A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.
Supports per-bone squash and stretch, as well as per-vertex squash and stretch.
Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.
Works seamlessly on physics objects without jitter, with no configuration!
Supports animated skeletons, JigglePhysics uses it as a target reference pose.
Realtime rig scaling support, freely change character proportions on the fly.
ScriptableObject-based configuration, share settings across projects and prefabs.
See the original Github for Naelstrof's JigglePhysics:
https://github.com/naelstrof/UnityJigglePhysics/tree/v10.3.1
##Unity Editor How-To For Modded ->
Make sure to install the package for v10.3.1
Window -> Package Manager -> Install Package From git URL
https://github.com/naelstrof/UnityJigglePhysics.git#v10.3.1
Next use the Unity Package with our utility script :
Naelstrof.JigglePhysics.Extras.unitypackage
In place of adding the component "JiggleRigBuilder":
Use the script "ModdedJiggleRigBuilder"
Should be able to follow the normal instructions for the JiggleRig from this point, Enjoy!