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HostReviveModFX(中文)

可以复活已经彻底死亡(变成骸骨)的队友,房间里所有人都能同步看到他站起来。

这是对 HostReviveMod 1.7.0 的重写。旧版从 2026 年 8 月起就没再更新,下面这些问题一直没修:

  • 复活后别人看到的还是尸体: 旧版只把复活消息发给被救的人。本 mod 发给房间里所有人,跟原版复活雕像、亡灵之书一样。
  • 游戏掉到个位数帧: 旧版在没点营火时每帧都遍历整张地图。本 mod 只在真正复活时才查一次位置。
  • 复活后两手空空: 本 mod 默认让死者的物品留在身上,复活后还在,只有背包掉在原地。

功能

功能 操作 默认
长按复活 看着队友的骸骨按住交互键(E),用游戏原生的提示和读条,不需要亡灵之书 开,3 秒
一键全体复活 按 Y 复活所有死亡的队友,默认也包括彻底昏迷的人 开
复活面板 按 U 打开(游戏原版风格),三个选项卡:复活(列出所有死亡的队友,点谁复活谁,不用走过去,也能全部复活)、排行榜、设置(常用选项一点就改)。打开时鼠标可点、人物不动 开
自动倒计时复活 死亡一段时间后自动复活,死者屏幕上显示倒计时 关,20 秒
  • 复活位置:每个功能单独设置,可选倒下的地方、救人者身边、最近点燃的营火。
  • 自救复活位置:自己死了、按全体复活键或在面板里复活自己时,可以选回到哪里:每次选择(默认,面板里列出原地、最近的队友旁,以及所有活着的队友和距离,点谁就复活到谁身边)、原地、最近的队友旁。没有活着的队友时直接原地复活。
  • 死亡保留物品(默认开):死亡时(包括被蘑菇感染变成僵尸)物品栏 3 格和手上拿着的东西(包括 3 格之外额外拿的那件)都留在身上,复活后还在;背包照原版掉在死亡的地方。需要死者本人装了本 mod。
  • 昏迷不掉落(默认开):原版昏迷倒地时会把 3 格物品和手上的东西全掉在地上;开启后都留在身上,醒来或被救起后手上那件会放回手里。关闭则照原版掉落。需要昏迷的人本人装了本 mod。
  • 全体复活键可以在 Mod 设置里直接改;长按复活用游戏的交互键,在游戏自己的按键设置里改。
  • 智能复活位置:原地没法站人时(比如中途加入、一直是鬼魂状态的队友,或者换图后骸骨已经不在了),会自动传到救他的人身边;如果没有活人,就依次找:已点燃的篝火 → 房主死亡的位置 → 他最后站立的地方,绝不会掉进虚空。复活点会自动避开地上的骸骨。
  • 骸骨位置指引:屏幕上标出每个队友骸骨的名字和距离,不在视野里时贴着屏幕边缘指方向。被蘑菇感染死的队友没有骸骨,会标出他变成的僵尸(僵尸消失后标他倒下的地方)。
  • 复活次数和代价(默认关):可以限制每人每局最多被复活几次(全房间共用,回到机场重新计数),也可以让救人的人付出一点饥饿值,或者每救一个人消耗一件绷带 / 急救包 / 任一医疗品(长按复活的提示里会显示)。自动复活和扶起昏迷的人不消耗。
  • 背包回到背上(默认开):死亡时掉在原地的背包,复活后自动回到背上,不管复活在哪;被队友拿走了就不会。关闭则在屏幕上标出你的背包位置。
  • 复活记录(默认开):消息栏写明谁救了谁(复活绿色、警告橙色),回到机场时汇总本局一共复活了几次。
  • 排行榜:复活面板里随时可看本局 / 总计每个人死亡、昏迷、救人、被救的次数,谁死得最多、谁救人最多;另外可以打开左上角排行榜(默认关),像游戏的实时信息一样常驻屏幕左上角,半透明、只占几行。统计的是你这边看到的情况。
  • 复活保护(默认 3 秒):刚复活的几秒内无敌,带游戏自带的金光,避免一复活又被毒雾、摔落秒杀。需要被复活的人也装了本 mod。
  • 原版复活惩罚(默认开):跟复活雕像一样,按难度加诅咒和 30% 饥饿,保持游戏原本的平衡;想要满状态复活可以关掉。
  • 只需一人安装:没装的队友也能正确看到复活。装了 mod 的人都能救人。
  • 自动复活只由一个人发出:装了 mod 并打开自动复活的人里,由房主负责;房主没开,就由编号最小的那位负责。
  • 版本提示:房间里有人用的版本和你不同时,消息栏会提示一次。
  • 拿着亡灵之书复活时保持原版效果(复活成骷髅形态)。
  • 提示语言跟随游戏语言。
  • 单人测试模式(调试分类里):全员死亡也不结束本局,一个人就能测试全体复活和自动复活。

替换 HostReviveMod: 使用前请先停用 HostReviveMod,两者都用 Y 键全体复活。


HostReviveModFX

Revive teammates who have fully died, and have everyone in the lobby see them stand back up.

