The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.

XUnity AutoTranslator
Advanced translator plugin
Date uploaded | a week ago |
Version | 5.4.5 |
Download link | Hayrizan-XUnity_AutoTranslator-5.4.5.zip |
Downloads | 15207 |
Dependency string | Hayrizan-XUnity_AutoTranslator-5.4.5 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
XUnity.AutoTranslator
This is an advanced translator plugin that can be used to translate Unity-based games automatically and also provides the tools required to translate games manually.
All the basic information about the plugin is located here - XUnity.AutoTranslator
Plugin author - bbepis
Information
The plugin has been moved here to address the Xunity issue. Due to numerous DLL using it during loading, they encountered problems with "Package rejected - Invalid submission."
If you are also encountering errors when updating localization, you can use this mod as a dependency and remove Xunity from your archive directly.
Наши переводы
CHANGELOG
v5.4.5
- Added arialuni_sdf-u55to2017 by @djlaser
- Added arialuni_sdf_u2021 and arialuni_sdf_u2022 by @ceshizhuanyong895
v5.4.4
- BUG FIX - Add NGUI support to TextGetterCompatibilityMode
- BUG FIX - Fix broken Assembly-CSharp-firstpass detection in CallOrigin
- BUG FIX - Fix potential assembly comparison issue in TextGetterCompatModeHelper
v5.4.3
- Hotfix to minor regex performance improvement
- CustomTranslateEndpoint - Add EnableShortDelay and DisableSpamChecks settings
v5.4.2
- OS Independent Paths for MelonMod version by @PranitModak in #606
- Auto Translator Plugin Config accessible in android by @PranitModak in #612
- Translation scoping - if GetScopeFromComponent fails, use GetActiveSceneId instead of -1 by @Lmeks in #619
- Minor regex performance improvement by @Lmeks in #626
- Move XZipper from DotNetZip to SharpCompress by @ManlyMarco in #629
v5.4.1
*Fix change font crash when previous font is null *Move all version constants into a global props file
v5.4.0
*Update DeepL supported languages according to API doc *Update to BepInEx 6.0 BE-704 *Fix failing to get some Il2CppTypes silently and crashing later *fix the outline style lost when overriding TextMeshPro Font
v5.3.1
*Use reflection to access Il2CppInteropManager.IL2CPPInteropAssemblyPath *IL2CPP - Shim UnityEngine.Input to fix failing to find the type in some games *Fix HandleInputSafe crashing in some games *DeepL - Fix 404 error when calling GetClientState *Allow DeepLTranslator supports auto *Support Indonesian for DeepL Translate
v5.3.0(FIX)
- Fixed console management error
v5.3.0
- FEATURE - Added support for latest MelonLoader and BepInEx bleeding edge builds (only for IL2CPP, use stable release for Mono), also dropped support for earlier versions!
- FEATURE - Added 'PersistRichTextMode' to allow control over how text that is parsed as rich text during translation is persisted
- REGRESSION - Dropped support for pre-2017 Unity Engine versions for IL2CPP versions due to problems with new IL2CPP interop (may be re-added later)
- BUG FIX - Fixed some potential NullReferenceException occurrences
- UG FIX - Fixed potential bug during substitution replacements - thanks to TokcDK
v5.2.0
- FEATURE - Added support for Lingo Cloud - thanks to Kiles Duli
- BUG FIX - Fixed IL2CPP issue where plugin did not always use correct unhollowed paths for BepInEx