The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

PeakPitchCrosshair
Peak Pitch Crosshair can display world-anchored pitch markers in the game.
By Codaaaaaa
CHANGELOG
Changelog
All notable changes to this project are documented in this file.
The format is based on Keep a Changelog and this project follows Semantic Versioning.
[Unreleased]
Added
- Feature: Option to extend the topmost and bottommost ranges to ±EdgeClampDeg (default 85°).
- Feature: Raycast fallback to render markers at max distance if no collision is detected.
- Configurable:
EdgeClampDeg
,FallbackWhenNoHit
, font styling updates.
Changed
- Fixed visibility issue where the bottommost range (“1′”) failed to render due to missing scene geometry.
- Preserved label clarity with larger font, outline, and background.
Fixed
- Overlapping angle ranges adjusted so that “1′” now properly appears and spans to the top/bottom edge without overlap.
[0.3.2] - 2025-8-31
Added
- Top and bottom marker bands now extend to ±EdgeClampDeg (configurable, default: 85°).
- Fallback rendering: when Raycast misses, markers are drawn at a far point to guarantee visibility.
- New configuration options:
EdgeClampDeg
,FallbackWhenNoHit
.
Changed
- Improved font rendering: uses in-game font, increased font size, added bold style, outline, and semi-transparent backdrop for better readability.
- Ensured that “1′” note range is properly displayed at the extremes.
Fixed
- Angle ranges adjusted to eliminate overlap; ensures that all note ranges are rendered correctly in non-overlapping order.
[0.3.3] - 2025-8-31
Added
- icon
- Precise points overlay: render measured anchor notes as crosshair markers at exact angles (labels off by default).
- Hotkey: F8 toggles precise points (ShowPrecisePoints, TogglePrecisePointsKey).
- Sharp-point gating: sharp (#) precise points follow the global ShowSharps (F7) toggle.
New configuration options:
- PrecisePointSizePx
- PrecisePointThicknessPx
- PrecisePointAlpha
- PrecisePointShowLabel (default false)
Fixed
- Precise points now render even when Physics.Raycast misses (respects FallbackWhenNoHit).