Changelog
1.0.7
- Host authorizes each shot before it fires, so ammo and hits stay consistent in multiplayer
Shots, FriendlyFire, and every [Shootables] toggle come from the host for the whole lobby
- Roots picks and the per-biome shotgun cap survive quicksave reloads and host migration (
PeakShotgun.loot.json)
- Custom runs that disable the shotgun no longer get forced Roots luggage shotguns
- Remaining ammo updates the correct inventory slot (by gun instance), not just the selected hotbar slot
- Knocked-down zombies stay silenced for late joiners and after host migration
- Require PEAKLib Core 1.7.2
1.0.6
- Add
[Shootables] toggles for zombies, mandrake, beetles, spiders, spores, scorpions, and dynamite (only zombies on by default)
- Add
[Combat] FriendlyFire (default on): off keeps scout knockback but removes Injury
1.0.5
- Make luggage shotgun spawns much rarer when allowed outside Roots (
RidiculouslyRare instead of Common)
- Cap shotgun luggage at 4 per biome per run
1.0.4
- Fix ammo resetting to full when a shotgun is dropped or given to another player
- Remaining shots stay in sync for everyone in the lobby, including late joiners
- Magazine size and remaining shots are host-authoritative (clients use the host's
Shots value)
1.0.3
- Changing
Shots in the config now applies on a new map without quitting PEAK
- Newly spawned shotguns always use the current
Shots value
1.0.2
1.0.1
- Fix README preview images on the Thunderstore package page (absolute GitHub URLs)
1.0.0
- Builds a shotgun from the blowgun already in PEAK, so the mod needs no extra files
- Roots always forces two random luggage to have a shotgun;
CanSpawnOnAnyBiome (default false) allows rolls in other biomes
- With
EnableDebugMode on, spawns three test zombies and a shotgun near you on the Shore. Off by default
- Each shot pushes the shooter back.
EnableRecoil turns it on or off, Recoil sets the strength (0-10)
- Blasts injure scouts and flip them
- Each shotgun holds 5 shots, set by the
Shots config entry. The hotbar name and shoot prompt show how many are left
- Knocked-out zombies stop making sounds while the game still has them alive
- Hotbar icon is a shotgun drawing
- Each shot flashes a short light at the barrel
- Shot fire sound is
shotgun_fire_01.wav
- Blasts flip zombies harder than a coconut and add Drowsy damage
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