Decompiled source of CustomLevelOnlyUp v1.1.3

FogRemove╚Ñ╬φ╚τ╣√╙╨┐╔╥╘╔╛│².dll

Decompiled 19 hours ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("FogRemover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod for removing fog in PEAK")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d2d866fd73d0e86b799bd7475b8582103b6a59b8")]
[assembly: AssemblyProduct("FogRemover")]
[assembly: AssemblyTitle("FogRemover")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DisableFogPostMod
{
	[BepInPlugin("com.coddingcat.disablefogpost", "FogRemover", "1.0.0")]
	public class DisableFogPostPlugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private ConfigEntry<bool> disablePostFog;

		private ConfigEntry<bool> disableSphereFog;

		private void Awake()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Disable FogPost Plugin loaded");
			disablePostFog = ((BaseUnityPlugin)this).Config.Bind<bool>("Fog Options", "DisablePostFog", true, "Disable the 'Post Fog' visual fog.");
			disableSphereFog = ((BaseUnityPlugin)this).Config.Bind<bool>("Fog Options", "DisableSphereFog", false, "Disable the damaging 'Sphere Fog', the one that rises with progress");
			SceneManager.sceneLoaded += OnSceneLoaded;
			Harmony val = new Harmony("com.chatgpt.disablefogpost");
			val.PatchAll();
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			Log.LogInfo((object)("Scene loaded: " + ((Scene)(ref scene)).name));
			DisableFogObjects();
		}

		private void DisableFogObjects()
		{
			if (disablePostFog.Value)
			{
				DisablePostFog();
			}
			if (disableSphereFog.Value)
			{
				((MonoBehaviour)this).StartCoroutine(DisableSphereFogCoroutine());
			}
		}

		private void DisablePostFog()
		{
			GameObject val = GameObject.Find("Post Fog");
			if ((Object)(object)val != (Object)null)
			{
				val.SetActive(false);
				Log.LogInfo((object)"bye bye fog!");
			}
			else
			{
				Log.LogWarning((object)"No Post Fog Found in this scene lol");
			}
		}

		private IEnumerator DisableSphereFogCoroutine()
		{
			while (true)
			{
				GameObject sphereFog = GameObject.Find("Sphere Fog");
				GameObject sphereFog2 = GameObject.Find("FogSphereSystem");
				if ((Object)(object)sphereFog != (Object)null)
				{
					if (sphereFog.activeSelf)
					{
						sphereFog.SetActive(false);
						sphereFog2.SetActive(false);
						Log.LogInfo((object)"you are not going to hurt no one anymore");
					}
				}
				else
				{
					Log.LogWarning((object)"bye bye");
				}
				yield return (object)new WaitForSeconds(10f);
			}
		}
	}
}

NanJu.LevelMOD.dll

Decompiled 19 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKLib.Core;
using PEAKLib.Items.UnityEditor;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NanJu.LevelMOD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("MyStaff")]
[assembly: AssemblyTitle("NanJu.LevelMOD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyStaff
{
	public class AreaTitleDisplay : MonoBehaviour
	{
		public static HashSet<AreaTitleDisplay> allAreas = new HashSet<AreaTitleDisplay>();

		private HashSet<Character> notifiedPlayers = new HashSet<Character>();

		private void OnEnable()
		{
			allAreas.Add(this);
		}

		private void OnDisable()
		{
			allAreas.Remove(this);
		}

		private void Awake()
		{
			if ((Object)(object)((Component)this).GetComponent<Collider>() == (Object)null)
			{
				BoxCollider val = ((Component)this).gameObject.AddComponent<BoxCollider>();
				((Collider)val).isTrigger = true;
			}
			else
			{
				((Component)this).GetComponent<Collider>().isTrigger = true;
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine && !notifiedPlayers.Contains(val))
			{
				notifiedPlayers.Add(val);
				DisplayAreaTitle();
			}
		}

		private void DisplayAreaTitle()
		{
			string text = ((Object)((Component)this).gameObject).name;
			if (text.StartsWith("文字_"))
			{
				text = text.Substring(3);
			}
			else if (text.StartsWith("死亡文字_"))
			{
				text = text.Substring(5);
			}
			if ((Object)(object)GUIManager.instance != (Object)null)
			{
				GUIManager.instance.SetHeroTitle(text, (AudioClip)null);
			}
		}

		public static void ScanAndAttachToPrefab(GameObject prefab)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return;
			}
			Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
			foreach (Transform val in componentsInChildren)
			{
				GameObject gameObject = ((Component)val).gameObject;
				if (((Object)gameObject).name.StartsWith("文字_") || ((Object)gameObject).name.StartsWith("死亡文字_"))
				{
					EnsureSetup(gameObject);
				}
			}
		}

