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The All You Need Save Manager Continued

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All-in-one save manager for PEAK. Save a run, load it later, and restore the run setup, players, inventory, and world state as closely as the game allows.

An independent community continuation of llucasandersen's The All You Need Save Manager, maintained by LeonYew / LeonYew-Ley. Original source and attribution are retained in NOTICE.md.

Continued 1.2.2

  • Fix luggage that looks closed but cannot be opened after loading. Restore appearance, interaction state and attached objects together on every client.
  • Restore closed boxes in multiplayer, cancel delayed openings and clear stale loot history. Restoring an open box never creates more loot.
  • Match same-path boxes by type, name and nearby position. Missing or ambiguous boxes report a load failure instead of changing another box.
  • Confirm restoration on all current clients and send fresh live state to late joiners. Keep the saved-map, player, inventory and format 6 compatibility fixes.

Every player in the room must install 1.2.2 and restart PEAK. Automated managed and game API checks pass; actual Unity/Photon multiplayer testing remains pending.

What It Syncs

Run setup

  • Scene name (Level_X)
  • Level id and segment
  • Seed and ascent
  • Run day, run timer, and time of day

Player state

  • Position and rotation
  • Saved death, unconsciousness and petrification state
  • Player motion is cleared on load; saved velocity fields remain compatible with old saves
  • Stamina and extra stamina
  • Status effects
  • Checkpoint ownership links

Inventory

  • Main slots
  • Backpack slots
  • Temp slot
  • Equipped and selected slot
  • Held item id when available
  • Item uses and item data entries

World and interactables

  • Campfire state and progress
  • Luggage and cursed luggage state
  • Respawn chest and mirage luggage state
  • Ground items with transform and rigidbody data

Deployables and world objects

  • Piton and piton handle
  • Rope anchor, rope, rope anchor with rope, rope anchor projectile
  • Chain launcher
  • Magic bean vine
  • Cloud fungus
  • Bounce fungus
  • Shelf fungus
  • Portable stove
  • Checkpoint flag and checkpoint constructable
  • Scout cannon

How To Use

  1. Open the pause menu and click SAVE MANAGER.
  2. Click Quick Save, or enter a save name and click Save.
  3. In the save list, click Load on the save you want.
  4. Use Overwrite to replace an existing save with your current run state.

Autosave

Autosave can be disabled in the BepInEx config file.

  • Config file: BepInEx/config/com.lucasandersen.peakallyouneedsavemanager.cfg
  • Section: AutoSave
  • Setting: Enable AutoSave = false
  • Timer setting: Interval Seconds = 300

If the config file does not exist yet, launch the game once with the mod installed and BepInEx will generate it.

Loading Notes

  • Explicit saved scenes are loaded from their own map bundle; a missing scene never falls back to the daily map or the active run.

  • New saves also record the live biome. Loading checks this value, or the unambiguous volcano code in legacy volcano saves, before restoring players/world objects. A game update may change a same-named map; old geometry cannot be reconstructed from player snapshots.

  • You can load from Airport.

  • You can load while already in a run. Luggage is matched within 20 game units using type, prefab name and position; a missing or ambiguous match stops loading with an error. A game update can change the saved map geometry.

  • In multiplayer, the host controls save and load.

  • Multiplayer loads now restore every saved player that matches, even if the full saved party is not present yet.

  • Every player in the room must install the same build, including unmatched scouts. Loading checks client support before restoring world objects and waits for luggage acknowledgements; timeouts and disconnects report a failure.

  • Teleport completion and native held-item attachment are checked on the character's owner before reporting success. Timeouts and disconnects report a load failure.

  • Players resume at rest at the saved position and view. Airborne or climbing saves still need physical support to stand; loading does not move players to a guessed ground position.

  • Living saved scouts use the game's network revival without extra revival penalties before inventory is restored.

  • Player names must be unique and match the save. Missing, renamed, ambiguous or uninitialized players are skipped and reported as a partial load.

Save Files

  • Folder: <PEAK root>/PeakSaves
  • Extension: .peaksave.json
  • Versioned format with compatibility checks for safe loading
  • If the game install folder is not writable, TAYNSM falls back to a writable save folder automatically

Installation

  1. Disable or uninstall the original The All You Need Save Manager before installing this continuation.
  2. Install this package and BepInEx through your mod manager.
  3. Fully restart PEAK.

For manual installation, extract so this path exists:

BepInEx/plugins/PeakSaveManagerContinued/PeakSaveManagerContinued.dll

The original plugin GUID and configuration filename are retained. Load an existing complete save and save to a new name when checking the update. Items already missing from a saved file cannot be reconstructed by this fix.

Source And Contributing

The GitHub repo now includes the source project and the verification tool.

Build command:

./Build.ps1 -GameManagedPath '<PEAK>/PEAK_Data/Managed' -BepInExCorePath '<profile>/BepInEx/core'

This builds build/PeakSaveManagerContinued.dll and runs the managed verification checks. Requires PowerShell 7, a .NET SDK with .NET 9 runtime support, and local PEAK/BepInEx assemblies. Third-party assemblies are not included.

Package the mod and a separate source archive:

./scripts/package.ps1

Changelog

1.2.0

  • Combined player revival, teleport completion and held-item restoration fixes.
  • Requires the same version on the host and restored teammates.
  • Reports ambiguous player matches, partial loads, timeouts and disconnects.

1.1.0

  • Community continuation with backpack and item data restoration repairs.
  • Added 36 managed item-restore regression cases and game assembly compatibility checks.

Older release notes are in CHANGELOG.md.

Known Bugs

  • Shelf fungus can fail to restore in some saves.
  • Bounce fungus can fail to restore in some saves.

Validation

Release compilation, saved-map and warp-lock regressions, 36 item-restore cases, 27 player-load workflow cases, 512 life-state combinations, 32 combined life/warp scenarios and save serialization checks pass against installed PEAK 3.0 assemblies. Luggage checks cover simulated host/client state transitions, delayed openings, repeated loads, reopening, same-path identity ambiguity, message ordering, host/scene changes and old/new save fields. Compatibility verification checks native game references, luggage/list/history APIs, the join hook, animator restoration and compiled coordinator integration. These checks do not launch Unity or Photon; real animation and multiplayer acceptance remain pending.

Links

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