Peak Pitch Crosshair is a mod for Peak that overlays pitch-aligned markers directly in the game world. Instead of a flat HUD, the markers are world-anchored to objects in the scene—so as you tilt your view, each marker corresponds to a musical note (C4 through C6). The plugin uses the player’s vertical look angle to map directly to pitch, and raycasts are used to “stick” the markers onto visible geometry (like trees or terrain). This way, the crosshair doesn’t float statically on screen—it naturally follows your perspective, showing exactly which note range you’re aiming for as you play the in-game bugle.
#) note ranges at runtime.PeakPitchCrosshair.dll into the BepInEx/plugins/ folder.All settings are accessible in the generated config file (BepInEx/config/PeakPitchCrosshair.cfg). Configurable options include:
EdgeClampDeg: Maximum angle to extend topmost/bottommost note ranges (default: 85).FallbackWhenNoHit: Whether to render markers even when no object is hit (default: true).FontSize, FontBold, PreferredFontName.TickHalfWidthPx, TickThicknessPx, BracketThicknessPx, AlphaNatural, AlphaSharp, AlphaActiveBoost.InvertPitch, ShowLabels, HighlightActive, ShowSharps.ShowPrecisePoints, TogglePrecisePointsKey (default: F8).PrecisePointSizePx, PrecisePointThicknessPx, PrecisePointAlpha.PrecisePointShowLabel (default: false).ShowSharps toggle.#) note ranges and sharp precise points with F7.