		public static void ScanAndAttachToScene()
		{
			GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0);
			foreach (GameObject val in array)
			{
				if (((Object)val).name.StartsWith("文字_") || ((Object)val).name.StartsWith("死亡文字_"))
				{
					EnsureSetup(val);
				}
			}
		}

		public static void ForceScan()
		{
			GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
			for (int i = 0; i < array.Length; i++)
			{
				Object val = (Object)(object)array[i];
				GameObject val2 = (GameObject)(object)((val is GameObject) ? val : null);
				if ((Object)(object)val2 != (Object)null && (((Object)val2).name.StartsWith("文字_") || ((Object)val2).name.StartsWith("死亡文字_")))
				{
					EnsureSetup(val2);
				}
			}
		}

		private static void EnsureSetup(GameObject obj)
		{
			if ((Object)(object)obj.GetComponent<Collider>() == (Object)null)
			{
				((Collider)obj.AddComponent<BoxCollider>()).isTrigger = true;
			}
			else
			{
				obj.GetComponent<Collider>().isTrigger = true;
			}
			if ((Object)(object)obj.GetComponent<AreaTitleDisplay>() == (Object)null)
			{
				obj.AddComponent<AreaTitleDisplay>();
			}
		}
	}
	public class DeathPoint : MonoBehaviour
	{
		private void OnTriggerEnter(Collider other)
		{
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine)
			{
				if (val.data.dead)
				{
					Plugin.SendLog("⚠ 玩家已死亡,跳过死亡区域: " + ((Object)((Component)this).gameObject).name);
					return;
				}
				Plugin.SendLog("✓ 玩家进入死亡区域,触发死亡: " + ((Object)((Component)this).gameObject).name);
				((MonoBehaviour)val).Invoke("DieInstantly", 0.02f);
			}
		}
	}
	[HarmonyPatch]
	public class DeathRevivePatch
	{
		[CompilerGenerated]
		private sealed class <ReviveCoroutine>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private Vector3 <revivePosition>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ReviveCoroutine>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Expected O, but got Unknown
				//IL_0073: Unknown result type (might be due to invalid IL or missing references)
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					_isReviving = true;
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((Object)(object)Character.localCharacter != (Object)null && Character.localCharacter.data.dead)
					{
						<revivePosition>5__1 = SaveManager.Instance.GetRevivePosition();
						if (<revivePosition>5__1 != Vector3.zero)
						{
							((MonoBehaviourPun)Character.localCharacter).photonView.RPC("RPCA_ReviveAtPosition", (RpcTarget)0, new object[3] { <revivePosition>5__1, false, -1 });
						}
						else
						{
							((MonoBehaviourPun)Character.localCharacter).photonView.RPC("RPCA_Revive", (RpcTarget)0, new object[1] { false });
						}
					}
					_isReviving = false;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static bool _isReviving;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Character), "RPCA_Die")]
		public static void RPCA_DiePostfix(Character __instance, Vector3 itemSpawnPoint)
		{
			if (__instance.refs.view.IsMine && !_isReviving)
			{
				GameStatsManager.Instance?.AddDeath();
				((MonoBehaviour)__instance).StartCoroutine(ReviveCoroutine());
			}
		}

		[IteratorStateMachine(typeof(<ReviveCoroutine>d__2))]
		private static IEnumerator ReviveCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ReviveCoroutine>d__2(0);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Character), "RPCA_Revive")]
		public static bool RPCA_RevivePrefix(ref bool applyStatus)
		{
			applyStatus = false;
			return true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Character), "RPCA_ReviveAtPosition")]
		public static bool RPCA_ReviveAtPositionPrefix(ref bool applyStatus)
		{
			applyStatus = false;
			return true;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Character), "ApplyPostReviveStatus")]
		public static bool ApplyPostReviveStatusPrefix()
		{
			return false;
		}
	}
	public class EndArea : MonoBehaviour
	{
		private bool triggered = false;

		private void Awake()
		{
			if ((Object)(object)((Component)this).GetComponent<Collider>() == (Object)null)
			{
				BoxCollider val = ((Component)this).gameObject.AddComponent<BoxCollider>();
				((Collider)val).isTrigger = true;
			}
			else
			{
				((Component)this).GetComponent<Collider>().isTrigger = true;
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine && !triggered)
			{
				triggered = true;
				ShowEndMessage();
			}
		}

		private void ShowEndMessage()
		{
			string text = ((Object)((Component)this).gameObject).name;
			if (text.StartsWith("终点区域_"))
			{
				text = text.Substring(5);
			}
			string text2 = GameStatsManager.Instance?.deathCount.ToString() ?? "0";
			string text3 = GameStatsManager.Instance?.GetFormattedTime() ?? "00:00:00";
			string text4 = text + "\n通关时间: " + text3 + "\n死亡次数: " + text2;
			if ((Object)(object)GUIManager.instance != (Object)null)
			{
				GUIManager.instance.SetHeroTitle(text4, (AudioClip)null);
			}
		}

		public static void ScanAndAttach(GameObject prefab = null)
		{
			Object[] componentsInChildren;
			Object[] array;
			if ((Object)(object)prefab != (Object)null)
			{
				componentsInChildren = (Object[])(object)prefab.GetComponentsInChildren<Transform>(true);
				array = componentsInChildren;
				Transform[] array2 = (Transform[])(object)array;
				foreach (Transform val in array2)
				{
					GameObject gameObject = ((Component)val).gameObject;
					if (((Object)gameObject).name.StartsWith("终点区域_") && (Object)(object)gameObject.GetComponent<EndArea>() == (Object)null)
					{
						gameObject.AddComponent<EndArea>();
					}
				}
				return;
			}
			componentsInChildren = (Object[])(object)Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0);
			array = componentsInChildren;
			GameObject[] array3 = (GameObject[])(object)array;
			foreach (GameObject val2 in array3)
			{
				if (((Object)val2).name.StartsWith("终点区域_") && (Object)(object)val2.GetComponent<EndArea>() == (Object)null)
				{
					val2.AddComponent<EndArea>();
				}
			}
		}
	}
	public class EndGameZone : MonoBehaviour
	{
		public static bool playerHasEnteredZone;

		private void Awake()
		{
			Collider component = ((Component)this).GetComponent<Collider>();
			if ((Object)(object)component == (Object)null)
			{
				BoxCollider val = ((Component)this).gameObject.AddComponent<BoxCollider>();
				((Collider)val).isTrigger = true;
			}
			else
			{
				component.isTrigger = true;
			}
			MovePeakToZone();
		}

		private void MovePeakToZone()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.Find("Peak");
			if ((Object)(object)val != (Object)null)
			{
				val.transform.SetParent(((Component)this).transform);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				Debug.Log((object)("[EndGameZone] 已将 Peak 对象移动到 " + ((Object)((Component)this).gameObject).name + " 子级"));
			}
			else
			{
				Debug.Log((object)"[EndGameZone] 找不到 Peak 对象");
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine)
			{
				playerHasEnteredZone = true;
				GameEndPatch.forceAllowEndGame = true;
				Debug.Log((object)("[EndGameZone] 玩家进入离开游戏区域,已解锁结束功能: " + val.characterName));
			}
		}

		private void OnTriggerExit(Collider other)
		{
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine)
			{
				playerHasEnteredZone = false;
				GameEndPatch.forceAllowEndGame = false;
				Debug.Log((object)("[EndGameZone] 玩家离开离开游戏区域,已锁定结束功能: " + val.characterName));
			}
		}

		public static void ScanAndAttach(GameObject prefab = null)
		{
			Object[] componentsInChildren;
			Object[] array;
			if ((Object)(object)prefab != (Object)null)
			{
				componentsInChildren = (Object[])(object)prefab.GetComponentsInChildren<Transform>(true);
				array = componentsInChildren;
				Transform[] array2 = (Transform[])(object)array;
				foreach (Transform val in array2)
				{
					GameObject gameObject = ((Component)val).gameObject;
					if (((Object)gameObject).name == "离开游戏" && (Object)(object)gameObject.GetComponent<EndGameZone>() == (Object)null)
					{
						gameObject.AddComponent<EndGameZone>();
					}
				}
				return;
			}
			componentsInChildren = (Object[])(object)Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0);
			array = componentsInChildren;
			GameObject[] array3 = (GameObject[])(object)array;
			foreach (GameObject val2 in array3)
			{
				if (((Object)val2).name == "离开游戏" && (Object)(object)val2.GetComponent<EndGameZone>() == (Object)null)
				{
					val2.AddComponent<EndGameZone>();
				}
			}
		}
	}
	[HarmonyPatch]
	public class FlarePatch
	{
		private static bool hasTriggeredEndGame;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Flare), "Update")]
		public static void UpdatePostfix(Flare __instance)
		{
			if (!hasTriggeredEndGame && EndGameZone.playerHasEnteredZone && !((Object)(object)__instance == (Object)null) && !((Object)(object)((ItemComponent)__instance).item == (Object)null))
			{
				BoolItemData data = ((ItemComponent)__instance).GetData<BoolItemData>((DataEntryKey)3);
				if (data != null && data.Value && (Object)(object)((ItemComponent)__instance).item.holderCharacter != (Object)null)
				{
					Debug.Log((object)"[FlarePatch] 触发游戏通关");
					hasTriggeredEndGame = true;
					EndGameZone.playerHasEnteredZone = false;
					EndGame();
				}
			}
		}

		private static void EndGame()
		{
			if ((Object)(object)Character.localCharacter == (Object)null)
			{
				Debug.LogError((object)"[FlarePatch] Character.localCharacter 为 null");
				return;
			}
			GameEndPatch.forceAllowEndGame = true;
			MethodInfo method = ((object)Character.localCharacter).GetType().GetMethod("RPCEndGame", BindingFlags.Instance | BindingFlags.NonPublic);
			if (method != null)
			{
				method.Invoke(Character.localCharacter, null);
				Debug.Log((object)"[FlarePatch] 成功调用 RPCEndGame");
			}
			else
			{
				Debug.LogError((object)"[FlarePatch] 找不到 RPCEndGame 方法");
			}
		}
	}
	[HarmonyPatch]
	public class GameEndPatch
	{
		public static bool forceAllowEndGame;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Character), "CheckEndGame")]
		public static bool CheckEndGamePrefix()
		{
			if (forceAllowEndGame)
			{
				return true;
			}
			return false;
		}
	}
	public class GameStatsManager : MonoBehaviour
	{
		public int deathCount = 0;

		public float startTime = 0f;

		public bool gameStarted = false;

		public static GameStatsManager Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
				Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
				StartTimer();
			}
			else
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public void StartTimer()
		{
			if (!gameStarted)
			{
				gameStarted = true;
				startTime = Time.time;
			}
		}

		public void AddDeath()
		{
			deathCount++;
			ShowDeathMilestone();
		}

		private void ShowDeathMilestone()
		{
			foreach (AreaTitleDisplay allArea in AreaTitleDisplay.allAreas)
			{
				string name = ((Object)((Component)allArea).gameObject).name;
				if (!name.StartsWith("死亡文字_"))
				{
					continue;
				}
				string text = name.Substring(5);
				int num = text.IndexOf('_');
				if (num <= 0)
				{
					continue;
				}
				string s = text.Substring(0, num);
				if (int.TryParse(s, out var result) && deathCount == result)
				{
					string text2 = text.Substring(num + 1);
					if ((Object)(object)GUIManager.instance != (Object)null)
					{
						GUIManager.instance.SetHeroTitle(text2, (AudioClip)null);
					}
					break;
				}
			}
		}

		public string GetFormattedTime()
		{
			if (!gameStarted)
			{
				return "00:00:00";
			}
			float num = Time.time - startTime;
			TimeSpan timeSpan = TimeSpan.FromSeconds(num);
			return $"{timeSpan.Hours:D2}:{timeSpan.Minutes:D2}:{timeSpan.Seconds:D2}";
		}

		public void Reset()
		{
			deathCount = 0;
			startTime = Time.time;
			gameStarted = true;
		}
	}
	[HarmonyPatch(typeof(GUIManager))]
	public class HeroTitlePositionPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("SetHeroTitle")]
		public static void SetHeroTitlePrefix(GUIManager __instance)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance.heroObject != (Object)null)
			{
				RectTransform component = __instance.heroObject.GetComponent<RectTransform>();
				if ((Object)(object)component != (Object)null)
				{
					component.anchorMin = new Vector2(0.5f, 1f);
					component.anchorMax = new Vector2(0.5f, 1f);
					component.pivot = new Vector2(0.5f, 1f);
					component.anchoredPosition = new Vector2(0f, -80f);
					((Transform)component).localScale = new Vector3(0.8f, 0.8f, 1f);
				}
			}
			if ((Object)(object)__instance.heroBG != (Object)null)
			{
				((Component)__instance.heroBG).gameObject.SetActive(false);
			}
		}
	}
	[HarmonyPatch]
	public class NoFallDamagePatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(CharacterMovement), "CheckFallDamage")]
		public static bool CheckFallDamagePrefix()
		{
			return false;
		}
	}
	[HarmonyPatch]
	public class NoHungerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(CharacterAfflictions), "AddStatus")]
		public static bool AddStatusPrefix(STATUSTYPE statusType)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			if ((int)statusType == 1)
			{
				return false;
			}
			return true;
		}
	}
	public class ParasolSpawner : MonoBehaviour
	{
		[Header("设置")]
		public GameObject parasolPrefab;

