using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.Universal;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.MiiMii1205.ScoutmasterVFXResetter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+46180f253fc52fca0df28d009b5356ba7579cf95")]
[assembly: AssemblyProduct("com.github.MiiMii1205.ScoutmasterVFXResetter")]
[assembly: AssemblyTitle("ScoutmasterVFXResetter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ScoutmasterVFXResetter
{
[BepInPlugin("com.github.MiiMii1205.ScoutmasterVFXResetter", "ScoutmasterVFXResetter", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private ConfigEntry<KeyCode> _configResetKey;
public int STRENGTHID = Shader.PropertyToID("_Strength");
private Material scaryVFXMaterial;
public const string Id = "com.github.MiiMii1205.ScoutmasterVFXResetter";
internal static ManualLogSource Log { get; private set; }
public KeyCode ResetKey => _configResetKey.Value;
public static string Name => "ScoutmasterVFXResetter";
public static string Version => "1.0.1";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
_configResetKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Refresh Key", "RefreshKey", (KeyCode)284, "The keyboard key used to reset the Scoutmaster VFX. Example: F, E, G, etc.");
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
private void Update()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
if (!Input.GetKeyDown(ResetKey))
{
return;
}
Scoutmaster val = default(Scoutmaster);
if (Scoutmaster.GetPrimaryScoutmaster(ref val))
{
Log.LogInfo((object)("Found " + ((Object)val).name));
if (scaryVFXMaterial == null)
{
scaryVFXMaterial = val.mat;
}
}
else
{
Log.LogInfo((object)"No scoutmasters were found.");
if (!Object.op_Implicit((Object)(object)scaryVFXMaterial))
{
Log.LogInfo((object)"M_VFX_Scary Material was not found. Fetching M_VFX_Scary manually.");
UniversalRendererData[] array = Resources.FindObjectsOfTypeAll<UniversalRendererData>();
Log.LogInfo((object)$"Found {array.Length} URDs.");
UniversalRendererData[] array2 = array;
foreach (UniversalRendererData val2 in array2)
{
if (((Object)val2).name != "URP_Renderer")
{
continue;
}
foreach (ScriptableRendererFeature rendererFeature in ((ScriptableRendererData)val2).rendererFeatures)
{
FullScreenPassRendererFeature val3 = (FullScreenPassRendererFeature)(object)((rendererFeature is FullScreenPassRendererFeature) ? rendererFeature : null);
if (val3 != null && ((Object)val3.passMaterial).name == "M_VFX_Scary")
{
scaryVFXMaterial = val3.passMaterial;
}
}
}
}
}
if (Object.op_Implicit((Object)(object)scaryVFXMaterial))
{
Log.LogInfo((object)$"Setting value {STRENGTHID} of {((Object)scaryVFXMaterial).name} to 0.");
Material obj = scaryVFXMaterial;
if (obj != null)
{
obj.SetFloat(STRENGTHID, 0f);
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}