Advanced graphics settings mod for PEAK. Provides enhanced visual quality and performance optimization options.
| Setting | Description | Options | Performance Impact |
|---|---|---|---|
| Anti-Aliasing | Reduces jagged edges on 3D objects | Off, 2x, 4x, 8x MSAA | Higher = smoother edges, lower performance |
| Anisotropic Filtering | Improves texture quality at distance | Disable, Enable, Force Enable | Higher = sharper distant textures |
| Texture Quality | Controls texture resolution | Very Low → Very High | Higher = sharper textures, more VRAM usage |
| Shadow Resolution | Controls shadow map quality | Very Low (256px) → Ultra (8192px) | Higher = sharper shadows, more GPU usage |
| LOD Bias | Controls model detail distance | 0.5 → 2.0 | Higher = more detail at distance, lower performance |
| Far Plane Culling Distance | Sets the camera's far clipping plane distance | 100.0 → 2000.0 (float) | Higher = renders more distant objects, lower performance |
| Setting | Description | Options | Performance Impact |
|---|---|---|---|
| Opaque Texture | Camera opaque texture for effects | Disabled, Enabled | Disabled = Better performance |
| Max Additional Lights | Maximum real-time lights | Very Low (1) → Very High (8) | Higher = more dynamic lights, lower performance |
| Dynamic Batching | Optimizes rendering of small objects | Disabled, Enabled | Disabled = Better for complex scenes |
FloatSetting for user adjustment due to UI limitations with IntSetting. This allows decimal input, but the value is treated as an integer internally.SettingsRegistry.MainCamera class, ensuring the culling distance updates in real time.HDPeak.dll in BepInEx/plugins/