PEAK
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Latest version
1.0.2
Last Updated
First Uploaded
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185
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0
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190KB
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Changelog

1.0.2

  • New Thunderstore page: a punchier description and a readme that is quicker to read (features at a glance, quick start, a target table and the main settings up front). No gameplay changes

1.0.1

  • Spawning: the bazooka now spawns exactly like the vanilla AntiZooka, in the same places and just as often. The guaranteed Roots suitcases and the per-biome cap are gone
  • Ammo: a bazooka holds 5 rockets by default (Shots = 5), with no refill; Shots = 0 is still infinite. Configs from 1.0.0 keep their saved value, so set Shots = 5 yourself if you want the new default
  • Cleaner readme

1.0.0

First release.

  • Bazooka: a red-and-white rocket launcher built from PEAK's AntiZooka (the vanilla AntiZooka is untouched). Click to fire a rocket, PEAK's own firework model, that explodes on the first thing it touches, even if you put the bazooka away mid-flight
  • Two modes (Mode, the host's choice): Standard, the default, is a weapon: rockets injure and fling scouts and your own blast hurts you (SelfDamage 0.25). RocketJump never hurts scouts and turns your own blast into a rocket jump you steer with WASD, with no fall damage; a rocket under you while falling launches you again, so jumps chain
  • Blast: a 3.5m fireball whose push reaches 6m (Knockback 30 m/s): zombies, scouts, creatures and loose items go flying, and items lying in it get cooked like in any PEAK explosion
  • Targets: one rocket kills spiders, beetles, scorpions, frogs, condors and antlions and knocks out zombies; the Scoutmaster takes 3 (ScoutmasterHits). Rockets also hit jellyfish, beehives, mandrakes, spores, dynamite, bee swarms, ticks, coconuts, tumbleweeds, Bing Bong and balloons. Every target has its own switch under [Targets], all on
  • Finding it: at least two suitcases in the Roots every run, rare rolls elsewhere (at most 4 per biome), or GiveBazookaOnSpawn for everyone at the start
  • Ammo: infinite by default (Shots = 0)
  • Multiplayer: Mode, Shots and [Targets] come from the host; every player needs the mod
  • Configs from pre-release builds update themselves (RocketSpeed → MuzzleVelocity, [TF2] → [RocketJump], Mode = TF2 → RocketJump)

0.1.0 – 0.1.13

  • Pre-release builds, never published
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