using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Jagdoggo.ChainMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.github.Jagdoggo.ChainMod")]
[assembly: AssemblyTitle("ChainMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ChainMod
{
[BepInPlugin("com.github.Jagdoggo.ChainMod", "ChainMod", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("com.github.Jagdoggo.ChainMod");
private ConfigEntry<float> chainForceCon;
private ConfigEntry<float> maxForceCon;
private ConfigEntry<float> minDistanceCon;
private ConfigEntry<Key> connectChainKeyCon;
private float chainForce;
private float maxForce;
private float minDistance;
private Key connectChainKey;
private bool chainActive;
private LineRenderer chainLine;
private Character chainedTarget;
public const string Id = "com.github.Jagdoggo.ChainMod";
internal static ManualLogSource Log { get; private set; }
public static string Name => "ChainMod";
public static string Version => "0.1.0";
private void Awake()
{
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
_harmony.PatchAll(Assembly.GetExecutingAssembly());
chainForceCon = ((BaseUnityPlugin)this).Config.Bind<float>("Chain Settings", "Chain Force", 20f, "How strong the pull of the chain is");
maxForceCon = ((BaseUnityPlugin)this).Config.Bind<float>("Chain Settings", "Chain Maximum Force", 40f, "How strong the pull of the chain can be");
minDistanceCon = ((BaseUnityPlugin)this).Config.Bind<float>("Chain Settings", "Chain Distance", 4f, "How far apart players have to be before applying force");
connectChainKeyCon = ((BaseUnityPlugin)this).Config.Bind<Key>("Chain Settings", "Connect Chain Key", (Key)24, "The key to connect chain");
chainForce = chainForceCon.Value;
maxForce = maxForceCon.Value;
minDistance = minDistanceCon.Value;
connectChainKey = connectChainKeyCon.Value;
}
private void Update()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Expected O, but got Unknown
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
if (((ButtonControl)Keyboard.current[connectChainKey]).wasPressedThisFrame)
{
Character localCharacter = Character.localCharacter;
if ((Object)(object)localCharacter == (Object)null)
{
return;
}
Character val = FindClosestPlayer(localCharacter);
if ((Object)(object)val == (Object)null)
{
return;
}
Transform hip = GetHip(localCharacter);
Transform hip2 = GetHip(val);
if ((Object)(object)hip == (Object)null || (Object)(object)hip2 == (Object)null)
{
return;
}
Vector3 val2 = hip2.position - hip.position;
float magnitude = ((Vector3)(ref val2)).magnitude;
if (magnitude >= minDistance)
{
return;
}
chainActive = !chainActive;
if (chainActive)
{
chainedTarget = val;
GameObject val3 = new GameObject("ChainLine");
chainLine = val3.AddComponent<LineRenderer>();
chainLine.positionCount = 3;
chainLine.startWidth = 0.05f;
chainLine.endWidth = 0.05f;
((Renderer)chainLine).material = new Material(Shader.Find("Sprites/Default"));
chainLine.startColor = new Color(0.5547f, 0.3477f, 0.2344f, 1f);
chainLine.endColor = new Color(0.5547f, 0.3477f, 0.2344f, 1f);
}
else
{
if ((Object)(object)chainLine != (Object)null)
{
Object.Destroy((Object)(object)((Component)chainLine).gameObject);
}
chainedTarget = null;
}
Log.LogInfo((object)("Chain toggled " + (chainActive ? "ON" : "OFF")));
}
if (chainActive && (Object)(object)chainLine != (Object)null && (Object)(object)chainedTarget != (Object)null)
{
Transform hip3 = GetHip(Character.localCharacter);
Transform hip4 = GetHip(chainedTarget);
if ((Object)(object)hip3 != (Object)null && (Object)(object)hip4 != (Object)null)
{
Vector3 val4 = (hip3.position + hip4.position) / 2f;
val4.y -= 0.5f;
chainLine.SetPosition(0, hip3.position);
chainLine.SetPosition(1, val4);
chainLine.SetPosition(2, hip4.position);
}
}
}
private void FixedUpdate()
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
Character localCharacter = Character.localCharacter;
if (!chainActive || (Object)(object)localCharacter == (Object)null || (Object)(object)chainedTarget == (Object)null)
{
return;
}
Transform hip = GetHip(localCharacter);
Transform hip2 = GetHip(chainedTarget);
if ((Object)(object)hip == (Object)null || (Object)(object)hip2 == (Object)null)
{
return;
}
Transform hip3 = GetHip(localCharacter);
Rigidbody val = ((hip3 != null) ? ((Component)hip3).GetComponent<Rigidbody>() : null);
if ((Object)(object)val == (Object)null)
{
return;
}
Vector3 val2 = hip2.position - hip.position;
float magnitude = ((Vector3)(ref val2)).magnitude;
if (!(magnitude <= minDistance))
{
((Vector3)(ref val2)).Normalize();
float num = magnitude - minDistance;
float num2 = Mathf.Clamp(num * chainForce, 0f, maxForce);
Vector3 val3 = val2 * num2;
Vector3 linearVelocity = val.linearVelocity;
Vector3 val4 = Vector3.Project(linearVelocity, val2);
Vector3 val5 = linearVelocity - val4;
val.linearVelocity = val4 + val5 * 0.8f;
if (!Character.localCharacter.data.isGrounded)
{
Vector3 val6 = -Physics.gravity * val.mass;
val.AddForce(val3 + val6, (ForceMode)0);
}
val.AddForce(val3, (ForceMode)2);
val.angularVelocity = Vector3.zero;
}
}
private Character[] GetActivePlayers()
{
return (from p in Object.FindObjectsByType<Character>((FindObjectsSortMode)0)
where (Object)(object)p != (Object)null && !Object.op_Implicit((Object)(object)p.Ghost) && !p.isBot && ((Behaviour)p).isActiveAndEnabled
select p).ToArray();
}
private Transform GetHip(Character c)
{
return ((IEnumerable<Transform>)((Component)c).GetComponentsInChildren<Transform>()).FirstOrDefault((Func<Transform, bool>)((Transform t) => ((Object)t).name == "Hip"));
}
private Character FindClosestPlayer(Character local)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
Character[] activePlayers = GetActivePlayers();
Transform hip = GetHip(local);
if ((Object)(object)hip == (Object)null)
{
return null;
}
Character result = null;
float num = float.MaxValue;
Character[] array = activePlayers;
foreach (Character val in array)
{
if ((Object)(object)val == (Object)(object)local)
{
continue;
}
Transform hip2 = GetHip(val);
if (!((Object)(object)hip2 == (Object)null))
{
float num2 = Vector3.Distance(hip.position, hip2.position);
if (num2 < num)
{
num = num2;
result = val;
}
}
}
return result;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}