PEAK
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Date Uploaded
last year
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127KB

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PEAKLevelLoader v0.3.7: Alpha Release.

Latest Version Total Downloads

How to use?

  • Make an Unity 6000.0.36 project.
  • Design the map segment you want to make.
  • Make them into prefabs and put them all in the same bundle. Must contain .peakbundle as it's extension!
Attach this as a JSON file to the project's bundle

{

⠀⠀"modName": "PeakExampleMod",

⠀⠀"author": "You",

⠀⠀"version": "0.3.7",

⠀⠀"contentTags": [ "Rain", "Jungle" ],

⠀⠀"segments": [

⠀⠀⠀⠀{

⠀⠀⠀⠀⠀⠀"index": 1,

⠀⠀⠀⠀⠀⠀"replace": true,

⠀⠀⠀⠀⠀⠀"isVariant": false,

⠀⠀⠀⠀⠀⠀"biome": "Biome Name",

⠀⠀⠀⠀⠀⠀"segmentPrefab": "[Segment Prefab Name]",

⠀⠀⠀⠀⠀⠀"campfirePrefab": "[Campfire Prefab Name]",

⠀⠀⠀⠀⠀⠀"id": "peakexamplemod_01"

⠀⠀⠀⠀}

⠀⠀]

}

  • Now you make a mod containing the bundle (must have .peakbundle extension) and add PEAKLevelLoader as it's dependency, then PEAKLevelLoader will index the bundle and add it to the game.


Update Details & Plans & Features:

Update Details

- Initial alpha release. Nothing else.

Plans

#1) Variations:

Support for variation picking as it is not implemented yet.

#2) Automatic assigning:

Automatically generates a campfire or luggage on selected tagged objects.

#3) Support for Scenes:

Allows usage of scenes instead of prefabs.

#4) Custom effects and scenery / pre-existing ones:

Allows usage of custom effects and scenery for your segment, for example rain and caldera background.

Features

- Load custom segment / replace pre-existing one or add a variation to an existing one...

More details & Help

⠀ (!) If you encounter any issues with the mod, join the discord and message here.


Discord

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