Catch cheaters and soundboard spammers in PEAK: a 0-99% griefing score per scout (CONFIRMED with proof), the mods they run with a cheat %, anti-fling, shield, lag guard, host kicks and an in-game config. Only you need it.
Config window: a Config button in the panel opens every setting, by category or search: turn each detector
on and off, tune its weight and cap and every threshold with sliders or exact numbers, reset one setting (R) or a
whole category (Set to default). Saved as you go.
Teleports on you are logged: when another player's game teleports you and your game lets it (a host's
anti-cheat pulling you back, a warp item), the evidence log says who and how far, with a toast for 3 m+.
Rubber-banding by a host is no longer a mystery.
Mods seen: the panel and profile now name the mods other players run, when their game gives them away on the
network (mod-only network calls, player tags, room settings), from a table of about 1,200 known names. Each mod
shows how likely it is a cheat ("Cube-X 90%, Rope Carabiner 5%"), rated from what the mod says it does; 60%+ turns
the line orange and toasts once. That percent is also the player's floor: their % can't drop below it for the rest
of the lobby, even after other evidence fades ([General] ModFloor; it never makes anyone CONFIRMED).
Clear lag button: a hard reset in the panel. Cuts every pile of spawned items or objects on the map down to its
nearest 10 (host: for everyone), clears suspected cheaters' saved room messages (host), and frees unused memory.
Cheat menu tags: the Atlas and Cherry cheat menus tag their users (and owners) so other users can spot them.
Summit Watch reads those tags: a player whose own game carries one gets Cheat menu proof. Tags someone else put on a
player don't count against them. Other unknown player tags are written to the evidence log, and you can add new
menu tags with [General] ExtraCheatTags.
Ragdoll guard: other players can no longer ragdoll you with a cheat. A knockdown from another player's game only
lands when it's a real kick or a thrown/breaking item of theirs hit you ([Shield] RefuseKnockdowns, on).
Crossplay: players from other platforms, or who joined by room code, were wrongly flagged Fake ID. The ID check
now only catches a borrowed id (the same id as someone already here), which holds on every platform, and no longer
calls Steam at all.
Forced mute removed: the "muted a player for everyone" message turned out to be sent by normal games and mods,
not just cheats, so it's no longer evidence or blocked.
Who's behind the TNT: every explosion is logged with who set it off and who it went off near. Dynamite spawned
from nowhere is traced back to its spawner ("TNT from ..."). Setting the same stick off repeatedly (TNT spam with no
spawns), or making someone else's scout explode, is proof, and those explosions are skipped on your screen.
Correct nametags in big lobbies: every player gets their own nametag, however big the lobby (PEAK ran out and
showed the wrong names).
Names over ghosts: a dead player's nametag shows over their ghost while they spectate.
0.1.4
Fake ID check: every player's id is checked against the Steam lobby (PEAK doesn't verify ids). Faked or borrowed
ids get evidence and no trust role; impostors using someone else's id are kicked when you host; blacklisted players
with a new id are matched by name.
Host theft guard: someone making themselves host while the host is still here is proof; the robbed host takes it
back and kicks them.
Blacklist: a saved ban list on your PC. Ban from a profile (kicking someone CONFIRMED adds them too); as host
they're kicked whenever they join, elsewhere you're warned and they're treated as gone on your screen. Unban from
the panel.
Approve mod kicks (host, on by default): a shield-bypass player's kick becomes a Kick / Ignore prompt for the
host instead of happening at once, and their game says it was sent for approval.
Mod-friendly mode: a panel button that pauses everything Summit Watch does to your own game (shield, anti-fling,
lag guard, hiding items, blocking players who ignored a kick), so it can't clash with your other mods. Detection,
the %, warnings and host actions keep working.
Flight lock (host): a player caught flying twice in 10 minutes (or CONFIRMED) is pulled down on every takeoff
within about a second, without needing new detections. Shown as "flight lock" in the panel and mini overlay;
Unlock in their profile.
Host rescue: when you host, any player flung at an impossible speed is pulled back to where they last stood,
even if they don't have Summit Watch (their own Summit Watch's rescue goes first when they do).
Fix: flying or noclipping with your own mod no longer gets you yanked back. The "flown around / dragged through
rock" rescue now only acts if another player pushed, kicked, grabbed, teleported or flung at you in the last 5 s.
Walking on air: a new detector for fly cheats that fake being on the ground (they walk or stand idle in
mid-air on your screen). Summit Watch looks under them itself, so the cheat can't hide by claiming anything.
Defying gravity: catches fly cheats that keep the normal falling animation: in the air but hovering, rising or
sinking steadily instead of falling, judged from their real positions within about 2 seconds.
Ground flyers (host): a not-trusted player caught flying is teleported back to where they last stood. Toggle it
with the panel's Ground flyers button; a menu that blocks it is called out so you can kick.
Unkick: a Kicked this session list in the panel with an Unkick button (host, and shield bypass for
not-trusted players). Unkicked players can rejoin without being kicked again, and someone who ignored a kick
stops being treated as gone.
0.1.3
Mini overlay: names and % in a corner while you keep playing. Ctrl+0 now cycles mini overlay, full panel,
off (F2 no longer opens the panel; change it with [General] PanelShortcut).
Lag guard: spawned piles keep only their 10 nearest items active on your screen once 15+ of a type are around
you, and at most 3 explosions a second play, so a dynamite flood can't freeze your game.
Kick guard: "super kicks" (too strong, too long a knockdown, or from too far away) are refused and logged as
an impossible push. The host can turn kicking off for everyone with Summit Watch from the panel.
Rescue: being flown around or dragged through rock by a cheat now sends you back too, and every rescue goes to
the last place you were standing stably.
0.1.2
Single pushes far stronger than anything in the game (the usual "fling player" button), absurd knockdowns and
fake revives that teleport you are refused.
Anti-fling in layers: fast bodies are blocked before they touch you, impossible pushes are undone, and you're
teleported back to safety if you're flung anyway.
Rejoin spam: more than 3 join/leaves in 2 minutes means a kick on the next join.
Demoting someone to Not trusted removes everything they spawned while trusted.
Bouncing between mushrooms no longer counts as flight.
0.1.1
The evidence log's path is hidden in the panel unless you click Show path.
0.1.0
First release: the 0-99% griefing score with CONFIRMED proof, soundboard detection, profiles and reports,
warnings, the self-shield and anti-fling, flood guard and spawn cleanup, and host roles and kicking.
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