Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[0.5.0] 9/11/2025 Spawn Distance Configuration
Added
- Configuration for spawn/teleport distance from target player
[0.4.1] 5/11/2025 Audio and Roots bugfixes
Fixed
- Snailmaster not spawning after being summoned (just needed to reupload the mod lol)
- The audio for conch summoning not respecting settings
[0.4.0] 1/11/2025 Quality of Life Update
Added
- Audio feedback to summoning
- Localised text for summoning action on conch
Fixed
- Configuring snailmaster's walk speed above 1, didnt actually speed him up
- Issue when setting high target cooldown will cause Snailmaster to ignore anyone, especially when setting low grace period
[0.3.2] 31/10/2025 Oopsie v2 - Electric boogaloo
Fixed
- Snailmaster not spawning in solo when in OnSwitchTarget teleport mode
- Bug where Snailmaster, while in OnSwitchTarget teleport mode, wouldn't chase any of the players if they get too far
[0.3.1] 30/10/2025 Oopsie
Added
- Teleportation option to allow teleportation when switching
[0.3.0] 30/10/2025 Summoning Conch Update
Added
- Turn into a switch between normal scoutmaster and snailmaster (if never summoned, behaves as a normal scoutmaster)
- 3 Teleportation configurations for catch up mechanic
- Teleportation Distance configuration to tailor the "snail range" of snailmaster
Changed
- Summoning with a conch instead of a key press
Fixed (maybe)
- A bug where he would damage players that he's not currently holding and about to throw
[0.2.0] 29/10/2025 Configuration Expansion
Added
- 3 Targeting modes
- Configuration for the speed of the snailmaster
- Grace period configuration
[0.1.0] 28/10/2025 Experimental Release
Added
- Scoutmaster is no longer sprints at you, instead choosing to slowly tire you out of your stamina
- Scoutmaster will target nearest to him player, instead of the heighest player
- He will not disappear once summoned (Good luck!)