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PEAKLevelLoader
Custom level & segment loader for PEAK.
PEAKLevelLoader v0.3.7: Alpha Release. 
How to use?
- Make an Unity 6000.0.36 project.
- Design the map segment you want to make.
- Make them into prefabs and put them all in the same bundle. Must contain .peakbundle as it's extension!
Attach this as a JSON file to the project's bundle
{
⠀⠀"modName": "PeakExampleMod",
⠀⠀"author": "You",
⠀⠀"version": "0.3.7",
⠀⠀"contentTags": [ "Rain", "Jungle" ],
⠀⠀"segments": [
⠀⠀⠀⠀{
⠀⠀⠀⠀⠀⠀"index": 1,
⠀⠀⠀⠀⠀⠀"replace": true,
⠀⠀⠀⠀⠀⠀"isVariant": false,
⠀⠀⠀⠀⠀⠀"biome": "Biome Name",
⠀⠀⠀⠀⠀⠀"segmentPrefab": "[Segment Prefab Name]",
⠀⠀⠀⠀⠀⠀"campfirePrefab": "[Campfire Prefab Name]",
⠀⠀⠀⠀⠀⠀"id": "peakexamplemod_01"
⠀⠀⠀⠀}
⠀⠀]
}
- Now you make a mod containing the bundle (must have .peakbundle extension) and add PEAKLevelLoader as it's dependency, then PEAKLevelLoader will index the bundle and add it to the game.
Update Details & Plans & Features:
Update Details
- Initial alpha release. Nothing else.
Plans
#1) Variations:
Support for variation picking as it is not implemented yet.
#2) Automatic assigning:
Automatically generates a campfire or luggage on selected tagged objects.
#3) Support for Scenes:
Allows usage of scenes instead of prefabs.
#4) Custom effects and scenery / pre-existing ones:
Allows usage of custom effects and scenery for your segment, for example rain and caldera background.
Features
- Load custom segment / replace pre-existing one or add a variation to an existing one...

