Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Changelog
[1.3.2] - 2026-05-24
Changed
- Fixed a bug with vanilla audio sliders not working with green demons
[1.3.1] - 2026-05-17
Changed
- Fixed a bug with the volume slider not getting set properly with new green demons
[1.3.0] - 2026-05-06
Àdded
- Added fallback effects when spawining GameObjects in some effects fails.
- Added 3 random effect pool preset to give further control over green demons outcomes:
- This new lobby setting (named
Type of Green Demon Random Effects) only takes effect when using the RANDOM catch effect and can be any of:
CASUAL: Removes harsh effects, like KILL or POOR_BOY
STANDARD (default): Keeps all caught effects
HARDCORE: Removes soft effects, like SLIP or BEES
Changed
- Code cleanup, refactorings.
- Fixed Lucky Blocks support.
- When UnnamedProducts enabled, flairs that were taken away at the shore now respawn at the crash plane using their correct brand.
- Made spawned tornado always target the caught player.
- Moved calera's green demon spawn closer to The Kiln and closer to the lava.
- Added a slight delay when spawning multiple green demons.
[1.2.0] - 2026-05-03
Added
- Added a small flocking behavior to Green Demons when there are more than 1
[1.1.2] - 2026-05-03
Changed
- Fixed soft dependencies (again)
- Fixed a physics bug that can make demons sticks to each other.
[1.1.1] - 2026-05-02
Changed
- Fixed Lucky Blocks compatibility when spawning demons
[1.1.0] - 2026-05-01
Added
Changed
- Slight tracker optimisations
- Fixed soft dependencies
[1.0.3] - 2026-04-29
Changed
- Reducced bundle sizes.
- Added EQs, reberbs to chase loop.
[1.0.2] - 2026-04-25
Removed
[1.0.1] - 2026-04-25
Added
- Made Green Demons despawn when the credits starts
Changed
- Replaced the demon's PositionSyncer script with a PhysicsSyncer for smoother movement.
- Added a simple raycast to spawn the demon at a correct position
- Spawning balancing
- CALDERA:
- Crow flight threshold 50% -> 40%
- MESA, ALPINE:
- Crow flight threshold 50% -> 40%
- THE KILN:
- Pull demon spawn point up a bit.
- Climb threshold 50% -> 33%
- PEAK:
- Put demon spawing position closer to the peak
- Climb threshold: 50% -> 15%
- Tweaked demons speeds:
- THE KILN:
- Reduced demon altitude speed nerfs -50% -> -5%
- Reduced lateral speeds by 20%
- CALDERA:
- Removed altitude speed nerfs
[1.0.0] - 2026-04-24