The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of IndigosMod v0.1.0
plugins/IndigosMod/IndigosMod.dll
Decompiled a week agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.scoare.IndigosMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.github.scoare.IndigosMod")] [assembly: AssemblyTitle("IndigosMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace IndigosMod { [BepInPlugin("scoare.IndigosMod", "Indigo's Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { private class Patcher { public static bool CreateHatOption(Customization customization, string name, Texture2D icon) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) string name2 = name; if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name2)) { Debug.LogError((object)("[IndigosMod] Trying to add " + name2 + " a second time.")); return false; } CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>(); val.color = Color.white; ((Object)val).name = name2; val.texture = (Texture)(object)icon; val.type = (Type)50; val.requiredAchievement = (ACHIEVEMENTTYPE)0; customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val); Debug.Log((object)("[IndigosMod] " + name2 + " added.")); return true; } [HarmonyPatch(typeof(PassportManager), "Awake")] [HarmonyPostfix] public static void PassportManagerAwakePostfix(PassportManager __instance) { Customization component = ((Component)__instance).GetComponent<Customization>(); Debug.Log((object)"[IndigosMod] Removing CustomHats hats."); component.hats = component.hats.Where((CustomizationOption hat) => !(((Object)hat).name == "Hat_GhostMask") && !(((Object)hat).name == "Hat_CreeperHat") && !(((Object)hat).name == "Hat_Wat")).ToArray(); Debug.Log((object)"[IndigosMod] Adding hat CustomizationOptions."); for (int i = 0; i < hats.Count; i++) { HatEntry hatEntry = hats[i]; CreateHatOption(component, hatEntry.Name, hatEntry.Icon); } Debug.Log((object)"[IndigosMod] Done."); } [HarmonyPatch(typeof(CharacterCustomization), "Awake")] [HarmonyPostfix] public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(0) .GetChild(1) .GetChild(1); Debug.Log((object)$"[IndigosMod] Instanciating hats as children of {child}."); for (int i = 0; i < hats.Count; i++) { GameObject val = Object.Instantiate<GameObject>(hats[i].Prefab, child.position, child.rotation, child); Renderer componentInChildren = val.GetComponentInChildren<Renderer>(); ((Component)componentInChildren).gameObject.SetActive(false); if (i <= 2) { __instance.refs.playerHats[i + 27] = componentInChildren; } else { __instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, componentInChildren); } } } [HarmonyPatch(typeof(CharacterCustomization), "OnPlayerDataChange")] [HarmonyPostfix] public static void CharacterCustomization_OnPlayerDataChange_Patch(CharacterCustomization __instance, PersistentPlayerData playerData) { foreach (Character allCharacter in Character.AllCharacters) { Renderer[] componentsInChildren = ((Component)allCharacter).GetComponentsInChildren<Renderer>(); foreach (Renderer val in componentsInChildren) { if (((Object)((Component)val).gameObject).name.StartsWith("Indigo_")) { val.material = ((Renderer)__instance.refs.mainRenderer).material; } } } } } public struct HatEntry { public string Name; public GameObject Prefab; public Texture2D Icon; public HatEntry(string name, GameObject prefab, Texture2D icon) { Name = name; Prefab = prefab; Icon = icon; } } [CompilerGenerated] private sealed class <LoadHatsFromDisk>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private AssetBundleCreateRequest <createRequest>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadHatsFromDisk>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <createRequest>5__2 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: { <>1__state = -1; Debug.Log((object)"[IndigosMod] Loading hats from disk."); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string text = Path.Combine(directoryName, "indigosmod.assetbundle"); Debug.Log((object)("[IndigosMod] Path to AssetBundle: " + text)); <createRequest>5__2 = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(text)); <>2__current = <createRequest>5__2; <>1__state = 1; return true; } case 1: <>1__state = -1; assetBundle = <createRequest>5__2.assetBundle; Debug.Log((object)"[IndigosMod] AssetBundle loaded."); hats = new List<HatEntry>(); hats.Add(LoadHat("spikyPony")); Debug.Log((object)"[IndigosMod] Done!"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static AssetBundle assetBundle; public static List<HatEntry> hats; public void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("scoare.IndigosMod").PatchAll(typeof(Patcher)); ((MonoBehaviour)this).StartCoroutine(LoadHatsFromDisk()); } [IteratorStateMachine(typeof(<LoadHatsFromDisk>d__4))] private static IEnumerator LoadHatsFromDisk() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadHatsFromDisk>d__4(0); } private static HatEntry LoadHat(string hatName) { Debug.Log((object)("[IndigosMod] Loading hat '" + hatName + "'.")); GameObject val = assetBundle.LoadAsset<GameObject>("Assets/" + hatName + ".prefab"); Texture2D val2 = assetBundle.LoadAsset<Texture2D>("Assets/" + hatName + ".png"); Debug.Log((object)$"[IndigosMod] Loaded prefab {val} and texture {val2}"); return new HatEntry(hatName, val, val2); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }