LuciD_Mod-PeakClassModUPDATE icon

PeakClassModUPDATE

PEAK Class Mod transforms your cosmetics into unique roles, each with perks, drawbacks, and starting items—perfect for spicing up your co-op runs.

CHANGELOG

PEAK Class Mod — Changelog

1.0.4 — The Gobelin Update

New Class (Gobelin): Added a new class via 'Hat_Midsummer'. 
- Abilities: Permanent 0.5x size (synced for all players) and complete immunity to Spores (gauge and confusion).
- Diet: Can only consume natural food; cannot eat or be force-fed Packaged Food.
- Spawn with magic bean and blowgun

Blowgun Rework: The Gobelin's Blowgun is now "Soulbound".
- It is infinite (never breaks/runs out) but applies Curse to the user on every shot.
- It cannot be dropped, shared, or stored in backpacks by the Gobelin.(Still fall from the inventory if passing out)
- If picked up by non-Gobelins, it behaves as a standard single-use item.

Mushroomancer Fix: Fixed a critical bug where the "0 Stamina" penalty (Curse + Mushroom spawn) would trigger infinitely while the player was Passed Out (Ragdoll) or Dead.

Great Epee: 
-Changed drowsy timing from (45s-150s) to (30s-60s)
-However drowsy timing stopped if drowsy effect in status bar

The Rogue:
-Less stamina usage for infinite jumps


System: Implemented an "Anti-Feed" mechanic to respect class dietary restrictions during multiplayer interactions.

1.0.3 — Host System Items

Several bug fixes

1.0.2 — The Mechanics & Teamwork Update

Astronaut (Rework): Added active flight ability (Spacebar), massive jump buff, and fall resistance.

Tech-Priest: Disabled self-healing items to enforce teamwork.

Mushroomancer: Changed spawn items to shroomberries and emergency mushroom spawning mechanics.

Great Epee: Changed drowsy timing from (50s-190s) to (45s-150s)

1.0.1 — Optimized

Performance: Reduced memory allocations and centralized caches for smoother gameplay.

Stability: Fixed networking race conditions regarding starter item distribution.

Bug Fixes: Prevented crashes related to hat detection and null references.

1.0.0 — Initial Release

Launched the core class system, kit distribution, and UI integration.