PeakClassModUPDATE
PEAK Class Mod transforms your cosmetics into unique roles, each with perks, drawbacks, and starting items—perfect for spicing up your co-op runs.
By LuciD_Mod
CHANGELOG
PEAK Class Mod — Changelog
1.0.4 — The Gobelin Update
New Class (Gobelin): Added a new class via 'Hat_Midsummer'.
- Abilities: Permanent 0.5x size (synced for all players) and complete immunity to Spores (gauge and confusion).
- Diet: Can only consume natural food; cannot eat or be force-fed Packaged Food.
- Spawn with magic bean and blowgun
Blowgun Rework: The Gobelin's Blowgun is now "Soulbound".
- It is infinite (never breaks/runs out) but applies Curse to the user on every shot.
- It cannot be dropped, shared, or stored in backpacks by the Gobelin.(Still fall from the inventory if passing out)
- If picked up by non-Gobelins, it behaves as a standard single-use item.
Mushroomancer Fix: Fixed a critical bug where the "0 Stamina" penalty (Curse + Mushroom spawn) would trigger infinitely while the player was Passed Out (Ragdoll) or Dead.
Great Epee:
-Changed drowsy timing from (45s-150s) to (30s-60s)
-However drowsy timing stopped if drowsy effect in status bar
The Rogue:
-Less stamina usage for infinite jumps
System: Implemented an "Anti-Feed" mechanic to respect class dietary restrictions during multiplayer interactions.
1.0.3 — Host System Items
Several bug fixes
1.0.2 — The Mechanics & Teamwork Update
Astronaut (Rework): Added active flight ability (Spacebar), massive jump buff, and fall resistance.
Tech-Priest: Disabled self-healing items to enforce teamwork.
Mushroomancer: Changed spawn items to shroomberries and emergency mushroom spawning mechanics.
Great Epee: Changed drowsy timing from (50s-190s) to (45s-150s)
1.0.1 — Optimized
Performance: Reduced memory allocations and centralized caches for smoother gameplay.
Stability: Fixed networking race conditions regarding starter item distribution.
Bug Fixes: Prevented crashes related to hat detection and null references.
1.0.0 — Initial Release
Launched the core class system, kit distribution, and UI integration.