		public float detectionRadius = 3f;

		private bool isPlayerNearby = false;

		private string parasolPrefabName = "Parasol";

		private void Awake()
		{
			SphereCollider val = ((Component)this).gameObject.GetComponent<SphereCollider>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)this).gameObject.AddComponent<SphereCollider>();
			}
			((Collider)val).isTrigger = true;
			val.radius = detectionRadius;
			if ((Object)(object)parasolPrefab != (Object)null)
			{
				parasolPrefabName = ((Object)parasolPrefab).name;
			}
			Plugin.SendLog("✓ 伞生成器 " + ((Object)((Component)this).gameObject).name + " 已初始化,预制件名称: " + parasolPrefabName);
		}

		private void OnTriggerEnter(Collider other)
		{
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine)
			{
				isPlayerNearby = true;
				Plugin.SendLog("✓ 玩家靠近了 " + ((Object)((Component)this).gameObject).name + ",按E键生成伞");
			}
		}

		private void OnTriggerExit(Collider other)
		{
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine)
			{
				isPlayerNearby = false;
			}
		}

		private void Update()
		{
			if (isPlayerNearby && (Object)(object)Character.localCharacter != (Object)null && Character.localCharacter.refs.view.IsMine && Input.GetKeyDown((KeyCode)101))
			{
				Plugin.SendLog("✓ 玩家按了E键,检查是否需要生成伞");
				TryGiveParasol();
			}
		}

		private void TryGiveParasol()
		{
			if (HasParasolInHand())
			{
				Plugin.SendLog("⚠ 玩家手上已经有伞了,不需要生成");
			}
			else
			{
				SpawnParasol();
			}
		}

		private bool HasParasolInHand()
		{
			if ((Object)(object)Character.localCharacter == (Object)null || (Object)(object)Character.localCharacter.data == (Object)null)
			{
				return false;
			}
			Item currentItem = Character.localCharacter.data.currentItem;
			if ((Object)(object)currentItem != (Object)null)
			{
				string itemName = currentItem.GetItemName((ItemInstanceData)null);
				if (itemName.ToLower().Contains("parasol") || itemName.ToLower().Contains("伞"))
				{
					Plugin.SendLog("✓ 发现玩家手上有伞: " + itemName);
					return true;
				}
			}
			return false;
		}

		private void SpawnParasol()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)Character.localCharacter).transform.position + ((Component)Character.localCharacter).transform.forward * 0.5f + Vector3.up * 0.5f;
			try
			{
				GameObject val2 = PhotonNetwork.InstantiateItemRoom(parasolPrefabName, val, ((Component)Character.localCharacter).transform.rotation);
				if ((Object)(object)val2 != (Object)null)
				{
					Plugin.SendLog($"✓ 成功在玩家面前生成伞,位置: {val}");
					Item component = val2.GetComponent<Item>();
					if ((Object)(object)component != (Object)null)
					{
						Plugin.SendLog("✓ 尝试让玩家捡起伞");
						component.RequestPickup(Character.localCharacter.refs.view);
					}
				}
				else
				{
					Plugin.SendLog("⚠ PhotonNetwork.InstantiateItemRoom 返回 null,尝试备用方法");
					SpawnFallback(val);
				}
			}
			catch (Exception ex)
			{
				Plugin.SendLog("⚠ 使用官方方法失败: " + ex.Message + ",尝试备用方法");
				SpawnFallback(val);
			}
		}

		private void SpawnFallback(Vector3 spawnPosition)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GetParasolPrefab();
			if ((Object)(object)val != (Object)null)
			{
				GameObject val2 = Object.Instantiate<GameObject>(val, spawnPosition, ((Component)Character.localCharacter).transform.rotation);
				Rigidbody component = val2.GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.isKinematic = false;
					component.useGravity = true;
					component.linearVelocity = Vector3.zero;
					component.angularVelocity = Vector3.zero;
				}
				val2.SetActive(true);
				Item component2 = val2.GetComponent<Item>();
				if ((Object)(object)component2 != (Object)null)
				{
					Plugin.SendLog("✓ 备用方法成功,尝试让玩家捡起伞");
					component2.RequestPickup(Character.localCharacter.refs.view);
				}
				Plugin.SendLog($"✓ 备用方法成功在玩家面前生成伞,位置: {spawnPosition}");
			}
			else
			{
				Plugin.SendLog("⚠ 未找到Parasol预制件!");
			}
		}

