ItemSpawnSync
A plugin that allows to save and load item spawning data.
| Last updated | 18 hours ago |
| Total downloads | 131 |
| Total rating | 0 |
| Categories | Tools |
| Dependency string | Flonou-ItemSpawnSync-0.9.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
ItemSpawnSync - Standalone Plugin
A BepInEx plugin for synchronizing item spawns across clients in multiplayer games.
Installation
- Copy
ItemSpawnSync.dlltoBepInEx/plugins/ - Launch game
Configuration
After a first launch of the game with the mod installed, a configuration file will be create at: BepInEx\config\ItemSpawnSync.cfg
Usage
Standalone Usage (default keys)
- (optional) Disabling spawning in the configuration file. This will prevent items to spawn automatically before saving and avoid confusion about what is saved and what isn't
- Press F4 - Triggers all spawners and record the spawn data
- Press F5 - Saves current spawn data to a file
- Press F6 - Loads spawn data from the file defined in the configuration and trigger spawners that should spawn on start
Files saved to: BepInEx/config/ItemSpawnSync/MapName_spawn_data_date_time.json
Default loaded file path: BepInEx/config/ItemSpawnSync/spawn_data.json
Usage through other mods
See IntegrationExample.cs
Data Structure
{
"Spawners": [
{
"SpawnerTypeName": "Luggage",
"SpawnerInstanceID": 1,
"SpawnerPosition": {"x": 10, "y": 0, "z": 5},
"SpawnedItems": [
{
"SpawnSpotIndex": 0,
"ItemPrefabName": "Flashlight",
"Position": {"x": 10.1, "y": 0.5, "z": 5.2},
"Rotation": {"x": 0, "y": 0, "z": 0, "w": 1},
"PhotonViewID": 1001
}
]
}
]
}
License
MIT