Decompiled source of PeakConvenientBackpacks v1.0.0

BepInEx/plugins/PeakConvenientBackpacks/PeakConvenientBackpacks.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PeakConvenientBackpacks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Peak Convenient Backpacks")]
[assembly: AssemblyTitle("PeakConvenientBackpacks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PeakConvenientBackpacks
{
	[HarmonyPatch(typeof(CharacterAfflictions), "UpdateWeight")]
	public class CharacterAfflictions_UpdateWeight
	{
		private static bool Prefix(CharacterAfflictions __instance)
		{
			float num = 0f;
			for (int i = 0; i < __instance.character.player.itemSlots.Length; i++)
			{
				ItemSlot val = __instance.character.player.itemSlots[i];
				if ((Object)(object)val.prefab != (Object)null)
				{
					num += (float)val.prefab.CarryWeight;
				}
			}
			BackpackSlot backpackSlot = __instance.character.player.backpackSlot;
			BackpackData val2 = default(BackpackData);
			if (!((ItemSlot)backpackSlot).IsEmpty() && ((ItemSlot)backpackSlot).data.TryGetDataEntry<BackpackData>((DataEntryKey)7, ref val2))
			{
				for (int j = 0; j < val2.itemSlots.Length; j++)
				{
					ItemSlot val3 = val2.itemSlots[j];
					if (!val3.IsEmpty())
					{
						float num2 = (100f - Plugin.BackpackWeightReductionPercentage.Value) / 100f;
						float num3 = (float)val3.prefab.CarryWeight * num2;
						num += num3;
					}
				}
			}
			if ((Object)(object)__instance.character.data.carriedPlayer != (Object)null)
			{
				num += 8f;
			}
			__instance.SetStatus((STATUSTYPE)7, 0.025f * num);
			return false;
		}
	}
	[BepInPlugin("PeakConvenientBackpacks", "Peak Convenient Backpacks", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static ConfigEntry<float> BackpackWeightReductionPercentage;

		private void Awake()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			BackpackWeightReductionPercentage = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BackpackWeightReductionPercentage", 50f, "Percentage of weight reduction for items in backpacks (0-100)");
			Logger.LogInfo((object)string.Format("Plugin {0} is loaded with weight reduction set to {1}%", "PeakConvenientBackpacks", BackpackWeightReductionPercentage.Value));
			new Harmony("PeakConvenientBackpacks").PatchAll();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "PeakConvenientBackpacks";

		public const string PLUGIN_NAME = "Peak Convenient Backpacks";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}