Decompiled source of ScoutmasterVFXResetter v1.0.1

plugins/com.github.MiiMii1205.ScoutmasterVFXResetter.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.Universal;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.MiiMii1205.ScoutmasterVFXResetter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+46180f253fc52fca0df28d009b5356ba7579cf95")]
[assembly: AssemblyProduct("com.github.MiiMii1205.ScoutmasterVFXResetter")]
[assembly: AssemblyTitle("ScoutmasterVFXResetter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace ScoutmasterVFXResetter
{
	[BepInPlugin("com.github.MiiMii1205.ScoutmasterVFXResetter", "ScoutmasterVFXResetter", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<KeyCode> _configResetKey;

		public int STRENGTHID = Shader.PropertyToID("_Strength");

		private Material scaryVFXMaterial;

		public const string Id = "com.github.MiiMii1205.ScoutmasterVFXResetter";

		internal static ManualLogSource Log { get; private set; }

		public KeyCode ResetKey => _configResetKey.Value;

		public static string Name => "ScoutmasterVFXResetter";

		public static string Version => "1.0.1";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			_configResetKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Refresh Key", "RefreshKey", (KeyCode)284, "The keyboard key used to reset the Scoutmaster VFX. Example: F, E, G, etc.");
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
		}

		private void Update()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			if (!Input.GetKeyDown(ResetKey))
			{
				return;
			}
			Scoutmaster val = default(Scoutmaster);
			if (Scoutmaster.GetPrimaryScoutmaster(ref val))
			{
				Log.LogInfo((object)("Found " + ((Object)val).name));
				if (scaryVFXMaterial == null)
				{
					scaryVFXMaterial = val.mat;
				}
			}
			else
			{
				Log.LogInfo((object)"No scoutmasters were found.");
				if (!Object.op_Implicit((Object)(object)scaryVFXMaterial))
				{
					Log.LogInfo((object)"M_VFX_Scary Material was not found. Fetching M_VFX_Scary manually.");
					UniversalRendererData[] array = Resources.FindObjectsOfTypeAll<UniversalRendererData>();
					Log.LogInfo((object)$"Found {array.Length} URDs.");
					UniversalRendererData[] array2 = array;
					foreach (UniversalRendererData val2 in array2)
					{
						if (((Object)val2).name != "URP_Renderer")
						{
							continue;
						}
						foreach (ScriptableRendererFeature rendererFeature in ((ScriptableRendererData)val2).rendererFeatures)
						{
							FullScreenPassRendererFeature val3 = (FullScreenPassRendererFeature)(object)((rendererFeature is FullScreenPassRendererFeature) ? rendererFeature : null);
							if (val3 != null && ((Object)val3.passMaterial).name == "M_VFX_Scary")
							{
								scaryVFXMaterial = val3.passMaterial;
							}
						}
					}
				}
			}
			if (Object.op_Implicit((Object)(object)scaryVFXMaterial))
			{
				Log.LogInfo((object)$"Setting value {STRENGTHID} of {((Object)scaryVFXMaterial).name} to 0.");
				Material obj = scaryVFXMaterial;
				if (obj != null)
				{
					obj.SetFloat(STRENGTHID, 0f);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}