using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.MiiMii1205.BringBackRedSand")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+3e13684e929c00a2b80b68eb8869f439b4f2a841")]
[assembly: AssemblyProduct("com.github.MiiMii1205.BringBackRedSand")]
[assembly: AssemblyTitle("BringBackRedSand")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BringBackRedSand
{
[BepInPlugin("com.github.MiiMii1205.BringBackRedSand", "BringBackRedSand", "1.0.1")]
public class BringBackRedSandPlugin : BaseUnityPlugin
{
private static readonly int TopColor2 = Shader.PropertyToID("_TopColor2");
private static readonly int TopColor = Shader.PropertyToID("_TopColor");
private static readonly int TopColor1 = Shader.PropertyToID("_TopColor1");
private static readonly int TopHueShift = Shader.PropertyToID("_TopHueShifts");
private static readonly int Tint = Shader.PropertyToID("_Tint");
private static readonly int BaseColor = Shader.PropertyToID("_BaseColor");
private static readonly int Color1 = Shader.PropertyToID("_Color1");
private static readonly Color BloodRedTopColor = new Color(0.592f, 0.102f, 0f, 1f);
private static readonly Color BloodRedTop2Color = new Color(0.1137255f, 0.007843135f, 0.007843135f, 0.8156863f);
private static readonly Color BloodRedTop1Color = new Color(0.2901961f, 0.03869281f, 0f, 0.4196078f);
private static readonly Vector4 HueShift = new Vector4(0.2875f, 0f, 0f, 0f);
private static readonly Color FoliageTint = new Color(1.1485935f, 0.6110518f, 0.6110518f, 0f);
private static readonly Color FoliageBaseColor = new Color(2f / 51f, 2f / 85f, 0.015686275f, 0f);
private static readonly Color FoliageColor1 = new Color(16f / 51f, 14f / 85f, 7f / 85f, 1f);
public const string Id = "com.github.MiiMii1205.BringBackRedSand";
internal static ManualLogSource Log
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private set;
} = null;
internal static Material RedRockMaterial
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private set;
} = null;
internal static Material RedFoliageMaterial
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private set;
} = null;
public static string Name => "BringBackRedSand";
public static string Version => "1.0.1";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded += CheckMaterials;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
private void CheckMaterials(Scene arg0, LoadSceneMode arg1)
{
if (Object.op_Implicit((Object)(object)RedRockMaterial) && Object.op_Implicit((Object)(object)RedFoliageMaterial))
{
return;
}
Material[] array = Resources.FindObjectsOfTypeAll<Material>();
Log.LogInfo((object)$"Found {array.Length} materials...");
Material[] array2 = array;
foreach (Material val in array2)
{
string name = ((Object)val).name;
if (!(name == "M_RedRock"))
{
if (name == "M_Foliage Generic_Red")
{
RedFoliageMaterial = val;
}
}
else
{
RedRockMaterial = val;
}
if (Object.op_Implicit((Object)(object)RedRockMaterial) && Object.op_Implicit((Object)(object)RedFoliageMaterial))
{
UpdateMaterialColors();
break;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void UpdateMaterialColors()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
RedRockMaterial.SetColor(TopColor2, BloodRedTop2Color);
RedRockMaterial.SetColor(TopColor, BloodRedTopColor);
RedRockMaterial.SetColor(TopColor1, BloodRedTop1Color);
RedRockMaterial.SetVector(TopHueShift, HueShift);
RedFoliageMaterial.SetColor(Tint, FoliageTint);
RedFoliageMaterial.SetColor(BaseColor, FoliageBaseColor);
RedFoliageMaterial.SetColor(Color1, FoliageColor1);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}