PEAK
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Details

Latest version
1.0.7
Last Updated
First Uploaded
Downloads
630
Likes
2
Size
3.4MB
Dependants

Changelog

1.0.7

  • Host authorizes each shot before it fires, so ammo and hits stay consistent in multiplayer
  • Shots, FriendlyFire, and every [Shootables] toggle come from the host for the whole lobby
  • Roots picks and the per-biome shotgun cap survive quicksave reloads and host migration (PeakShotgun.loot.json)
  • Custom runs that disable the shotgun no longer get forced Roots luggage shotguns
  • Remaining ammo updates the correct inventory slot (by gun instance), not just the selected hotbar slot
  • Knocked-down zombies stay silenced for late joiners and after host migration
  • Require PEAKLib Core 1.7.2

1.0.6

  • Add [Shootables] toggles for zombies, mandrake, beetles, spiders, spores, scorpions, and dynamite (only zombies on by default)
  • Add [Combat] FriendlyFire (default on): off keeps scout knockback but removes Injury

1.0.5

  • Make luggage shotgun spawns much rarer when allowed outside Roots (RidiculouslyRare instead of Common)
  • Cap shotgun luggage at 4 per biome per run

1.0.4

  • Fix ammo resetting to full when a shotgun is dropped or given to another player
  • Remaining shots stay in sync for everyone in the lobby, including late joiners
  • Magazine size and remaining shots are host-authoritative (clients use the host's Shots value)

1.0.3

  • Changing Shots in the config now applies on a new map without quitting PEAK
  • Newly spawned shotguns always use the current Shots value

1.0.2

  • CI publish test bump

1.0.1

  • Fix README preview images on the Thunderstore package page (absolute GitHub URLs)

1.0.0

  • Builds a shotgun from the blowgun already in PEAK, so the mod needs no extra files
  • Roots always forces two random luggage to have a shotgun; CanSpawnOnAnyBiome (default false) allows rolls in other biomes
  • With EnableDebugMode on, spawns three test zombies and a shotgun near you on the Shore. Off by default
  • Each shot pushes the shooter back. EnableRecoil turns it on or off, Recoil sets the strength (0-10)
  • Blasts injure scouts and flip them
  • Each shotgun holds 5 shots, set by the Shots config entry. The hotbar name and shoot prompt show how many are left
  • Knocked-out zombies stop making sounds while the game still has them alive
  • Hotbar icon is a shotgun drawing
  • Each shot flashes a short light at the barrel
  • Shot fire sound is shotgun_fire_01.wav
  • Blasts flip zombies harder than a coconut and add Drowsy damage
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