PeakAudioFix
Fixes PEAK audio dropouts by parking silent looping sounds and prioritizing voice, global, and nearby audio.
By PatchNote
| Last updated | 2 days ago |
| Total downloads | 60 |
| Total rating | 0 |
| Categories | Audio Client Side Optimization |
| Dependency string | PatchNote-PeakAudioFix-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301PatchNote-RejoinVoiceFix
Resets Photon Voice when leaving a game so PEAK rejoins the next voice lobby correctly.
Preferred version: 1.0.0README
Peak Audio Fix
Peak Audio Fix keeps PEAK's audio from dropping out when too many silent looping sounds are still playing.
PEAK can leave rope, hook, campfire, ambience, and other loop sources playing at zero volume. Unity still counts those sources against its real voice budget, which can cause important sounds like voice chat, music, and nearby effects to become virtualized and inaudible.
What It Fixes
- Parks silent looping audio sources after they stay silent briefly.
- Resumes parked loops if the game raises their volume again.
- Gives voice chat the highest audio priority.
- Gives global and music sounds high priority.
- Sorts audible 3D world sounds by distance so nearby sounds beat far-away sounds.
- Also depends on RejoinAudioFix to handle voice chat not working when joining a second lobby without restarting the game.