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ScuttleFix
Removes the extra stamina penalty for letting go and re-grabbing higher (missed vertical scuttle). Normal climb drain is unchanged.Scuttle Fix 1.0.0
Removes only the re-grab higher stamina tax.
Vanilla StartClimbRpc does this when you already climbed since touching ground:
- Re-grab same height or lower → tiny cost (patch 1.30.a)
- Re-grab higher (let go, click a higher hold — “dash while climbing” / missed vertical scuttle) →
0.15 × distancestamina, often ~11
This zeros that one UseStamina call.
It does not change:
- Normal hold/move climb drain
- Lunges (Shift)
- Jumps
- Wall-angle drain (
GetAngleUsage)
Scuttling still works. A high mouse / high re-grab just no longer dumps a chunk of bar.