The crashed plane items won't appear if their Unlock hasn't been acquired
v0.5.9
Items being locked now an option in the yaml called ItemSanity
Item Spawn randomization is now an option called LootSanity
Experimental BreathLink Support: Complete loss of Stamina linked to other BreathLinked games
Trap Queue system to reduce trap spam
Connection UI moved into pause menu under Archipelago button
Archipelago Settings in game now includes toggling DeathLink, TrapLink, RingLink/HardRingLink, BreathLink on the fly
Small handful of new traps
Milk & Idol invincibility fixed
Some badge logic fixed
Potential fix for Basketball checks
In Game Items as Items severely reduced to reduce potential crashing. Instead theres a handful of filler items so not every item can be sent to you.
Potential band aid to reload stamina upgrades on run start
Logic overhaul to account for ItemSanity and LootSanity
Happy Camper Badge added to multiplayer badge list so you can disable it
In Game Item tracker in the Archipelago section in the ESC/Pause menu
Item Unlocks able to be hinted in the tracker
Potential fixes for multiplayer issues with RingLink & EnergyLink
DeathLink Checkpoint will now check for a Checkpoint Flag first before falling back to the campfire
Scorchberry check and item unlock added
Progressive Mountain wasn't syncing on receive, just on player joining, should be fixed
Parasol check and unlock now considers both variants
v0.5.8
Items are locked and won't spawn until they are first recieved through AP
Some potential mitigation against crashing due to picking up items and releasing games
Zoom Trap protections incase it gets stuck active
AP Connection UI will now only show once hosting the game
Campfires will show a hint to Progressive Mountain
Potential fix for Daredevil Badge not triggering
24 Karat Badge in logic fixed
EnergyLink values rebalanced & EnergyLink improved thanks to Jack5
All items have the same weight in the loot pools and all multiplayer only items skip the multiplayer check when spawning
Afflictions will kill you with additional stamina bars enabled now
v0.5.7
Clamped RingLink/HardRingLink extra stamina gains
Fixed mouse cursor not being confined to game window
Config option to toggle DeathLink (assuming its enabled in the AP slot)
Config option to spawn the last X items received from AP on the SHORE (Traps & Progressive items are ignored)
Multiplayer only items have been added to the loot tables all the time
Custom Trivia Trap has been added. View the GUIDE on Github for more info.
v0.5.6
Fixed checks for Tick, Airline Food, Pirate's Compass
High Altitude, Speed Climber and Participation Badges were checking internal names which were different for these 3 only
Item pickup check sending performance improved
Item spawning performance improved
Berrynana Peel checks
Logic fixes for some Badges
Redundancy check for Progressive Ascent to prevent accessing higher ascents than you should
Fix for Progressive Mountain ignoring the campfire before THE KILN
More Open X Luggage checks
Fix for Calcium Intake Badge not working
Fix for Toxicology Badge not working
New goal for Reaching # Ascent AND Collecting # Badges
v0.5.5
fixed Progressive Mountain not syncing to joined player(s)
fixed Progressive Stamina not resyncing properly on joined player(s)
v0.5.4
DeathLink would send out even if disabled
Gust Trap would change based on biome of the day
6 New Traps
Options to disable 3 different groups of Badges (Multiplayer, Difficult and Biome Specific) Difficult will not remove 24 Karat Badge and Biome will not remove the Nomad, Forestry, Alpinist or Trailblazer badges
State saving won't happen if you aren't the host
Progressive Endurance: Each one reduces the rate you use up Stamina, allowing you to climb more for less!
Progressive Mountain: Each one allows you to progress to the next biome. The campfire will not clear the fog if you don't have enough of these!
Fixed Nomad II and Forestry II checks
Checks for some missing items (Clusterberries, Kingberries, Napberry, Scoutmaster's Bugle, Tick, Cloud Fungus)
Getting Checks for an Ascent level will reward all previous level checks as well
Added progression logic for the Progression item
v0.5.3
hotfix for items sometimes not sending until the next run
hotfix for progressive stamina bars not loading properly
Sudden disconnects will attempt reconnection
AP UI will reset if reconnect attempts fail showing the Connection UI
v0.5.2
Hotfix for Traps not working if TrapLink was disabled
Hotfix for assetbundle loading when downloaded through a mod manager
Luggage Checks Per Run now properly resets
EnergyLink wasn't properly communicating with the server
Item mapping changed to IDs for more consistent results
Yeet Trap needed updating due to one of the later post ROOTS updates
v0.5.1
hotfix for Death Links breaking when players are still waking up on the SHORE
hotfix for save state loading logic happening out of order
v0.5.0
A handful of new Traps
Energy Link support
Save state handling reworked
Item Check fixes
Badge Check fixes
Ascent Unlocks changed to Progressive Ascent
Ascent Completion checks wont populate higher than your Ascent Level for the Peak Reached Goal
v0.4.9
Updated for Archipelago 0.6.4's new manifest
v0.4.8
Fixed save state loading was happening too early resulting in mixed up Luggage Checks
DeathLink Checkpoint behavior should now be working properly