		private GameObject GetParasolPrefab()
		{
			if ((Object)(object)parasolPrefab != (Object)null)
			{
				return parasolPrefab;
			}
			Item val = default(Item);
			if (ItemDatabase.TryGetItem("Parasol", ref val) && (Object)(object)val != (Object)null)
			{
				Plugin.SendLog("✓ 从ItemDatabase找到Parasol");
				return ((Component)val).gameObject;
			}
			Object[] array = (Object[])(object)Resources.FindObjectsOfTypeAll<GameObject>();
			Object[] array2 = array;
			Object[] array3 = array2;
			foreach (Object val2 in array3)
			{
				GameObject val3 = (GameObject)(object)((val2 is GameObject) ? val2 : null);
				if ((Object)(object)val3 != (Object)null && (((Object)val3).name == "Parasol" || ((Object)val3).name == "parasol"))
				{
					Plugin.SendLog("✓ 找到Parasol游戏对象: " + ((Object)val3).name);
					return val3;
				}
			}
			return null;
		}
	}
	[BepInPlugin("NANJU.QWQ.dev", "NANAJU", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "NANJU.QWQ.dev";

		public const string modName = "NANAJU";

		public const string modVersion = "0.1.0";

		private readonly Harmony _harmony = new Harmony("NANJU.QWQ.dev");

		internal static ManualLogSource mls = Logger.CreateLogSource("NANJU.QWQ.dev");

		private GameObject shrinePrefab;

		private readonly Vector3 shrinePosition = new Vector3(-2.04801f, 0.9f, -360.3f);

		private readonly Vector3 shrineRotation = new Vector3(-89.98f, 0f, 0f);

		private bool spawnedShrine = false;

		private void Awake()
		{
			CreateGameStatsManager();
			PatchAllStuff();
			BundleLoader.LoadBundleWithName((BaseUnityPlugin)(object)this, "jitai.peak", (Action<PeakBundle>)delegate(PeakBundle peakBundle)
			{
				UnityItemContent val = peakBundle.LoadAsset<UnityItemContent>("jitai");
				if ((Object)(object)val == (Object)null)
				{
					val = peakBundle.LoadAsset<UnityItemContent>("其他");
				}
				if ((Object)(object)val == (Object)null)
				{
					peakBundle.Mod.RegisterContent();
				}
				else
				{
					shrinePrefab = val.ItemPrefab;
					if ((Object)(object)shrinePrefab == (Object)null)
					{
						peakBundle.Mod.RegisterContent();
					}
					else
					{
						Renderer[] componentsInChildren = shrinePrefab.GetComponentsInChildren<Renderer>();
						if (componentsInChildren.Length != 0)
						{
							Shader val2 = Shader.Find("W/Character");
							if ((Object)(object)val2 != (Object)null)
							{
								Renderer[] array = componentsInChildren;
								foreach (Renderer val3 in array)
								{
									val3.material.shader = val2;
								}
							}
						}
						if ((Object)(object)shrinePrefab.GetComponentInChildren<Collider>() == (Object)null)
						{
							((Collider)shrinePrefab.AddComponent<BoxCollider>()).isTrigger = true;
						}
						AttachScriptsToPrefabChildren(shrinePrefab);
						AreaTitleDisplay.ScanAndAttachToPrefab(shrinePrefab);
						EndArea.ScanAndAttach(shrinePrefab);
						peakBundle.Mod.RegisterContent();
					}
				}
			});
		}

		private void CreateGameStatsManager()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			GameObject val = new GameObject("GameStatsManager");
			val.AddComponent<GameStatsManager>();
			Object.DontDestroyOnLoad((Object)(object)val);
		}

		private void Start()
		{
			SceneManager.sceneLoaded += OnSceneLoaded;
			SceneManager.sceneUnloaded += OnSceneUnloaded;
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
			SceneManager.sceneUnloaded -= OnSceneUnloaded;
		}

