PEAK
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Date Uploaded
last year
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PEAKLevelLoader v0.4.0: Patches.

Latest Version Total Downloads

How to use?

  • Make an Unity 6000.0.36 project.
  • Design the map segment you want to make.
  • Make them into prefabs and put them all in the same bundle. Must contain .peakbundle as it's extension!
Attach this as a JSON file to the project's bundle

{

⠀⠀"modName": "PeakExampleMod",

⠀⠀"author": "You",

⠀⠀"version": "0.4.0",

⠀⠀"contentTags": [ "Custom", "PeakTest" ],

⠀⠀"spawnables": [],

⠀⠀"segments": [

⠀⠀⠀⠀{

⠀⠀⠀⠀⠀⠀"index": 0,

⠀⠀⠀⠀⠀⠀"replace": true,

⠀⠀⠀⠀⠀⠀"isVariant": false,

⠀⠀⠀⠀⠀⠀"biome": "Test",

⠀⠀⠀⠀⠀⠀"segmentPrefab": "segmentPrefab",

⠀⠀⠀⠀⠀⠀"campfirePrefab": "campfirePrefab",

⠀⠀⠀⠀⠀⠀"id": "example_01",

⠀⠀⠀⠀⠀⠀"spawnMappings": []

⠀⠀⠀⠀}

⠀⠀]

}

  • Now you make a mod containing the bundle (must have .peakbundle extension) and add PEAKLevelLoader as it's dependency, then PEAKLevelLoader will index the bundle and add it to the game.
  • (!) You must include fog handler related children to make your map playable - example will be later.


Update Details & Plans & Features:

Update Details

- Patched certain issues.

Plans

#1) Variations:

Support for variation picking as it is not implemented yet.

#2) Automatic assigning:

Automatically generates a campfire or luggage on selected tagged objects.

#3) Support for Scenes:

Allows usage of scenes instead of prefabs.

#4) Custom effects and scenery / pre-existing ones:

Allows usage of custom effects and scenery for your segment, for example rain and caldera background.

Features

- Load custom segment / replace pre-existing one or add a variation to an existing one...

More details & Help

⠀ (!) If you encounter any issues with the mod, join the discord and message here.


Discord

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