This is a from-scratch rewrite that fixes two problems in HostReviveMod 1.7.0:

  • Revived players stayed dead for everyone else. The old mod sent the revive only to the revived player, so other players still saw a corpse. HostReviveModFX sends it to every player in the room, exactly like the vanilla Scout Statue and Book of Bones.
  • The game dropped to a few FPS. Until a campfire was lit, the old mod scanned the whole scene every frame. HostReviveModFX looks up positions only at the moment of a revive.

Features

Feature How Default
Hold revive Look at a dead teammate's skeleton and hold Interact (E). Uses the game's own prompt and progress ring, and needs no Book of Bones. On, 3 s
Revive all Press Y to revive every dead teammate. Fully passed-out teammates are included by default. On
Revive panel Press U (in the game's own style) for three tabs: Revive (every dead teammate, click one to revive just them from anywhere, or revive everyone), Leaderboard and Settings (the main options, one click to change). The mouse is free and your character stays put while it is open. On
Auto revive Revive dead teammates automatically after a delay, with a countdown on the dead player's screen. Off, 20 s
  • Revive place, set separately for each feature: Body (where they fell), Reviver (next to you) or Campfire (nearest lit campfire).
  • Self revive place: when you revive yourself (the revive-all key or the panel while dead), choose where you come back: Ask (default; the panel lists in place, next to the nearest teammate, and every living teammate with distance), Body (in place) or NearestTeammate. With nobody alive you come back in place.
  • Keep items on death (on by default): when you die (including turning into a mushroom zombie), your 3 inventory slots and the item in your hands, including the extra one held beyond the 3 slots, stay with you and come back when you are revived. Your backpack still drops where you died. The dying player needs the mod for this.
  • Keep items on pass out (on by default): vanilla spills your 3 slots and the item in your hands on the ground when you pass out. With this on they stay with you, and the item in your hands goes back into them when you get up or are revived. Turn it off for the vanilla drop. The passed-out player needs the mod for this.
  • Revive-all hotkey can be changed in the Mod Settings menu. Hold revive uses the game's Interact key, which you rebind in the game's own controls.
  • Smart revive place: when the body can't be stood on (a late joiner who has been a ghost since an earlier map, or a skeleton gone after a map reload), the player is revived next to whoever revives them; with nobody alive, at a lit campfire, else where the host died, else where they last stood. Never in the void, and never inside a skeleton.
  • Skeleton markers: each dead teammate's skeleton shows name and distance on screen, pinned to the screen edge when out of view. Mushroom deaths leave no skeleton, so their zombie is marked instead (or where they turned, once it is gone).
  • Limits and costs (off by default): max revives per player per run (shared by the room, reset at the airport), a hunger cost for the reviver, and an item cost: each revive uses up a bandage, a first-aid kit or any medical item (shown in the hold prompt). Auto revive and picking up passed-out teammates are free.
  • Backpack returns on revive (on by default): the backpack you dropped when you died goes back on your back after the revive, wherever you are revived, unless a teammate took it. Off: it is marked on your screen instead.
  • Revive log (on by default): the message log says who revived whom (revives in green, warnings in orange), with a summary of the run's revives back at the airport.
  • Leaderboard: always in the revive panel (deaths, pass-outs, revives given and received per player, this run or all time, who died most and who saved most). Optionally a small translucent corner leaderboard (off by default) stays in the top-left corner like the game's live info. Counts what your game saw.
  • Revive protection (3 s by default): a few seconds of the game's own invincibility (gold glow) right after a revive, so poison fog or a fall can't kill you again instantly. Needs the mod on the revived player's side.
  • Vanilla penalty (on by default): the ascent curse and 30% hunger, the same as the Scout Statue, to keep the game's balance. Turn it off for full-health revives.
  • Only one player needs the mod. Teammates without it still see every revive correctly. Anyone who has the mod can revive.
  • Auto revive is sent by one player only. Among the players who have the mod and turned auto revive on, the host sends it, else the one with the lowest actor number.
  • Version check: you get a message when someone in the room runs a different version of this mod.
  • Holding the Book of Bones keeps the vanilla behaviour (you revive as a skeleton).
  • Text language follows the game language: Chinese or English.
  • Solo test mode (Debug section) stops the run from ending when everyone is dead, so you can try revive all and auto revive alone.

All options are in BepInEx/config/com.hostrevivemodfx.cfg, and also in the in-game Mod Settings menu if you have ModConfig installed.

Replacing HostReviveMod: disable HostReviveMod before using this mod. Both use Y for revive all.

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