Changelog
[2.0.0] - 2026-08-11
Changed
- The Final Ascent support!
[1.4.1] - 2026-08-10
Changed
- Added a fallback position in case the "The Kiln" bridge isn't found (as a quick possible fix for The Citadel)
- Refactored Lucky Blocks integration
[1.4.0] - 2026-08-08
Changed
- Pre Final Ascent update
- Added a restriction to the FLING effect while at PEAK
[1.3.4] - 2026-07-29
Changed
- Fixed 1.65a+ bugs where the demon wouldn't spawn in some maps
[1.3.3] - 2026-07-24
Added
[1.3.2] - 2026-05-24
Changed
- Fixed a bug with vanilla audio sliders not working with green demons
[1.3.1] - 2026-05-17
Changed
- Fixed a bug with the volume slider not getting set properly with new green demons
[1.3.0] - 2026-05-06
Àdded
- Added fallback effects when spawining GameObjects in some effects fails.
- Added 3 random effect pool preset to give further control over green demons outcomes:
- This new lobby setting (named
Type of Green Demon Random Effects) only takes effect when using the RANDOM catch effect and can be any of:
CASUAL: Removes harsh effects, like KILL or POOR_BOY
STANDARD (default): Keeps all caught effects
HARDCORE: Removes soft effects, like SLIP or BEES
Changed
- Code cleanup, refactorings.
- Fixed Lucky Blocks support.
- When UnnamedProducts enabled, flairs that were taken away at the shore now respawn at the crash plane using their correct brand.
- Made spawned tornado always target the caught player.
- Moved calera's green demon spawn closer to The Kiln and closer to the lava.
- Added a slight delay when spawning multiple green demons.
[1.2.0] - 2026-05-03
Added
- Added a small flocking behavior to Green Demons when there are more than 1
[1.1.2] - 2026-05-03
Changed
- Fixed soft dependencies (again)
- Fixed a physics bug that can make demons sticks to each other.
[1.1.1] - 2026-05-02
Changed
- Fixed Lucky Blocks compatibility when spawning demons
[1.1.0] - 2026-05-01
Added
Changed
- Slight tracker optimisations
- Fixed soft dependencies
[1.0.3] - 2026-04-29
Changed
- Reducced bundle sizes.
- Added EQs, reberbs to chase loop.
[1.0.2] - 2026-04-25
Removed
[1.0.1] - 2026-04-25
Added
- Made Green Demons despawn when the credits starts
Changed
- Replaced the demon's PositionSyncer script with a PhysicsSyncer for smoother movement.
- Added a simple raycast to spawn the demon at a correct position
- Spawning balancing
- CALDERA:
- Crow flight threshold 50% -> 40%
- MESA, ALPINE:
- Crow flight threshold 50% -> 40%
- THE KILN:
- Pull demon spawn point up a bit.
- Climb threshold 50% -> 33%
- PEAK:
- Put demon spawing position closer to the peak
- Climb threshold: 50% -> 15%
- Tweaked demons speeds:
- THE KILN:
- Reduced demon altitude speed nerfs -50% -> -5%
- Reduced lateral speeds by 20%
- CALDERA:
- Removed altitude speed nerfs
[1.0.0] - 2026-04-24
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