FlagSurvival
A survival mode for PEAK that adds flag collection and curse/HP management. Survive together in Coop, or race to the summit in PvP.
By Ggaeng
| Last updated | 3 hours ago |
| Total downloads | 78 |
| Total rating | 3 |
| Categories | Mods All Clients |
| Dependency string | Ggaeng-FlagSurvival-0.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
FlagSurvival
A PEAK survival mode I made — sharing it here with everyone.
Spent over a week thinking through this and ran hundreds of test rounds. Hope you have fun, and feedback is always welcome! Multiplayer testing on Discord has been mostly positive (could be biased — they're friends). The PvP balance turned out better than expected, and the dopamine hits hard when scores keep flipping back and forth between players of similar skill. A flag-less, pure speed-race PvP mode is also planned for a future update.
No separate config file needed — just press the [~] key (above TAB) to open the in-game settings menu. The default language is English since most players will be from outside Korea, but Korean is available too. Difficulty is freely adjustable.
Core rules
A curse builds up over time and slowly drains your HP. Flags spawn randomly across the map, and eating a flag restores HP. The lower your HP, the more it heals — so you get that dramatic "I just barely survived!" feeling.
There are two main modes, plus an optional speed variant:
- Casual — flags are scarce, HP drains slowly
- Dynamic — flags spawn often, HP drains fast and recovers fast — a more nail-biting mode
- Speed Match (optional) — a lighter, more casual variant. Movement speed and climbing speed multipliers are adjusted for every player, so the run feels breezier
Also, like in Crazy Racing Kart Rider, newer players get a dynamic difficulty buff: the further behind 1st place you are, the more your movement speed and climbing become assisted. As a side benefit, this naturally prevents the leader from snowballing all the points.
PvP
Exactly what it sounds like — no reviving anyone, no looking back, just running. (No Scoutmaster appears.)
- 1 point per flag, with score adjustments for players behind based on the gap to 1st
- Players who reach a campfire first get bonus points on a sliding scale
- 3 lives per stage, shown as heart icons in the top-left HUD. Players who burn through all 3 are scored among themselves by how high they climbed
- After respawning, you get 8 seconds of invincibility
- 1st place can claim the Scout statue
- All survivors must gather at a campfire and light it together to revive fallen players (using up all 3 lives means missing out on flag points — big loss)
- The PvP ending cutscene is different in multiplayer. Multiplayer is strongly recommended!
Coop
A cooperative mode where you collect flags as a team to earn 3 stars based on the team's total flag count. Get fewer than 3 stars, and the Scoutmaster will punish whoever collected the fewest flags. Because of the cooperative nature, the 3-revive limit doesn't apply.
Performance note
There's a noticeable hitch the moment the map loads — still being optimized. If your machine struggles, I recommend lowering flag visibility distance and effect quality in the Graphics tab.
What's new in this update
- PvP — 8-second respawn invincibility. No more getting instantly killed again the moment you come back.
- PvP — heart-icon life counter added to the top-left HUD so you can see how many lives you have left at a glance.
- Coop — Scoutmaster fear effect — the darkness intensity has been softened (it was a bit too punishing before).
- Performance — shortened light range to reduce frame drops.
- Performance — reduced the frame drops that happened when entering a game.
— Ggaeng (깽)