LuciD_Mod-PeakClassModUPDATE icon

PeakClassModUPDATE

PEAK Class Mod transforms your cosmetics into unique roles, each with perks, drawbacks, and starting items—perfect for spicing up your co-op runs.

CHANGELOG

PEAK Class Mod — Changelog

1.1.2 — The Dual-Nature & UI Update

New Class (The Wolf):  Added a new class with dynamic day/night mechanics.
-Day Form (Dawn/Day):  Emits a visible  Green Aura  that heals allies within radius. Increased wall-climbing speed and adhesion.
-Night Form (Twilight/Night):  Emits a visible  Red Aura  that damages allies. Gains a movement speed buff while grounded on terrain.
-Survival:  Hunger depletes significantly faster during the night.
-Passive:  Strictly prohibited from equipping or carrying any  Backpacks .

Tech-Priest (Rework & Nerf): 
-Hunger:  Removed "No Hunger" passive. The Tech-Priest now consumes hunger  1.5x faster  (Fatigue from heavy lifting).
-Bug Fix:  Fixed a critical exploit where the Tech-Priest could use consumable items infinitely without depleting them.

Goblin (Persistence Fix): 
-GobelinSecretArt-Weapon:  If the Goblin dies or pass out and his Blowpipes fall or he loses it, any new Blowpipes he finds in a case will replaces his old one.
-Anti-Dupe:  Implemented a pickup blocker; the Gobelin can no longer pick up additional Blowpipes from chests or the ground if they already possess one.

Visual Polish: 
-Curse VFX:  Removed the aggressive white screen flash for the  Mushroomancer  and  Gobelin  classes. This prevents eye strain since these classes trigger the Curse effect frequently through class-specific mechanics.

HUB & UI: 
-Class Summary:  Updated the HUB with a new summary interface to preview class abilities, diet restrictions, and passives before starting a run.

1.0.4 — The Gobelin Update

New Class (Gobelin): Added a new class via 'Hat_Midsummer'. 
- Abilities: Permanent 0.5x size (synced for all players) and complete immunity to Spores (gauge and confusion).
- Diet: Can only consume natural food; cannot eat or be force-fed Packaged Food.
- Spawn with magic bean and blowgun

Blowgun Rework: The Gobelin's Blowgun is now "Soulbound".
- It is infinite (never breaks/runs out) but applies Curse to the user on every shot.
- It cannot be dropped, shared, or stored in backpacks by the Gobelin.(Still fall from the inventory if passing out)
- If picked up by non-Gobelins, it behaves as a standard single-use item.

Mushroomancer Fix: Fixed a critical bug where the "0 Stamina" penalty (Curse + Mushroom spawn) would trigger infinitely while the player was Passed Out (Ragdoll) or Dead.

Great Epee: 
-Changed drowsy timing from (45s-150s) to (30s-60s)
-However drowsy timing stopped if drowsy effect in status bar

The Rogue:
-Less stamina usage for infinite jumps


System: Implemented an "Anti-Feed" mechanic to respect class dietary restrictions during multiplayer interactions.

1.0.3 — Host System Items

Several bug fixes

1.0.2 — The Mechanics & Teamwork Update

Astronaut (Rework): Added active flight ability (Spacebar), massive jump buff, and fall resistance.

Tech-Priest: Disabled self-healing items to enforce teamwork.

Mushroomancer: Changed spawn items to shroomberries and emergency mushroom spawning mechanics.

Great Epee: Changed drowsy timing from (50s-190s) to (45s-150s)

1.0.1 — Optimized

Performance: Reduced memory allocations and centralized caches for smoother gameplay.

Stability: Fixed networking race conditions regarding starter item distribution.

Bug Fixes: Prevented crashes related to hat detection and null references.

1.0.0 — Initial Release

Launched the core class system, kit distribution, and UI integration.