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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Changelog
0.1.11 fix
Made the remote-only un-pass-out sync idempotent and send it before local Space drop requests, with the incoming drop RPC kept as a fallback, to avoid vanilla clients keeping the climber in a passed-out state.
0.1.10 fix
Restored immediate BuddyClimb carry-start RPC sending after backpack preparation and removed sender-side stale carry-state gates that could prevent the carrier from receiving RPCA_StartCarry.
Added a remote-only vanilla pass-out/un-pass-out sync around BuddyClimb carry so unmodded carrier clients do not immediately drop a conscious local climber.
0.1.9
Replaced BuddyClimb's backpack snapshot drop with PEAK's vanilla backpack slot drop before transferring the carrier backpack.
Suppressed stale empty-backpack inventory syncs during BuddyClimb backpack transfer.
Deferred BuddyClimb's carry-start RPC on non-master double-backpack transfers until after the final backpack inventory sync, preventing PEAK's vanilla carry RPC from dropping the carrier backpack as a duplicate.
Made BuddyClimb's carry-start patch idempotent for repeated start RPCs targeting the same carried player instead of turning the repeated start into an immediate drop.
Added rollback snapshots for failed BuddyClimb backpack transfers.
Show the local player's backpack contents while they are BuddyClimb-carried, then restore PEAK's normal first-person hiding after drop.
Hide the carried local player's on-back backpack again while they are holding their backpack slot.
Clear the carrier's held backpack visual through PEAK's existing held-item RPCs when BuddyClimb transfers that backpack to the carried player.
Limited BuddyClimb carried-spectator backpack visuals to the backpack's spawned item renderers, leaving PEAK's original backpack object visibility rules intact.
0.1.8
You can climb the player when thery holding someting whatever.
0.1.7
Corrected BuddyClimb's assembly/config identity to com.github.LandmineHQ.BuddyClimb.
Switched all mod config hot reload paths from Update() polling to debounced FileSystemWatcher callbacks.
Documented that BuddyClimb config changes apply without restarting the game.
Updated the local build script to support debug, release, and push modes without overriding DeployModFiles.
Kept push mode in the current PowerShell process instead of requesting UAC elevation.
Fixed the Thunderstore token lookup command in Config.Build.user.props.template so MSBuild does not split it across lines.
0.1.6
Updated README wording to describe making teammates carry you, including backpack support.
Replaced the package icon with the current BuddyClimb carry-focused icon.
Bumped the BuddyClimb package version to 0.1.6.
0.1.5
Added a carried-player interaction proxy for all carry states so isCarried targets can be hit directly by PEAK's interaction raycasts.