		private void OnSceneUnloaded(Scene scene)
		{
			Match match = new Regex("^Level_(\\d+)$").Match(((Scene)(ref scene)).name);
			if (match.Success)
			{
				spawnedShrine = false;
				Debug.Log((object)"[Plugin] 离开 Level 场景,重置 spawnedShrine 和 FlarePatch");
			}
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			((MonoBehaviour)this).Invoke("AutoAttachScripts", 0.5f);
			Match match = new Regex("^Level_(\\d+)$").Match(((Scene)(ref scene)).name);
			if ((int)mode != 0 || !match.Success || !int.TryParse(match.Groups[1].Value, out var _))
			{
				return;
			}
			if (!spawnedShrine && (Object)(object)shrinePrefab != (Object)null)
			{
				GameObject val = Object.Instantiate<GameObject>(shrinePrefab);
				val.transform.position = shrinePosition;
				val.transform.eulerAngles = shrineRotation;
				((Object)val).name = "CustomShrine";
				Rigidbody val2 = val.GetComponent<Rigidbody>();
				if ((Object)(object)val2 == (Object)null)
				{
					val2 = val.AddComponent<Rigidbody>();
				}
				val2.isKinematic = true;
				Rigidbody[] componentsInChildren = val.GetComponentsInChildren<Rigidbody>();
				foreach (Rigidbody val3 in componentsInChildren)
				{
					if ((Object)(object)((Component)val3).transform != (Object)(object)val.transform)
					{
						val3.linearVelocity = Vector3.zero;
						val3.angularVelocity = Vector3.zero;
					}
				}
				spawnedShrine = true;
				HideSceneObjects();
			}
			else if (spawnedShrine)
			{
				HideSceneObjects();
			}
		}

		private void HideSceneObjects()
		{
			string[] array = new string[6] { "Biome_1", "Biome_2", "Biome_3", "Biome_4", "Global", "EdgeWalls" };
			string[] array2 = array;
			foreach (string text in array2)
			{
				GameObject val = GameObject.Find(text);
				if ((Object)(object)val != (Object)null)
				{
					val.SetActive(false);
				}
			}
			GameObject val2 = GameObject.Find("FogSphereSystem");
			if ((Object)(object)val2 != (Object)null)
			{
				Object.Destroy((Object)(object)val2);
			}
		}

		private void AttachScriptsToPrefabChildren(GameObject prefab)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
			foreach (Transform val in componentsInChildren)
			{
				GameObject gameObject = ((Component)val).gameObject;
				if (((Object)gameObject).name.Contains("初始保存点"))
				{
					SaveManager.Instance.SetInitialSavePoint(gameObject.transform.position);
				}
				else if (((Object)gameObject).name.Contains("保存点") && (Object)(object)gameObject.GetComponent<SavePoint>() == (Object)null)
				{
					gameObject.AddComponent<SavePoint>();
					EnsureCollider(gameObject);
				}
				else if (((Object)gameObject).name.Contains("死亡点") && (Object)(object)gameObject.GetComponent<DeathPoint>() == (Object)null)
				{
					gameObject.AddComponent<DeathPoint>();
					EnsureCollider(gameObject);
				}
				else if (((Object)gameObject).name.Contains("伞") && (Object)(object)gameObject.GetComponent<ParasolSpawner>() == (Object)null)
				{
					gameObject.AddComponent<ParasolSpawner>();
				}
			}
			EndGameZone.ScanAndAttach(prefab);
		}

		private void AutoAttachScripts()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0);
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if (((Object)val).name.Contains("初始保存点"))
				{
					SaveManager.Instance.SetInitialSavePoint(val.transform.position);
				}
				else if (((Object)val).name.Contains("保存点") && (Object)(object)val.GetComponent<SavePoint>() == (Object)null)
				{
					val.AddComponent<SavePoint>();
					EnsureCollider(val);
				}
				else if (((Object)val).name.Contains("死亡点") && (Object)(object)val.GetComponent<DeathPoint>() == (Object)null)
				{
					val.AddComponent<DeathPoint>();
					EnsureCollider(val);
				}
				else if (((Object)val).name.Contains("伞") && (Object)(object)val.GetComponent<ParasolSpawner>() == (Object)null)
				{
					val.AddComponent<ParasolSpawner>();
				}
			}
			((MonoBehaviour)this).Invoke("FindInitialSavePointLater", 2f);
			AreaTitleDisplay.ScanAndAttachToScene();
			EndArea.ScanAndAttach();
			EndGameZone.ScanAndAttach();
			((MonoBehaviour)this).Invoke("ForceScanAreaTitles", 1f);
		}

		private void EnsureCollider(GameObject obj)
		{
			Collider component = obj.GetComponent<Collider>();
			if ((Object)(object)component == (Object)null)
			{
				((Collider)obj.AddComponent<BoxCollider>()).isTrigger = true;
			}
			else
			{
				component.isTrigger = true;
			}
		}

		private void FindInitialSavePointLater()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0);
			foreach (GameObject val in array)
			{
				if (((Object)val).name.Contains("初始保存点"))
				{
					SaveManager.Instance.SetInitialSavePoint(val.transform.position);
					break;
				}
			}
		}

