Crowd Control lets your livestream viewers interact with your game in real-time on Twitch, YouTube, TikTok, and more! Viewers can trigger effects using tips, bits, or channel points, making for a fun and interactive experience.
Rain, Snow and Wind Storm are now refused with "X Storm not possible in this area." (and refunded) when the current level has no matching storm zone, instead of running an invisible storm
Spawn Void Backpack and Spawn Small Shell are disabled: their prefabs are empty placeholders in the current game build and cannot be spawned by anyone
Every effect now writes one line to the BepInEx log with its result (and the reason when the game refuses it), and failed item spawns log why the prefab could not be created
Status effects report a clear reason when the game refuses them (invincible, already maxed out, etc.)
Hunger Player now works while standing at a lit campfire (the campfire's short no-hunger buff is lifted for the application)
1.8.2
Fixed all status effects (Cold, Hunger, Poison, Curse, Drowsy, Hot, Injure, Crabify, Kill Player) silently doing nothing after the latest game update added a new parameter to the game's status method. The mod now calls it directly and falls back to a version-tolerant lookup if the game changes it again
Fixed Summon Ticks: the tick was spawned but never attached to the player and despawned after a few seconds
Fixed Spawn Scorpion: the scorpion is now spawned as a proper networked item and targets the affected player
Fixed Spawn Vine Plane and Spawn Shaky Rock, which never spawned anything in a lobby. They are now placed for every player in the lobby; the shaky rock hangs above the player and drops once it stops shaking
Fixed Spawn Marshmallow Stick, which was rejected as an unknown effect
Implemented Summon Random Player (teleports a random other player to you); it previously had no implementation
1.8.1
Fixed all item spawns (including random food, hazards and host-side spawns for non-host players) failing with a MissingMethodException after the latest game update, which changed the game's item instantiation method signature. The mod is now rebuilt against the updated game assembly
1.8.0
Weather effects overhauled: snow storms now use the correct snow visuals (and cold) instead of falling back to rain, storms honour the duration set in Crowd Control, stop when the app stops them, and report starting/ending exactly once
Fixed weather being left broken for the rest of the run after a storm - the level's own wind zone, storm visuals and storm audio are now restored instead of being switched off permanently
Fixed a NullReferenceException spammed every frame by a fabricated wind zone, and storm visuals being cloned repeatedly on each storm
Gravity, speed, big/giant player and ghost are now proper timed effects: they pause when you open the pause menu or alt-tab, and resume when you come back. Big player, giant player and ghost previously never wore off at all
Effects already running are no longer stopped when one player opens a menu or alt-tabs - only new effects are held back (world effects like weather keep running for the whole lobby)
New on-screen display (top right): connection status and a live countdown for every running effect. F8 hides or shows it, and it can be turned off in BepInEx\config\WarpWorld.CrowdControl.cfg
Fixed a frame rate drop while Reverse Controls (or any timed effect) was running
Corrected several effect descriptions that described the wrong effect
1.7.0
Fixes for the latest game update (status effects, revive, banana slip, game state polling)
New item support: Jetpack, Glider, Parachute, Rocketpack, Warp Fungus, Warpsketball, Candle, Frog Legs, Ritual Dagger, Snowball, Anti-Zooka, Fanny Pack, Void Backpack, Amulets, Small Shell, Raven Egg, Early Worm, Scout's Honor
Fixed guidebook page spawns (pages were renumbered by the game) and added pages 9-13
Updated to the latest Crowd Control framework (connection fixes, F9 manual reconnect, effect report messages)
1.6.3
item spawns will now 'freeze' in place for a few seconds before letting gravity take over
1.6.2
fix for 'revive random player'
1.6.1
fix for weather effects!
1.6.0
New spawns; Vine Plane, Shaky Rock, Scorpion, Tumbleweed
New effects: Reverse Controls, Force Emote
Fixes for latest game version
1.5.2
Added new items, enemies and environment effects
1.5.0
Fixes for THE ROOTS update
1.4.2
Allow revive to work on players without the mod... again!
1.4.1
Summoned tornadoes now move around
Revive random player should be more stable - not longer teleports
Jumps and grav effects should be more stable
1.4.0
Allow revive to work on players without the mod
1.3.0
Attempted to correct jump and grav effects!
Added "Attach" and "Pop" balloons
1.2.1
Added ticks, tornadoes, and new items spawns
1.2.0
Support for the MESA update (v1.2.0)
1.1.4
Update dependencies to use the latest version of BepInEx on Thunderstore
1.1.3
Turned down the power level of Summon Scoutmaster
1.1.2
Fixes for Peak patch v1.8
1.1.1
Added Summon Scoutmaster
Added Revive Random Player
Added a few more spawn items per request, Blowgun, Piton, Bugle of Friendship (check out our discord!)
1.1.0
Added BEES
Removed "early access" status
1.0.8
Better checks for teleport and item spawns to confirm players are in a state that can teleport and receive items
1.0.7
Even more items to spawn
Added more Drop Effects (drop all inventory, etc)
1.0.6
More items to spawn and drop!
1.0.5
Spawn items can now happen on non-host players.
1.0.4
Thunderstore release!
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