
Dynamite Launcher
Camo Anti-Zooka variant that fires a slow red flare turning into instant dynamite on impact. Silver and gold versions. Needs an item spawner mod.Dynamite Launcher
A new item for PEAK: a camo Dynamite Launcher built on the Anti-Zooka. It fires a slow, lit flare that turns into instantly exploding dynamite on impact.
Gameplay

Variants
| Variant | Look | Ammo |
|---|---|---|
| Silver | Red camo barrel, silver frame | 3 shots (configurable) |
| Gold | Red camo barrel, original gold frame | Infinite (configurable) |
How to get it
The mod does not add the launcher to the world loot. You need any other mod that can spawn items from the game's item list (for example ItemSpawnerPremium). Both variants appear in that list as "Dynamite Launcher" and "Golden Dynamite Launcher".
Multiplayer
Other players can join your lobby without installing the mod. When you fire the Dynamite Launcher, everyone can see the flare and the explosion because both use networked PEAK objects.
Players without the mod see a standard Anti-Zooka and get its usual shot if they pick it up and fire it. Players with the mod see the launcher’s custom name, camouflage and inventory icon.
Configuration
Save changes to BepInEx/config/capitan.peak.dynamitelauncher.cfg while PEAK is running and the mod reloads them automatically. The silver launcher’s starting ammo count applies to newly spawned launchers. The file is created on first launch.
| Section | Setting | Default | Values | Effect |
|---|---|---|---|---|
[Ammo] |
SilverAmmo |
3 |
1–999 shots | Starting ammo for newly spawned silver launchers. |
[Ammo] |
GoldInfiniteAmmo |
true |
true / false | Gives the gold launcher infinite ammo. |
[Flare] |
Speed |
14 |
1–200 m/s | Flare flight speed. |
[Flare] |
LifetimeSeconds |
25 |
1–600 s | Time before a flare expires in flight. |
[Flare] |
CollisionRadius |
0.12 |
0.01–2 m | Radius used to detect impacts. |
[Flare] |
SpawnOffset |
0.6 |
Number (m) | Distance in front of the muzzle where the flare spawns. |
[Flare] |
ColorHex |
#FF1A1A |
Hex color, e.g. #FF1A1A | Flare light color. Invalid values fall back to red. |
[Explosion] |
OffsetFromSurface |
0.3 |
Number (m) | Distance from the hit surface where the dynamite explodes. |
[Explosion] |
DynamiteDestroyDelaySeconds |
0.2 |
Number (s) | Time before the exploded dynamite is removed. |
[Visual] |
Camo |
true |
true / false | Shows red barrel camouflage locally. |
[Visual] |
SilverTrim |
true |
true / false | Shows the silver launcher’s silver trim locally. |
Localization
Item names and descriptions are translated into all 15 languages the game supports.
Known limitations
- Inventory slot icons are replaced only for players with the mod.
- If the lobby host does not have the mod, the variant marker may not be synced to the host, so the launcher can behave like a stock Anti-Zooka for the host.