		private void ForceScanAreaTitles()
		{
			AreaTitleDisplay.ForceScan();
		}

		public static void SendLog(string msg)
		{
		}

		public void PatchAllStuff()
		{
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}
	public class SaveManager : MonoBehaviour
	{
		private static SaveManager _instance;

		private Vector3 _lastSavePoint = Vector3.zero;

		private Vector3 _initialSavePoint = Vector3.zero;

		public static SaveManager Instance
		{
			get
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Expected O, but got Unknown
				if ((Object)(object)_instance == (Object)null)
				{
					GameObject val = new GameObject("SaveManager");
					_instance = val.AddComponent<SaveManager>();
					Object.DontDestroyOnLoad((Object)(object)val);
					Plugin.SendLog("✓ SaveManager 实例创建");
				}
				return _instance;
			}
		}

		private void Awake()
		{
			if ((Object)(object)_instance == (Object)null)
			{
				_instance = this;
				Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
				Plugin.SendLog("✓ SaveManager Awake, 设置为 DontDestroyOnLoad");
			}
			else if ((Object)(object)_instance != (Object)(object)this)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public void SetLastSavePoint(Vector3 position)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			_lastSavePoint = position;
			Plugin.SendLog($"✓ 保存点已更新: {position}");
		}

		public void SetInitialSavePoint(Vector3 position)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			_initialSavePoint = position;
			Plugin.SendLog($"✓ 初始保存点已设置: {position}");
		}

		public Vector3 GetLastSavePoint()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			Plugin.SendLog($"获取保存点位置: {_lastSavePoint}");
			return _lastSavePoint;
		}

		public Vector3 GetInitialSavePoint()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			Plugin.SendLog($"获取初始保存点位置: {_initialSavePoint}");
			return _initialSavePoint;
		}

		public Vector3 GetRevivePosition()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			if (_lastSavePoint != Vector3.zero)
			{
				Plugin.SendLog("使用最后保存点复活");
				return _lastSavePoint;
			}
			if (_initialSavePoint != Vector3.zero)
			{
				Plugin.SendLog("使用初始保存点复活");
				return _initialSavePoint;
			}
			Plugin.SendLog("⚠ 没有保存点,先尝试找初始保存点");
			Vector3 val = FindInitialSavePointInScene();
			if (val != Vector3.zero)
			{
				_initialSavePoint = val;
				Plugin.SendLog($"✓ 实时查找到初始保存点: {val}");
				return val;
			}
			Plugin.SendLog("⚠ 没有找到初始保存点,尝试找普通保存点");
			return FindSavePointInScene();
		}

		public Vector3 FindSavePointInScene()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0);
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if (((Object)val).name.Contains("保存点"))
				{
					Plugin.SendLog($"✓ 在场景中找到保存点: {((Object)val).name}, 位置: {val.transform.position}");
					return val.transform.position;
				}
			}
			Plugin.SendLog("⚠ 场景中未找到保存点");
			return Vector3.zero;
		}

		public Vector3 FindInitialSavePointInScene()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0);
			GameObject[] array2 = array;
			foreach (GameObject val in array2)
			{
				if (((Object)val).name.Contains("初始保存点"))
				{
					Plugin.SendLog($"✓ 在场景中找到初始保存点: {((Object)val).name}, 位置: {val.transform.position}");
					return val.transform.position;
				}
			}
			Plugin.SendLog("⚠ 场景中未找到初始保存点");
			return Vector3.zero;
		}

		public bool HasSavePoint()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			bool flag = _lastSavePoint != Vector3.zero;
			Plugin.SendLog($"检查是否有保存点: {flag}");
			return flag;
		}

		public bool HasInitialSavePoint()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			bool flag = _initialSavePoint != Vector3.zero;
			Plugin.SendLog($"检查是否有初始保存点: {flag}");
			return flag;
		}
	}
	public class SavePoint : MonoBehaviour
	{
		private bool hasSaved = false;

		private void OnTriggerEnter(Collider other)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			Character val = ((Component)other).GetComponent<Character>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)other).GetComponentInParent<Character>();
			}
			if ((Object)(object)val != (Object)null && val.refs.view.IsMine && !hasSaved)
			{
				hasSaved = true;
				Vector3 position = ((Component)this).transform.position;
				SaveManager.Instance.SetLastSavePoint(position);
				GameStatsManager.Instance?.StartTimer();
				if ((Object)(object)GUIManager.instance != (Object)null)
				{
					GUIManager.instance.SetHeroTitle(val.characterName + " 已保存", (AudioClip)null);
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "NanJu.LevelMOD";

		public const string PLUGIN_NAME = "MyStaff";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}