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Dynamite Launcher

A new item for PEAK: a camo Dynamite Launcher built on the Anti-Zooka. It fires a slow, lit flare that turns into instantly exploding dynamite on impact.

Gameplay

Dynamite Launcher firing a flare that explodes on impact

Variants

Variant Look Ammo
Silver Red camo barrel, silver frame 3 shots (configurable)
Gold Red camo barrel, original gold frame Infinite (configurable)

How to get it

By default, use an item spawner such as ItemSpawnerPremium to find “Dynamite Launcher” and “Golden Dynamite Launcher”. The host can also enable world loot in the configuration.

Multiplayer

Other players can join your lobby without installing the mod. When you fire the Dynamite Launcher, everyone can see the flare and the explosion because both use networked PEAK objects.

Players without the mod see a standard Anti-Zooka and get its usual shot if they pick it up and fire it. Players with the mod see the launcher’s custom name, camouflage and inventory icon.

Configuration

Save changes to BepInEx/config/capitan.peak.dynamitelauncher.cfg while PEAK is running and the mod reloads them automatically. The silver launcher’s starting ammo count applies to newly spawned launchers. The file is created on first launch.

Section Setting Default Values Effect
[Loot] EnableRareChestLoot false true / false Host only. Adds both launchers to ordinary luggage.
[Loot] ChestLootRarity Rare Common, Uncommon, Rare, Epic, Legendary, Mythic, RidiculouslyRare Host only. Sets the loot weight of both launchers in ordinary luggage when EnableRareChestLoot is enabled.
[Loot] EnableMagicalLoot false true / false Host only. Adds both launchers to statue rewards and ancient luggage with Mythic weight.
[Launcher] ChargeSpeedMultiplier 1 0.1–10× Charge speed for both variants. 2× halves the charge time.
[Ammo] SilverAmmo 3 1–999 shots Starting ammo for newly spawned silver launchers.
[Ammo] GoldInfiniteAmmo true true / false Gives the gold launcher infinite ammo.
[Flare] Speed 14 1–200 m/s Flare flight speed.
[Flare] LifetimeSeconds 25 1–600 s Time before a flare expires in flight.
[Flare] CollisionRadius 0.12 0.01–2 m Radius used to detect impacts.
[Flare] SpawnOffset 0.6 Number (m) Distance in front of the muzzle where the flare spawns.
[Flare] ColorHex #FF1A1A Hex color, e.g. #FF1A1A Flare light color. Invalid values fall back to red.
[Explosion] OffsetFromSurface 0.3 Number (m) Distance from the hit surface where the dynamite explodes.
[Explosion] DynamiteDestroyDelaySeconds 0.2 Number (s) Time before the exploded dynamite is removed.
[Visual] Camo true true / false Shows red barrel camouflage locally.
[Visual] SilverTrim true true / false Shows the silver launcher’s silver trim locally.

The loot settings apply to future rolls. Statues still prioritize reviving players when the game allows it. Players without the mod see and use a standard Anti-Zooka.

Localization

Item names and descriptions are translated into all 15 languages the game supports.

Known limitations

  • Inventory slot icons are replaced only for players with the mod.
  • If the lobby host does not have the mod, the variant marker may not be synced to the host, so the launcher can behave like a stock Anti-Zooka for the host.

Source

https://github.com/DoomSalat/PEAK-mode-Dynamite-Launcher

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