filePath + ": " + audioClip.error));
return null;
}
return DownloadHandlerAudioClip.GetContent(audioClip);
}
finally
{
((IDisposable)audioClip)?.Dispose();
}
}
}
}